Dealspwn writes: "However, it also appears that Red 5 have finally corrected the one major flaw holding back their jet-boot enabled cooperative romp, which previously crippled the experience in a profoundly damaging way.
To explain, Firefall's economy is based almost entirely on crafting. Though you'll occasionally find a traditional loot drop, most enemies drop material resources that can be refined and assembled into new weapons, armour suits and components. This system was already a little tedious seeing as every item and even refinement process required lengthy wait times, seemingly designed to encourage users to pay real money instead, while the entire procedure was flow-breaking and overly complex. What could have worked well in an MMORPG felt totally out of place in a game billed as a shooter first and foremost."