Bravo:
There are only three weeks between E3 and the Rooster Teeth Expo, which means we always have to do a bit of hustlin’ (no, not that type of hustlin’) to get ready to come and see everyone in Austin. This year, we grabbed designers, producers, a Hoberman and threw them onto a panel, grabbed some in-house professional Halo players and threw ‘em on a truck with original Xbox consoles and TVs, brought Halo: The Master Chief Collection (for your eyes only), and we flew down some exclusive gear. A few weeks later, we were in Austin and ready to party with all of you.
This 1440p beast could soon be an absolute steal.
I’ve got a 4070 in my PC and it does a great job. I won’t be upgrading until I have a real reason to.
Forget Nvidia and buy AMD graphics cards. Their drivers are great and they're so much more gamer friendly. They support their cards for longer and how they even give away their Fidelity effects for free to older Nvidia generations that have been abandoned by their maker.
We've had a look at the key differences between the RTX 4080 Super and the PS5, so have a look at what we think.
AFAIK this Super refresh isn't really all that good, in fact most of the regular 4000 series cards were poor price to performance unless you splashed out on the top end 4090, there were also a couple of deals with vouchers going around some months back making some 4090's only a bit more expensive than a 4080. The new generation of cards are also due later this year or early next year and these refreshes are not looking all that good IMO. Unless of course a good deal turns up.
Next generation will likely make just about all of the cards below a 4080 look quite poor, unless Nvidia keeps pricing high again which they may well do.
Another of those articles in which after many lines of specs, numbers and mumbo-jumbo, states the obviuous conclusion: if u want an all in one system to play go for the PS5 otherwise if you have time and money get the 4080 super and build ur own PC. ... a joke !
ESTNN writes: "Nvidia RTX Remix provides the tools needed to bypass hard-to-access game files, arduous programming workflows and time-consuming asset creations that are usually encountered in the modding process.
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