HG: In this week's episode, Steve, Lee, Geoff, Matt and Jeremy discuss the closure of Airtight Games, the return of CliffyB to gaming, the EA demo fiasco, and how the future of gaming could look if paid demos became a regular thing.
Game reviews have been around since the mid-1970s. Play Meter was the first of its kind. During their time, it was mainly coin-operated machines that were covered, as certain arcade games that many of us consider classics such as Space Invaders were popular. Other publications sprang up, such as Arcade Alley in 1979. From then on, gaming journalism was on the rise. Electronic Games Magazine, Famitsu, The Games Machine, Nintendo Power, and others all gave way to gaming journalism’s growing popularity and importance. In the beginning, gaming journalism was about the love of the games, the history of the product, and giving potential consumers genuine insight. The passion was there. The commitment was there. The insight was there. And most importantly, the trust was there.
They've become nothing more than corporate shills. Rather than speaking truth to power, they're just looking at the latest clickbait no matter how false it is.
The straight up lies are annoying. Then journalists claim that a lie is an opinion. Um... no.
An ambitious cinematic adventure with bone-breaking brawls, Tenet of the Spark has been unveiled. But it won't be here until late 2026!
I do not get the Spider-Verse inspiration here. Does the journalist not know that you don't swap between or share abilities with other multiverse spider-peeps? This feels more like Assassin's Creed to me, where it's likely a bloodline/historical thing.
TSA writes: MechWarrior 5: Clans gives a new jumping on point for players looking to explore the stompy mech universae with a single-player story.