70°

EA: Why Make Good Games When They Are Not as Profitable as Shallow, Mobile Ones?

EA COO Peter Moore recently stated that core gamers are afraid of industry growth. He said that gamers who demand a good game should change their tastes to better suit today’s gaming market, otherwise they’ll never play an EA game again.

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p4rgaming.com
JBSleek3578d ago

He was speaking to stockholders what do you want him to say? His first and only job is to appease them. If he goes all we will sacrifice profits to appease the hardcore he gets fired.

Is it right? No.

It's business. Yes we don't like it but that's how it is.

BiggCMan3578d ago

IT'S P4R PEOPLE!!! Goodness nobody looks anymore! But in everyone's defense, it definitely sounds like something Moore would say hahaha!

ifistbrowni3578d ago

EA, if you want great games to be as profitable as possible, try not making them exclusive to specific platforms.

JBSleek3578d ago

That still wouldn't make them as profitable as mobile.

dantesparda3578d ago

But would still make it more profitable. And why are you excusing this?

Thatguy-3103578d ago (Edited 3578d ago )

I can careless if they stop making games. There are plenty of studios that are passionate about games that they will make one simply to marvel over the quality. That's why I'm so thankful for a lot of the Sony studios and indie developers. Passion and quality seems to always come first.

JBSleek3578d ago

EA is a publisher though.

mochachino3578d ago (Edited 3578d ago )

He actually has a point. The downfall of gaming will be all of us "hardcore" and "core" gamers that buy nothing, complain about everything, and feel 1% of games are worth a whopping $60.

Example, Wolfenstein is a great solid game, not GOTY but fun enough to warrant the price. Sales are mediocre. It deserved more sales.

PS3 and 360 have 160 million sales between them, if a game sell 5 mill each it's considered a smashing success. While Candy Crash can make a AAA's game profit in 2 months and be made for a fraction of the cost. Business dictates that the games we talk about, are interested in, and for some reason rarely buy will be replaced by trivial games the billion 'non-gamers' love to play.

If you want our current industry to survive and develop while stemming the seemingly tide of iPhone/Android @$%%, quit hating on everything, being fanboys and buy and play more games and more types of games. Contrary to popular belief, you'd be surprised how many good games there are out there, maybe not 9/10 but definitely good and fun. I buy about 12 games a year.

Games are so undervalued in terms of hours per usage. People spend $14 for a 2 hr movie they often don't even like, or $10 on food that is only ok. $5 on a beer at a bar, $20 on cloths they never wear.

Save gaming, buy a game....or be happy with F2P and mobile games.

The irony is that, with the eventual shift to cheaper more profitable mobile games, the rare "AAA" you get which, formerly would have been regarded as average, will be viewed as amazing simply because it's so rare.

The level of gamer entitlement is too damn high.

THamm3578d ago (Edited 3578d ago )

I would buy more games, but heck how many are worth the 60 price tag ? Now if Wolfstein came out for 20 or even 30 , I guarantee sales would have been triple and profits much better through volume. But new games insist on that 60 price and by the time they discounted due to low sales, it creates the enigma that the game is bad too. Games should be impulse just like mobile games. I mean you got 20 to spend, you go to gamestop and can't afford any new hot release, so you hit up the used section for something cheap thus taking away from publisher and the publisher wonders why? They need to bring down the prices accordingly. If the mobile game is made at a lower cost yet they sell at a very low price, do the same for console games when they release

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Picnic3578d ago (Edited 3578d ago )

It's so sad when people write loads on an article that could not be true even if it happens to be anyone's thoughts. Have you actually read it all? It's that website's attempt at humour. If Peter Moore had actually said those word his career would be over.
Now I hope that website's 'careers' are over because, as you've shown, if you don't blatantly indicate that you're making what Americans generously call a 'satire' (generous because I'd call it a 'spoof') then it is easy to take as truth. Peter Moore would have every right to ask them to take down the article.

Mega243578d ago

I would gladly drop $60 for any "AAA" that's worth it, But I don't find games like generic fps worth it, or have a really short campaign. I didn't find Wolfenstein worth it, only a few hours of campaign. Games like Borderlands, Elder Scrolls Series, Fallout, or any other game that surpasses 60 hours of gameplay is a worth buy for me, they definitely are worth my $60. Main reason I rent games before buying, Bethesda are great developers, but not as much good publishers.

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50°

5 Of The Best Narrative Twists In Video Games

GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds

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gameluster.com
50°

The 5 best video game adaptations of popular board games

Discover our top video game adaptations of popular board games, from Bloodbowl to Wingspan & get your board game friends into video games!

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spawningpoint.com
100°

EKWB reportedly plagued with financial disarray many gaming pc's left without parts

EK Cooling allegedly has slipped itself into a hot soup of seemingly endless financial woes, where it has not paid its staff, suppliers, and contractors for many months as the company is facing liquidity problems and a surplus of inventory left unsold, stuck in the warehouse for a more extended period. Gamers Nexus investigated these claims made by former and current personnel, where he found trails of unpaid bills lasting as long as three to four months and unpaid raises that accumulated for almost a year.

EK Water Blocks has two entities—a Slovenian-based headquarters and a US-based subsidiary, EK Cooling Solutions. Steve narrated the series of events in detail, stating that the company was reportedly irresponsible and negligent regarding payment. Consequently, partners and employees are forced to share the burden of alleged mismanagement. It all begins with its extensive range of products, leading to a surplus of goods. EK has over 230 water blocks, 40 liquid cooling kits, 85 reservoirs, 40 pumps, 73 radiators, and 212 miscellaneous accessories.

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tomshardware.com
just_looken3d ago (Edited 3d ago )

Yes this is not about video games directly but indirectly this will impact the pc gaming/workstation space hard.

This company is massive one of two in the water cool space so if it goes poof then thousands out there have no spare parts or half built computers.

SO yeah i know not about a video game but think of it as amd leaving the pc space but this is ekwb that could be leaving water cooling in the pc space

Jayz2cents a supporter of there products also has issues
https://www.youtube.com/wat...

Giblet_Head1d 11h ago (Edited 1d 11h ago )

As someone that has built a watercooling rig. EK is big, but there's so many numerous watercooling part companies out there. EK's stuff isn't exactly amazing quality for the price compared to others either, it's just ok. Much like Corsair. The impact would be negligible long term. For perspective the majority of my parts are XSPC, at most I use EK for my gpu waterblocks and fittings. Both easily replaceable.