DSOGaming writes: "During this year’s SIGGRAPH event, Tobias Pfaff, Rahul Narain, Juan Miguel de Joya, and James F. O’Brien showcased some new amazing techniques for glass, plastic and wood physics that surpass anything we’ve ever seen."
Wow we truly have come a long way from Half life 2 destruction back in '04. This is amazing. Although I'm kinda concerned about it being a computational hog like Physx, I know for sure we are not going to see this tech on current gen console, I just don't see it being practical but still its a step in the right direction.
Hopefully we can get something similar in games towards the end of this generation. Shouldn't be too hard to get this running on the current generation if the workload is shifted to GPU compute.
Amazing but dont think it can be done in a game at that level in real time. Also WTF happened to DMM (Digital Molecular Matter) that was used in the force unleashed games? I'd love to see what it can do in a next gen title
Wow we truly have come a long way from Half life 2 destruction back in '04. This is amazing. Although I'm kinda concerned about it being a computational hog like Physx, I know for sure we are not going to see this tech on current gen console, I just don't see it being practical but still its a step in the right direction.
Impressive stuff
the division has some pretty cool physics when shooting out windows
Veeerry Veeeeerryyy nyyyycccceee.
Awesome stuff. Too bad it's only viable in controlled tests and won't be available for some time in current generation engines.