While Sucker Punch will release inFAMOUS: First Light in August, little is known about their next full game, but they’ve been working on strengthening their development team since the release of inFAMOUS; Second Son.
Good news...no offence but the missions in Second Son were a little samey Most of the time I felt like in the main missions I was just collecting core relays over and over learning the same old moves he should already know. Not to mention the side missions...by the time you get onto your 10th graffiti tag it starts to become a little tedious.
Exactly, so maybe next game they can make a game that redefines missions by making an open world game that isn't the first one I can beat at 100% (without evil side) in 10-12 hours.
I know people might get a little...upset but apart from it's visuals/graphics it was a total downgrade from inFAMOUS 2 and lacked that spark the past two games had It felt unfinished...and not in it being buggy but like it was cut short. The main story missions are basically finding core relays, Fetch and Eugene were only added as a plot device to give us more powers and the concrete power at the end isn't even finished. You get the idea, I've done a blog on this so I've said what I had to in there. Good game for what it is but very disappointing. I'd rather they took their time and brought inFAMOUS 3 with Cole out in the future. In an open world game you shouldn't be trying to impress me with graphics/visuals...it's about the content that open world has. Skyrim on consoles wasn't the best looking game, neither was Fallout 3 or Just Cause 2 but it's the gameplay and the content in those open worlds that kept me coming back. I really think working on making Second Son look like the best looking game downgraded everything else. Next inFAMOUS game...back to basics. New character (Or Coles return if Delsin becomes the bad guy), one/two power focus, lots of variety and a story with a big plot twist.
ISS had great combat and graphics but the low points were mission design and enemy types. from this job listing Sucker Punch know what the problems are
Well sure foxtrot, it didn't have as many sparks but this fellow had loads of other powers. And a silly hat. Oh you were talking about creativity?
@-Foxtrot Can I get a link to your blog discussing it? I ahd the same issues. Would love to read your opinion.
I think that's why they're experimenting with the DLC. If the new gameplay "fails" it won't be as bad as if they had made an entire game around those ideas. Personally I'd like to see more experimentation in DLC (which would make its way into future sequels if successful). I understand not wanting to take too many risks with high budget games, but a lower budget DLC seems like the perfect place to tinker.
New IP hopefully , loved InFamous Second Son though. Can't wait to dive back in it in August with First Light.
I absolutely love the inFamous series, but I want to see something new from Sucker Punch.
They may expand into two teams and share the wealth of tech and ideas between one another like most Sony studios. Would love to see a new IP from them. But I could imagine with SS selling well they definitely aren't finished with it. They could also grow and add more interesting powers with 'SS 2'
That's interesting coming from a developer whose latest game didn't contain a single interesting mission...
I love Infamous and look forward to their next game.
Well they defiantly accomplished that with the Paper Trail missions. Look forward to what Sucker Punch comes up with next. Love InFamous SS, but it felt like they were just scratching the surface of what they can do with the PS4.
Second Son was the worst inFamous. I told people it would be and they of course whined and got my account banned. Well,I was right in the end.
Nice to hear that. I really enjoyed ISS but the mission design definately has some room to improve imo. Glad they are being so ambitious with their projects. Their attitude kinda reminds me of CD Projekt RED cause they always try to improve even further with every game.
Great news because all 3 of their infamous games have been making a handful of boring missions for one district and then ctrl+c, ctrl+v, ctrl+v, ctrl+v, ctrl+v for every other district. And I hope Sucker Punch abandons inFamous and moves onto a new IP.
Looks like they know where their weaknesses are. I had a BLAST playing ISS, but I agree that by the end of the game, you felt like you were just "checking off boxes". Go here, do this, wash, rinse, repeat. I DO feel that they did an excellent job telling the story, though. There were plenty of great moments in the narrative, and I thought the voice acting and the cut scenes were really well done! That being said, I do hope they venture out and try to create some new IP. Infamous is fun, but I want something different next time!
This is very good. To me it seems like SP recycled the simple mission based activities game after game. This is a positive step in the right direction.
I'd rather them can the infamous and KZ franchise, then remind me why I should continue to subscribe to PS plus on PS4. Build me a proper sequel to Warhawk, please....
Yes. the Mission structure for Second Son was more like the first infamous... Infamous 2 was much better in that regard. but I seriously think that because this game came out so close the PS4 launch that they simply never had enough time to do the game better justice. Still love that game. and the production values for that game is amazing... Looking forward to First Light and what ever else they work on.
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