Procedural Reality (a one-man team) has released a new dev diary for its upcoming single-player procedural space simulation game, Limit Theory.
Limit Theory is a procedurally-generated space exploration game with a vast universe ready to be explored, exploited, and conquered.
Another Kickstarter project bites the dust. Bad companies like this make it that much harder for legitimate offerings to get the proper funding.
Josh Griffiths writes: "It's never a good sign when the most recent update on a Kickstarter page is titled something along the lines of "Still Alive!" but dated nearly a year ago. Such is the case for the space exploration game Limit Theory, an ambitious multi-genre hybrid that has received over $180,000 of backer support."
Joanna Mueller writes: "Developer, Josh Parnell, received $187,865 to fund his infinite algorithm space exploration game, but it's over three years later and backers are still waiting to see results.
Limit Theory had an extremely positive reception back in 2012, when it far exceeded it's Kickstarter goal of $50,000. The game engine was being built from scratch with a projected release in the, at the time, far off future of early 2014. As with most extraordinarily (overly) ambitious projects being run by single person development teams, this one seemed destined to fall off the rails."
How do people take so much money from others and just leave them in the dark? Shady as he'll.
This is why I only back games that has a team of devs that have a history in the industry.
It's always a risk to invest. Sometimes it works out, sometimes it doesn't.