This week Gary(@amras89) and Dan(@HardlyDan) from The Gamesmen RPG join Mike(@Assaultsuit), Tiny(@Tiny415)and Aaron (@Ind1fference) to talk about: Star Citizen, 22 Jump Street, Shovel Knight, Crimsonland, Philadelphia ComicCon, Pizza Hut, Teenage Mutant Ninja Turtles, Marlow Briggs, Ubisoft, cloud computing, Blue Toad Files, SpeedRunner, Sport, DMC, Dead Rising 3, Golden Axe Warrior, Donkey Kong Country, Rock Simulator, Chuck E. Cheese, Urban Trial Freestyle, Rampage, Retron 5, Thustmaster, Portal 2, Shadowrun, Rayman, Spore, DIY VR, Murdered Soul Suspect, Bastion, Blue Estate, Zombie Driver Ultimate Edition, Sixty Second Shooter Prime, BitGen, Rogue Shooter FPS Roguelike, Spoiler Alert, Mutant Blob Attacks, Z-Run and more.
Following the reveal of the Argo ATLS on the Star Citizen testing servers, an update introducing it to the live servers has been released.
Today Cloud Imperium Games released another video showing relevant content and features coming to its space simulator Star Citizen.
A minority investor in Ubisoft has called on the company to go private amid a shares slump following the release of Star Wars Outlaws.
Wait. So you're telling me spending years and years mainly producing high budget, mid games hasn't been working out for them?
I don't understand, I thought buggy woke AAAA games were the future, and yet the share is sinking almost 40% in complete free fall since the release of SW Outlaws ($3.76 on 30 Aug, - $2.55 today), it's brutal.
Ubisoft has really gone downhill because of the Guillemot family’s bad decisions. They’ve completely lost touch with what gamers actually want, focusing way too much on microtransactions, buggy releases, and XP boosters. It’s like they think these quick cash grabs are the future of gaming, and they don’t care that most of us aren’t comfortable with the idea of not owning our games anymore. The stupid comments they’ve made, along with the idiotic choices, have led to a massive drop in their stock—over 40% since *Star Wars Outlaws* launched. Honestly, I think the only way Ubisoft can improve is if the Guillemots sell the company. They’re holding it back.
When creativity is replaced by a formula, sooner or later people tend to clock on, especially if the end result is continued mediocrity.
The IPs that ubisoft own have and had so much potential to be more than what we got, it's crazy. Watchdogs is a great example. How refreshingly different that looked when the original was announced and what did they do? Chased away all originality and replaced it with what ever insert people choose to call it.
Make less games if you're making too many but really put the time and focus into making each release standout in its own way instead of being generic reskinned worlds.
Shovel Knight GOTY!
Great podcast and thought I'd include this.
Had a blast recording with you. Sorry if I sounded a little tired.