Bungie COO: Destiny doesn't cost $500 million to develop

Bungie's COO Pete Parsons just clarified that the game's development cost was not anything close to $500 million. With the $500M number, people are speaking a lot more to the long-term investment that Bungie will be making in the future, according to Parsons.

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Golden_Mud2552d ago

The only thing to say about this is LOOOOL

mikeslemonade2552d ago

Graphics aren't good enough to be a 500 mil game. That's why Crytek is going bankrupt, and those final fantasy games with CG in them required over 500 employees to make those games.

OrangePowerz2552d ago (Edited 2552d ago )

Not sure what you try to say really.

Graphics are not what costs a lot. Building a large game and universe is what costs a lot. Marketing costs a lot and so do servers.

Crytek is going bankrupt because they spent a lot of money buying or opening studios with nothing to show for. Their engine doesn't sell well and for the ladt few years they released Crysis 2 and 3 and the very long in development Ryse. Wwarface is a big flop and that's all the games they have.

500 people is nothing compared to the amount of people working on a single AC game. 500 is pretty standard by todays standard for a game.

sungin2552d ago Show
Shadonic2551d ago

crytek going bankrupt cause there games are just eye candy and not that fun.

ShinMaster2551d ago

It didn't look like a $500 million game.

We kind of already suspected this was long term investment for the franchise.

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Future_20152552d ago

I dont even understand who came up with 500 million for a start

MightyNoX2552d ago

It's like spread out over their 10 year plan. They've already stated they have a expansion-->sequel--> expansion already in motion.

Darkstares2552d ago

4 games and 4 expansions over a 10 year term.

fenome2552d ago

The Bungie-Activision contract calls for 4 games, 4 expansions, and sperate DLCs. It says it right on the bottom of the first page:

Here's a link where Joystiq breaks it down:

xilx2552d ago (Edited 2552d ago )

I think there's some statement somewhere that Activision is investing 500 mil into Destiny, and people somehow got the idea that that was the budget for one game, when it was meant as for Destiny as a franchise, including marketing etc. I mean, really, it would take well over 10 million copies sold to break even if for one game (they don't get the full $60 per copy sold if someone thinks the math is wrong at a glance), nobody's that stupid when coming up with a budget for a new IP.

Mega242552d ago Show
Jughead34162551d ago

The budget isn't for just 1 game. It's for the whole 10 year project. Also, budgets doesn't equal money spent. The budget is just an amount they can't exceed.

fenome2551d ago

Forgot to drop a link on the $500 mill budget, and that's the question you asked. lol

Bobby Kotick (Activision CEO) said they were making a $500 million bet on Destiny:

It's also worth noting that Kotick is one of the highest paid CEOs in the US. He makes $2.1 million a year, and got a $7.85 million bonus last year. If Activision can afford upwards of $10 million to ONE employee in ONE year, they can afford to spend big on games too.

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3-4-52552d ago

$500 Million is for the franchise.

Basically the $500 Million is for AT LEAST 2 games but most likely a Trilogy.

They are just investing in it up front instead of guessing IF there will be more games, WE KNOW there will be more destiny.

In fact I'd be willing to be that they Peter Jackson'd this Game and they are actually partly working on Destiny 2 at the same time.

This helps keep the length of time in between releases shorter.

^ Just my theory.

Sevir2551d ago

Anyone with sense knew that the $500m investment was not for one game but for the span of 10 years to build the fledgling IP of Destiny. So however many Destiny Games and expansions that gets developed with Bungies 10 year Partnership with Activision sums up the $500m figure, along with the Partnership with Sony and marketing. Hell, no one game gets that kind of budget.

I think Destiny's budget is somewhere close to $70 million, with the Sony Partnership, Mobile App, Marketing Distribution and the launch of the game on 4 platforms simultaneously.

medman2551d ago

My only problem when I heard the 500 million dollar figure was trying to figure out how hard they were going to hit us with microtransactions for this game and it's inevitable sequels....Bungie still hasn't said as far as I know. That is my one concern going forward.

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Thatguy-3102552d ago

I remember them saying that 500 million was going to be for the long term not the very first installment. Destiny will be the next big franchise so expect a lot more installments

ape0072552d ago

please stop this trend, "bigger is better" this will lessen the creativity of developers

JakemanPS319942552d ago

if more money makes you less creative then there is something else wrong with you and you probably shouldn't be in creative thinking business such as this :/

Summons752552d ago

I believe he's talking about media and gamers having the mindset that if it isn't huge then it isn't good. If that's true then I have to agree but if it's like what you said then I agree with you.

porkChop2552d ago

More money means you can take less risks. Less risks very often means less innovation and creativity.

OrangePowerz2551d ago


At the same time you could argue that less money means a company doesn't have that much money to spend and a lot more to loose if a game doesn't do well. Resulting in more by the numbers games from said company. If you don't have much money and your existence relies on the game being successful you are also inclined to take less risk and actually even more so.

There is no universal rule of, if you spend X amount of money this and that will happen to creativity compare to when you spend Y amount of money. There are many situations where you can take less risks no matter how much money you have. Final Fantasy came to be because Squaresoft was close to broke and not far away from closing. The series become a huge success (last gen games not included) and saved them. On the other hand of the spectrum you had the first Modern Warfare game. Was a huge success as well, but not born put of desperation with limited funds but instead by throwing as much money at it as was needed. Both great games and got made under different circumstances, it's not that white and black as you think it is.

OrangePowerz2552d ago

The amount of money doesn't influence the creativity and if you have more money you can do more. I love indie games and AAA games and each have theirbpros and cons. What you see with a lot of indie games is that while they are great they don't necessarily offer the most content or variety because they are limited by money.

MysticStrummer2552d ago

We knew this already. Only the internet drama queens keep saying otherwise.

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