Microsoft’s Xbox One seems to be one console which usually needs a huge sized patch for most of its games on day 1. The two recent games that come to mind are Transformers: Rise of the Dark Spark and Sniper Elite 3.
jaysus people complain they don't patch stuff, now they're complaining they are patching it... could be something to do with the whole June SKU which is improving performance of games.... better they patch it as soon as possible rather than leave issues lagging about
They are not complaining about the Patch , its about the " Size " !!
10Gb for a day one patch = incomplete retail game. That can't be good for the HDD and it's lack of free space.
What people don't seem to comprehend is that most of that 10GB is replacing 10GB already on it. For instance, the Dead Rising patch, which seemed huge but when you actually installed it, you only added about 1-2 more GB on the patch if that. I'd like someone to see what their hard drive was before the patch and then after. It's not adding 10GB, it's replacing a majority of that 10GB that's already on it.
wolfenstien,sniper elite 3 and transformers. all have huge day1 patches on xb1 and to think the size of 360 patches wold usually not exceed 10-30mb
Are the patches to fix game breaking bugs? If so, they are releasing these titles too early.
I hear a lot of complaining about size, too. :(
@JeffGUNZ, Tell that to people with a bandwidth cap. A 30 day delay would have fixed the issue but they were intent on ramming the game out the door in time for the movie launch. It's called a cash grab.
You get more space on PS4 after the formatting :D
Never use steam, everytime I log in it's always updating.
This is still happening? It is drawing near the first anniversary of the new consoles.... and this is still happening? The ps3 would cause boredom with iitsgame patches.... but 10GB? That would cause sleep deprivation... not boredom. Especially for people who are forced to live with an unstable internet connection. Imagine getting to 90 percent..... then the internet drops..... yeah... I think we have all experienced this at least once in our lives.
I understand the size is huge but if it's anything to do with the SDK updates I'm happy they are updating their games to utilise it.
Who wants download 40gb of patches a month to play games? No one. Some peoples internet is slow as hell, which would make it all the more frustrating. Having to wait over night to play a game would suck and thats many peoples reality.
I can't imagine having anything slower then 50mb connection. Move out of the boonies and quit your bitch'n.
I have great connection, I was referring to other people who don't. Even I wouldn't want to download 40gb of patches on my connection.
@NextLevel Agreed, this practice has to stop! imagine people who buy the game to take it home and find they have bought a broken incomplete P.O.S!! Why cant these devs delay the game if its not finished? or wait till everything can be included on the retail disk before going gold! Imagine if you have rubbish internet where you live or even worse download data caps, then this new trend would screw you up! @turdburgler1080 You sound like a immature douche bag! where do you get off telling people to move homes just for the sake of better internet so they can play a game which they bought and was sold to them incomplete, thus requiring them to download the rest of the game? its idiots like you who are the downfall of the gaming industry! sheep-le like you like to take it up the a$$ from these greedy corporations! NO ONE should have to download the rest of the game just to play it on day one! this practice needs to stop and we as gamers need to toughen up on these lazy ass developers and publishers! Seriously this is B.S!!!! Microsoft tried to screw us gamers with the X1 and all the DRM rubbish and now with this new generation it seems developers are more and more just throwing out incomplete buggy games and expect everyone to have to download the rest which in turn costs the consumer more money for internet bandwidth! PEOPLE WE NEED TO UNITE, platform bias is irrelevant! we need to make a stand and not buy games like this thus not supporting practices like this! i am all for fixing problems and adding content but withholding game content to see it as day one dlc is disgusting! and also selling the game to a consumer which is incomplete and then forcing the consumer to have to download the rest of the game is ludicrous!
@Aviaflyer who died and left you in charge of what people post here? You to immature to handle other peoples opinions? Use the agree/disagree feature and grow up, how about that.
I agree with you. No one wants to download huge patches just so they can start playing their games. I'm talking in general here which includes the other systems.
You are spot on correct "jackanderson1985". If they are updating the game with the new SDK, released this month, it might just take a 10 GIG patch to rewrite most of the game code. We shall see when the game is released, what the differences in performance are.
Ok!? kinda of sad, when u say woes.
The size has nothing to do with the games not being finished but with how MS designed their console and how games work on it. As one guy said further up the Sniper Elite patch replaces stuff that is already on the console so it downloads things that are already on the console. Rather inefficient and stupid way to handle patches on MS side.
Especially if people have data limits... ouch!
My S**t net connection hates these downloads. So do I, if you're not ready don't force your end users to download GB's of data some have slow connections, some are limed to XGB a month, delay your game.
Let's just hope you don't have a bandwidth cap! With patches like these, Comcast is probably drooling at the possibility of charging you overage fees!
let's be real here, not many people are gonna buy or play this game anyway. it's not a big seller. never have been and never will be. it's just basic. they all should be 39.99 or 49.99 at best.
Many many many other games have similar patch sizes on the X1 so it doesn't only apply to these games it's a general thing.
why bother saying woes. The way these titles are dramatized is so ridiculous.
Really not a patch in the traditional sense. Update would be a better term. Doesn't just add new code... replaces a lot of the current code.
Code is actually rather small in size. The size of games comes from textures, animations, models, levels, sound files, cinematics and other assets.
ps4 or x1 doesn't even have many many many games, so what are you talking about? a few release games have this issue and your putting all that stank on it with the many many many bull crap. stop it with the over exaggerations!
People need to understand that these new "consoles" are essentially like gaming laptops: you can't upgrade them like you can a desktop PC, but the games are still the same. PC games patches work exactly the same, and are often just as big...just compressed, for download. Unlike Sony, MS has always used uncompressed patches, that are essentially ready to go as soon as they finish downloading. The 360 is MUCH better in that department than PS3...it's not even close...for both game patches AND firmware/system updates. But with these new consoles, the larger game textures, larger polygon models, etc. make everything bigger...patches included. Hell, I've downloaded demos this gen, that were as large as most GAMES on 360.
I get that patches are good, but over 1 GB patches are ridiculous for me and my slow internet with limited bandwidth , it's a deal breaker for me, just yesterday i borrowed Wolfenstein from a friend, that shit needs a 5GB update ? what the crap is that all about ??
Back in the days of PS2 games like that would simply be recalled, now they are simply sold without informing end user they require a hefty update to be playable since publishers was rushing shit to the market
I still remember 3MB updates for new games on the Xbox 360. A 7GB patch would take like a full day to download on most internet providers.
A full day? That's a slow internet connection. Jeez, I've downloaded all of my games digitally this gen, and none of them took more than a couple hours at most.
Unless you live near a major city/hub and have fiber optic cabling in the UK, your internet speed is on average 3Mbps/500KBs download speed.
@Unholy Yeah, and while you're at it, why don't you send a message to MS so they will include "sucks to be you with slow connections" In their next advertisement so people will know! It will be a great idea, right? /s great job there at being a douchebag! People have expected to slowly embrace digital download more this gen but nobody told us that even with hard copies you are gonna get bombarded with massive day 1 patches like these! Let's just hope this trend doesn't continue to be like this!
Was it really necessary to call me a douchebag for expressing surprise at his comment? I wasn't a jerk about it, I just thought it seemed like a long time. I didn't mean to offend anyone. I'm sorry, I can't do anything to change patch sizes. Best advice I can offer is to disconnect from the net if you have to. That will let you play a game without the patch, then afterwards it can download when you are in standby.
I have 300 gb download and 11gb upload the power of xbox one
This is why I can't buy multiplats on my X1. On my PS4 I'm playing the game within 45 seconds while in my Xbox One it takes 30 minutes to an hour.
MS used to have patch size limits that encouraged developers ship quality, bug free software. Gamers asked for them to remove these policies and now they are bitching that patches are too large. Gamers can't have it both ways.
Why? There's no excuse for devs to launch incomplete or games with bugs big enough or numerous enough to require a 10GB patch. And in general I haven't see the same scale of patches on PS4 as XB1 - so why the difference between platforms?
Developers (like everyone) will take advantage of rules available to them. So if they are allowed 10 GB patches without paying for them, they will make them. As for the patch size difference between the PS4 and XB1... The same could be said about PS3 vs 360. I downloaded many 750 Mb plus patches on my PS3 and almost all 360 patches were less than 50 Mb. This is simply a statement of the development state on each platform. It is well documented that developers have had to work harder to develop for XB1 just like they had to work harder to develop on PS3 vs 360.
Any publisher has to get a license from MS / Sony / Nintendo to produce games - it's one of the reasons we are given for why console games cost more than PC games. MS could impose penalties through the license terms - however I doubt they'd do that as what manufacturer would risk not having a developer produce games. And us customers seem happy to stomach this from devs so there's no penalty to anyone (except those with a shoddy internet connection). As a PS3 and 360 owner, I can't say I saw too many 700MB patches on PS3 - although in general patching on PS3 was a bigger pain in the backside. And even then, a 700Mb patch versus 10 to 17GB is significant.
Game should be patched out of existence... on all platforms.
The one thing that really surprised me when I bought my XB1 a couple of weeks ago was how long everything took to get set up. I have a solid internet connection, but from the time I plugged in my console to the point I could play Dead Rising 3 was about 4 hours. This included the 700+MB patch for the XB1. Loads of messing around with NAT settings which took ages (and was very annoying considering my Wii U, PS4, PS3, 3DS and Vita have no issues connecting without fiddling around). And then the glorious 17GB DR3 patch! Unbelievable!
I can't comment on the internet settings deal, because despite it never happening to me, I know it does sort of "randomly" affect lots of people. It's that sort of thing you wish would just work! Patches though, take only as long as your internet will allow I suppose. Still, that was a long time.
Time for snake to smoke a CIG while the game installs the patch. ;)
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