S.T.A.L.K.E.R: Shadow of Chernobyl was a game long thought of as vapourware, having impressed so many when it was first shown in 2003 before succumbing to a lengthy development process that concluded some four years later with its critically acclaimed release. Now, just over a year on developer GSC Game World is showing off its sequel Clear Sky, an evolution of the original that looks to take the original premise forward whilst making good on some of Shadow of Chernobyl's unfulfilled promise. IGN spoke to GSC Game World's Oleg Yavorsky about the original's reaction and what Clear Sky is bringing to the equation.
Stalker 2: Heart of Chornobyl is about to launch and we've noticed player counts for the original trilogy spiking in anticipation.
"Mechanically, Clear Sky is a surprising leap ahead of Shadow of Chornobyl. Shooting, which was already solid, is tightened further. Mercifully, armour can be upgraded and repaired and there are now much more gear set combinations. This is further complemented by an increased emphasis on artefacts as a necessary adjunct to your gear set. The key aspect that elevates this prequel above its forebear is the extra focus on inventory customisation." - Ken Talbot| NintendoLife
Review - S.T.A.L.K.E.R.: Clear Sky should be seen as an expansion rather than a full prequel, but it is one that fans will enjoy nonetheless.