Oculus Rift a Hit With Kids, Research Shows

VRFocus - Virtual reality (VR) is currently being geared towards older audiences due to the lack of currently available consumer products and a focus on perfecting the technology. However titles such as Lucky's Tale are starting to show the first signs of potential for VR headsets such as the Oculus Rift to be used with children. Now a new report has stated that the device is indeed popular with younger audiences, suggesting that it has just as much of a future with children as it does adults.

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F4sterTh4nFTL2594d ago (Edited 2594d ago )

Of course it is, unlike Kinect, it is something that actually works well and greatly enhances the games immersion.

PeaSFor2594d ago (Edited 2594d ago )

and they also dont care about data mining and think facebook is a private way to communicate..

KinjoTakemura2594d ago (Edited 2594d ago )

Kids? Do kids have $600 to $1000 to spend on it?

Coach_McGuirk2594d ago

judging by the quality of comments posted on this site, I'd say only a minority actually bought their hardware themselves

KinjoTakemura2594d ago

I agree. The broken english, bad grammar, poorly thought out statements and fan boy rants make me believe that many people posting on this sight are either unsupervised children or adults with some serious issues.

jollygoodchap82594d ago


Comment of the day.

Bubbles to you good sir.

Muadiib2594d ago (Edited 2594d ago )

They are aiming to release it at $300 or less, it might even be a loss leader, as in they lose money on the hardware itself but make it on software, like next-gen consoles always do at first. I don't know where you are getting $600-$1000 from...

Also they are working on a mobile version that will use your smartphone to power it and be it's screen, that of course is the version that most people will buy and is by design inherently cheaper (a lot of kids have smartphones).

KinjoTakemura2594d ago

The development kit costs $350, but the actual hardware that will be sold to consumers will more than likely be higher than that.

You say they're aiming for 300 or less, but the Occulus website doesn't have a number to even go by:

"We can’t commit to a particular number yet but our goal is to deliver the highest quality virtual reality experience at a price that all gamers (and their parents) can afford."

If the Sony version is going to be 300 or higher you can pretty much assume that the Occulus Rift will have a similar cost.

Muadiib2594d ago (Edited 2594d ago )

It's not letting me reply to your comment, just to say they have stated many times they are aiming for even cheaper than the devkit price, it's not on the site officially and you are right, they haven't committed to a price but if you followed every Oculus article like me you would have heard of their goals, being even cheaper than the devkit is one of them.

It will at the very least be very competitive, the whole point of the first iteration of the Oculus Rift is to make an affordable vr headset for hardcore gamers, expensive headsets have been available for decades.

aliengmr2594d ago


1. Kickstarter was before the Facebook deal.

2. Around $300 is actually not the $600 to $1000 you pulled out of thin air.

Because of the Facebook deal getting the Rift to consumers is much more important than trying to make a tidy profit on each one.

Sony wants that to happen as well. They can produce a VR HMD of outstanding quality, but as a large company with so many priorities they simply can't go "all in" on VR. They seem content to let OVR build consumer excitement since they can afford to do that.

dcj05242594d ago

No. But their parents might have $350 which is around the price of the rift.