There are many things ME4 must do to rebuild following part three, but sadly these innovations won't see the light of day.
I want another Fem-Shep
Lol man Off topic: Where's your Hinata? Naruto!
"Mass Effect 1′s Weapon System" Hopefully...there's no need for Thermal Clips in a futuristic, Sci Fi game when originally they used cool down weapons. Why they went backwards with weapon technology was silly and was just an excuse to turn the game into something it's not. I'd thought it would make sense if once you used your thermal clips they guns would revert back to cool down weapons but nope.
I agree it was a silly idea to put reloading into the game when cool down was much more engaging IMO. Mass Effect 1 was more RPG than shooter and then ME2 went the opposite route. They wanted to make the game more like a contemporary shooter and by Mass Effect 3 it had most of the basic mechanics featured in Gears of War.
I know, by Mass Effect 3 it was a full on over the top action game shooter. It was kind of sad in a way with how brilliant Mass Effect was...I know it had it's problems but if they continued with what Mass Effect gave us and struck to it's roots by ME3 it could of been fantastic For me the cool down weapons added strategy to the game. It made you choose your team mates wiseley because of their skills which you didn't have because of your chosen class. Then you had the fact you were limited on weapons. Again it made you think about what to do in battles. If your cool down weapon was cooling off it made you think about your tactics and carefully place your team mates on the battlefield. So when your weapon is cooling off you would use their abilities and even your own. Cool down weapons were the best for this sort of game. By ME2 I never once bothered with my team mates and could easily just charge into battle. It was too easy.
I am probably in the minority, but from a gameplay perspective, each Mass Effect was WAY better than it's predecessors. Yes it was more "actiony" and it was amazing. It's a shame they completely ruined the story in the end because the gameplay had finally reached it's full potential. The multiplayer in 3 was the best part of the whole series. It was amazing with a team of friends.
Let me be a none human race
Oh man... That 3rd game hit me soo hard in the feels.. Something I would have liked to see, is Commander Shep. be older and be in place of what Hackard was. That way he's not a main character, and I think players will still like the fact that there's some links to the past games (transfers your saves over). If your Shep died in 3, then have a different commander. Just my two cents. :P
The only thing I didn't like was that you had to play multiplayer/iOS to raise your galactic readiness. Just give more side quests or something. Drop in co-op would be kinda cool since you're always with two teammates most of the time. Obviously you're not gonna be choosing the main player's choices like this guys saying.
I've never been crazy on fan demands or devs caving to them. I know a lot will take the other view, but I say let developers have the final say in what goes into their game. Taking input is fine but it hurt when they released that second ending for ME! Too much crowd sourcing ideas is what fucks up movies nowadays. Less focus group more artistic licence is always better IMO
Of course you can't do realtime/dog-fighting/Wing Commander space battles. Then again Bioware has shown aptitude for anything other than 1st/3rd person games.
Mass Effect 1's biotic throw not just lock on to two people but proper directional by choice and aoe cone. Also this https://www.youtube.com/wat...
How about a time machine powered by antimatter than can send us back to ME3 to change the crap ending. There, just made ME4 game of the year.
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