At this year's E3 AusGamers had the privilege of talking to Ubisoft Montreal's Dan Hay about all things Far Cry 4.
One specific tidbit they pressed on was the idea of the mod community being able to truly bite into the rich world of Far Cry, especially now with their new Himalayan setting.
"From the standpoint of your question on user-generated content, there is stuff that we’re talking about in a little bit, that you need to ask me about soon," Dan teased. "But I would absolutely love to talk about user-generated content in about two to three months.
"You know that Far Cry had a really good in-game editor in Far Cry 3, and you can imagine that we’re the type of brand that wants to make sure that we’re giving you the tools to be able to contribute to Far Cry," he adds. "We talked about you being able to build your own island -- the spirit of that is not going anywhere, we’re absolutely… that’s what we want."
Far Cry debuted on March 23, 2004, meaning that next week, it will have been 20 years since Jack Carver first washed up on the shore of a tropical paradise teeming with hostile mercenaries.
I'd love a far cry pack with the original PC game (not the half assed port on ps360) instincts, predator even a port of far cry 2 to modern consoles back when these games had their own identity and weren't far cry 3 cut and pastel
India is a culturally rich and beautiful land which is a perfect setting for a video game. Here are some of the best games set in India.
Since the first game was released in 2004, Far Cry has set the standard on fantastic open-world shooters.
I would put 5 above 6 but agree with the other ratings. Though 6 has more refined gameplay compared to 5 it's lack of a compelling story really does hurt it imo but if you are a gameplay fiend and don't really care about story it makes sense.
It definitely needs a very robust, yet easy to use map creator on next gen. Let me make underground caves, varying water levels with water falls, build underground bases, etc. And utilize the touchpad on the DS4 for map creation.