The Black Panel writes: My main issue with Hardline at this stage it is that the two sides aren’t different enough. Basically the police and the criminals are exactly the same apart from the clothes they are wearing and the cars they are driving. For the police, I would have liked to have seen greater rewards for non-lethal takedowns and a heavier focus on stopping the crime rather than killing the baddies. The criminal element should also have a more ‘thrown together feel’. At the moment they feel like a group of expensive mercenaries with the finest equipment and weapons. I think that EA needs to embrace the differences a bit more if they are going down the cops and robbers route.