240°

Quake Wars graphics comparison: Xbox 360 vs PS3

Enemy Territory: Quake Wars finally made it to consoles last week. After more than a six month gap between their release and the original PC game VideoGamer.com expected to be playing decent ports, but sadly one of the games left the website severely disappointed. Quake Wars on the PlayStation 3 simply looks far worse than its Xbox 360 counterpart. Read on for plenty of comparison screen shots.

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videogamer.com
GodsHand5805d ago

WOW, article says the PS3 version looks bad, but it seems the opposite to me. But maybe the haze/fog is part of the game, and the PS3 version had it removed for what ever reason.

ukilnme5805d ago

I was thinking exactly the same thing.

Ri0tSquad5805d ago

But this game just looks so bad on both systems. The amount of jaggies is unbelievable.

Chuck Norris5805d ago

James (T.?) Orry = jtorry (the poster). I wonder what he's seeing, but the PS3 version looks less crappy. This is especially evident on page 4 wherein you can hardly see the mountains in the 360 version.

StarsCream5805d ago

Seriously, are people that blind? Yes, they BOTH look like crap, but is anyone noticing the 360 version has a TON more arcitecture? The devs really fumbled the PS3 version, the only reason its "brighter" is because its straight lighting, it has no filtering at all.

I could give a rats arse about it since I wont be buying it for either system, but really, get a clue people the PS3 version is getting the shaft here.

Chuck Norris5805d ago (Edited 5805d ago )

Ton of what? Architecture? Elaborate.

As for the PS3 getting more brightness: no amount of additional brightness for the 360 will ever give out that same detail on the mountains similar to that of the PS3. Also, check out the tower on this pic, it's not even close.

popup5805d ago

Is posting pictures disabled on this site now?

Chuck Norris5805d ago

I think it messed up when I updated my post. The url got cleared.

player9115805d ago (Edited 5805d ago )

The 360 version is darker but has more architectural components to the buildings and telephone wires and such.

The environment looks nicer on the PS3 (sky and ground) but it is horribly blocky with no filtering what-so-ever. It is also missing certain things in the maps what are in the 360 version.

I'm sure these pictures are the final build and the PS3 might be further behind then the 360. At this point I'd say it's a washup. Both systems have their visual flaws.

If they brightened up the 360 version to include more dynamic colors like the PS3 version it would be gold. Then take the PS3 and furnish the maps with the extra elements and apply a damn filter or something.

Basically if they took the best from each system it would be ok, but at this point they both lack that finished touch.

+ Show (5) more repliesLast reply 5805d ago
Mr PS35805d ago

The Xbox Screenshot's look like Sh!t as usual
They actually are just like the Xbox
Dull Bland and Grey

LuHawk5805d ago

Get that PS3 out your butt and get lost punk

user8586215805d ago

Some1s about to cry u mama cuz his 3fixme luks like crap against the power of the PS3 muhahahahahaha!!! lol

Pain5805d ago

Dont Make it a Port and Have RROD hold back what the PS3 can do.

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.
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i Dont Want Games that are Crap cuz of RROd's inferiority.

I still bet money that Xbox 2 was designed to make ports look like Sh!t if ported.

but hey sh!tty game anyways so w/e

Jamegohanssj55805d ago

And the Verdict. They both suck and look horrible; who wins? I WINZ.

The Genius has spoken.

achira5805d ago

imo the ps3 version is alot sharper. they only added a blur effect to the xbox360 to hide the aliasing effekt. the difference in color, can be tuned also.

thewhoopimen5805d ago

Isn't the draw distance also reduced with the Blur effect? It seems that way if you look at the mountains in the background. That would explain the frame rate suffer.

PirateThom5805d ago

Both look like crap, but the PS3 version wins by having colour.

player9115805d ago

I agree the color looks great on the PS3... but the game is Quake Wars... lol its suppose to be dark and eerie.

Bright blue rays of sunshine never complimented the Quake series.

They should tone down the colors in the PS3 version a little and add some color to the 360 version.

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50°

Quake Games Ranked from Worst to Best

BLG writes, "Alongside the Wolfenstein and DOOM franchises, there are the Quake games. Known for fast-paced and insane multiplayer deathmatch action, there was a time Quake was best known for its single-player design.

That all changed as time passed (i.e., after Quake 3 Arena). Multiplayer deathmatches were never the same.

As other FPS games leaned more into improved narrative and storytelling, id Software delivered a genre-defining multiplayer experience.

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bosslevelgamer.com
MadLad617d ago

Quake 3, and the iterations, will always be one of the best multiplayer series releases.
As far as campaigns, I think 1 and 4 are great, but that 2 was garbage.

Quake Champions was a joke on and didn't capitalize on much of anything that made the series great.

70°

AMD Catalyst 12.4 WHQL Released

DSOGaming writes: "AMD has released the WHQL version of their Catalyst 12.4 drivers. These drivers introduce some new features to the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series, such as Windows XP 32/64Bit support, Level of Detail (LOD) Image Quality enhancements when Super Sampling is enabled and significant performance enhancements (up to 80%) when MLAA is enabled. In addition, there have been various fixes for Skyrim, RAGE, Enemy Territory, and STALKER: Call of Pripyat."

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dsogaming.com
80°

The History of Quake | Mad Overdose

MadOverdose.com writes: Quake. A name synonymous with gamers and truly an important part of gaming history that alongside Unreal Tournament, helped develop competitive online multiplayer into the juggernaut that we know it as today. Of course, online gaming has grown substantially since the games original release and now spans a multitude of different genres. But this article is just going to focus on the series that bought it to the mainstream audience. Developed by id Software and released June 22nd 1996, Quake would spawn a legacy of games that would forever change the way we think about online gaming. But where is it now?

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madoverdose.com
TheDopeFiend4825d ago

Quake......2 took up LOADS of my time when i was a teenager, it was the first online game i played, the memories

Kleptic4825d ago

I started online gaming with Doom 2 back in like late 94 or whatever it was...My parents had just bought a Gateway 2000 486 desktop around that time, and I got it for Christmas...a few friends in town also got it, and we'd play 1 on 1 dial up for literally 8 hours at a time over christmas break...

that same computer was a terd at running Quake 1...I had it, but it was frustrating as it would chug so hard that even as a kid i couldn't play it much...My parents upgraded to a Dell something or other in 97 just a few months before Quake II released...and i was set...it had a Nvidia Riva 128 gpu (this was back when Voodoo cards ruled the planet) and was my first experience with accelerated PC graphics...but I later found out that the Riva 128 did not yet support OpenGL...and I was stuck playing Quake II for nearly a full year on software rendering...and was pissed haha...

but eventually a driver was released, and there was no looking back...I can't say I liked Quake II more than the Romero based shooters before, especially atmosphere wise (I wanted hell back)...but playing Quake II on dial up through kali.net was some of the absolute most fun I had ever had...I've been a shooter fan ever since...

I love reading articles like this...reminds me of the first games i played, and why I love this hobby so much...I think I am very lucky age wise, that I grew up in the perfect window of when gaming really got its legs...

Picnic4825d ago (Edited 4825d ago )

'Believe it or not, Quake was originally conceived as an RPG, focusing on melee combat and set in the medieval ages'

Yes I can completely imagine that. I can't remember the first 2 games too well but Quake 3 definitely has a medieval feel with its huge open symmetrical courts leading off to maze-like smaller passages and antechambers. One level features twin moats in to a small castle. There's at least one very futuristic level but the game definitely appears inspired by medieval times as well which, I feel , adds to its mysteriously brutal atmosphere.

Kleptic4825d ago

I got this book with Doom 2 for christmas the year it released...I wish I could find it, I still have it somewhere packed up...

http://www.valorebooks.com/...

The last 30 pages or so are a huge interview with Romero and Carmack about Quake's development...this was back before the internet was really anything yet...they don't usually put such in depth exclusive interviews in strategy guides anymore...but either way, they talk about its 'rpg' nature and where the title was going, all before it was changed into a shooter overall...and its awesome...

To me Oblivion turned into almost exactly what iD was talking about with Quake...Quake was going to be frist person, but almost all hand to hand combat with 'spells and magic' available eventually...and that you would literally have to cut an enemy apart in order to kill them, not just shoot them with a big gun...If you ever find this book, or get a way to read that interview, do it...and play a few hours of Oblivion, its insane how many things Oblivion does that Carmack and Romero spoke of 10 years before...

Relientk774825d ago (Edited 4825d ago )

Quake 2 is an awesome game

Mista T4825d ago

I wish iD would make a true Quake game. If successful, it could become a multiplayer king this gen

kramun4825d ago

The first Quake set the bar as far as fps games could go at the time. And the shambler was scary as f**k.

meetajhu4825d ago (Edited 4825d ago )

It also set the bar for 3d graphics and it was the first game to support gpu(graphics card) and introduced OpenGL. Infact it was the first true 3d game with 3d world. Can't wait for RAge

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