240°

Yabause Wii - Sega Saturn emulator for the Wii

lukeusher123 has released his port of Yabause, a Sega Saturn emulator, for the Wii.

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wii-news.dcemu.co.uk
Tempist6173d ago

So the Wii is fast becoming the Retro console... Will it be able to play Dreamcast games soon?

But come on, should less progress be made on making old games work with new consoles? The Wii supports how many old consoles now?

Montrealien6173d ago (Edited 6173d ago )

from my understanding, this is a hack. But for the Legit stuff, the more the merrier for the wii, it is a great portal for classic gaming.

Too bad My modded Xbox already was the best for this though..CPS1/CPS2,Neo Geo, Genesis/32X, Mame, Snes, NES, Gameboys advance and so many more, Master System and so much more. I have about 3500 games on my Xbox, withough putting a disc in it. Thank you Microsfot for sturating the mod market with the Xbox, lol. I don`t even feel the need to mod anymore, the xboxc killed my taste for it, lol

ItsDubC6173d ago

Doesn't support either the GC controller or the Wii remote? Might be difficult playing certain games w/ just a USB keyboard...

Auron6173d ago

that is until it can support gamepads

player9116173d ago

Why not do it through Virtual Console anyway. I bought the Sega Saturn at launch (I know, I know) and the games were fun for it'd day. The graphics were on par with a Playstation 1 but it had some neat games like "Bug!" and Panzer Dragoon.

The Wii officially supports many consoles already and can support even more through Homebrew. There are tons of emulators on the Wii through Homebrew already, most support the WiiMote and/or GC controllers. So the code to allow built in support for gamepads is out there.. just not included in this initial build.

I wouldn't mind playing some classic Sega Saturn games on my Wii. God knows I paid $600 for the console and the games were outrageous. I'll take as much as I can get.

ItsDubC6173d ago

I am proud to admit that I bought my Saturn at launch, and I would love to be able to get Saturn games on the VC. Shining Force, Grandia, Sega Rally, VF2, Virtual On, Baku-Baku... OMG

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70°

How Xbox Is Making Xbox Cloud Gaming More Playable on Every Device

Xbox Cloud Gaming adapts to how you play—Touchscreen, controller, or mouse. Here’s how they’re helping devs support it all.

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clouddosage.com
90°

How Xbox Is Quietly Fixing Xbox Cloud Gaming Latency

Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.

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clouddosage.com
darthv725d ago

Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.

Tacoboto4d ago (Edited 4d ago )

With Remote Play, the lag can be almost complete nonexistent too. My TV and Receiver glitched up really bad a few weeks ago and my Xbox wouldn't output through 4K 120hz for a few weird hours of power cycling these stupid devices, so I got to test this out while my Xbox just refused to output video through hdmi.

With a Backbone on my phone, and a controller connected to the console (hardwired into the modem through an Ethernet switch; my phone is connected to a Router that the modem routes to - so there is that extra network layer), I could not notice any difference. Avowed was set to the Balanced mode, maybe Performance would've exposed a lag with the extra frames but the response on my phone screen looked near exact from stick push to game response.

Cloud Gaming, playing something like South of Midnight feels responsive enough to me, and games like Pentiment you really really can't tell, and if you could, that's a game where lag would be inconsequential to the experience

Vits4d ago

I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.

Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.

It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.

70°

Unmourned is a new horror title made by 2 brothers from Greece

Codebros Studio comes from Thessaloniki Greece and presents us with their new horror game Unmourned which you can check out now on Steam.

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