Murdered: Soul Suspect is the latest title that shows a remarkable frame-rate difference between the PS4 and Xbox One, with Airtight Games' release harking back to the 60/30fps divide seen most dramatically in Square-Enix stable-mate, Tomb Raider Definitive Edition. In this case of this release, it's an interesting technical decision that has significant consequences for the experience on Sony's console - both good and bad - and raises an interesting question. Does a mammoth increase in raw frame-rate significantly improve the gameplay experience for this type of game, and are the drawbacks with its specific implementation enough to make Xbox One's capped 30fps the better choice?
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Richard writes: "Yes, it has major flaws for sure, but Murdered: Soul Suspect does not deserve to disappear like an apparition."
Ronan O'Connor is on the hunt for a murderer: his own. Airtight Games released Murdered: Soul Suspect in 2014 to mixed reviews. Has time been more forgiving? JDR is on the case in today's Brutal Backlog.
Lack of AF on PS4...again. That's odd. Obviously PS4 has problem with UE3 ( lack of AF in Thief also ). I think it is some sort of bug on PS4 Unreal engine 3 API.
But 60fps on PS4 is nice.
8TH GEN, EVERYONE!!! *rimshot*
Here we are. I had a fellow on here doubt me and call me a liar when I said the framerate was different on each platform. Anyhow, game is very playable on both.
Edit:
Gamerbynight, is this enough proof for you?
Game is a technical mess on each platforms, somewhere less, somewhere more. Anyway, i found some answers from one of the ICE Team programmers
http://imgur.com/qoDjXuu
Link lead to this :
http://imgur.com/IMnJnhE