Face-Off: Murdered: Soul Suspect

Murdered: Soul Suspect is the latest title that shows a remarkable frame-rate difference between the PS4 and Xbox One, with Airtight Games' release harking back to the 60/30fps divide seen most dramatically in Square-Enix stable-mate, Tomb Raider Definitive Edition. In this case of this release, it's an interesting technical decision that has significant consequences for the experience on Sony's console - both good and bad - and raises an interesting question. Does a mammoth increase in raw frame-rate significantly improve the gameplay experience for this type of game, and are the drawbacks with its specific implementation enough to make Xbox One's capped 30fps the better choice?

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imt5581588d ago (Edited 1588d ago )

Lack of AF on PS4...again. That's odd. Obviously PS4 has problem with UE3 ( lack of AF in Thief also ). I think it is some sort of bug on PS4 Unreal engine 3 API.

But 60fps on PS4 is nice.

yewles11587d ago

8TH GEN, EVERYONE!!! *rimshot*

JCOLE131951587d ago (Edited 1587d ago )

Here we are. I had a fellow on here doubt me and call me a liar when I said the framerate was different on each platform. Anyhow, game is very playable on both.

Gamerbynight, is this enough proof for you?

imt5581587d ago

Game is a technical mess on each platforms, somewhere less, somewhere more. Anyway, i found some answers from one of the ICE Team programmers

Link lead to this :