140°

Nintendo Legend Shigeru Miyamoto Believes in the Wii U | Entertainment Weekly

Entertainment Weekly's PopWatch blog talked to Miyamoto (in person, via translator) about the Wii U, Star Fox, what he thinks about contemporary video games, and what it was like drawing the original maps of Super Mario Bros 3 on sketch paper.

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popwatch.ew.com
Geobros3604d ago

Really Interesting interview. We had months to hear news from Miyamoto and he returned more ready than ever! I can't wait to play his new games....

pcz3604d ago (Edited 3604d ago )

I think nintendo are trying too hard to reinvent gaming. they are trying to create niches for themselves so they can control a part of the market.

that approach worked with wii because the market needed that breath of fresh air. but the novelty wore off quick.

people just see it as a gimmick now, and wiiu is no different. nintendo are beating a dead horse with all these gimmicky games. people dont like it, people dont want it- the sales figures speak for themselves. that robot game looks rubbish, im afraid.

and the thought of them ruining starfox by adding unnecessary gimmicks fills me with dread for how it will turn out.

if it aint broke- dont fix it!

nintendo need to go back to making traditional, high quality games. not gimmick-fests.

marloc_x3604d ago

Traditional is often chastised "the same old". Giant robot was hardly a finished game pcz. It's a shame that what fleshes out a console is getting washed away with low end PC clones, subscription models, and centralized servers where the games/tv are streamed onto any device..what will a video game console be in a decade? Probably a niche machine that offers a completely different experience..

randomass1713604d ago

@pcz There's a lot Wii U got wrong at launch. Good thing that was two years ago. Can we move on to new topics please?

3-4-53604d ago

@pcz- Somebody has to man up and take one for the team and take gaming in a new direction.

The reason they fail often is because they are one of the only people CONSTANTLY tinkering and trying new things.

With that comes failures which then lead to new better ideas.

Nobody else has the balls to fail publicly like Nintendo does.

You need to have confidence and know what your doing is going to pan out in the long run.

I think what they are doing now is really vital for their NEXT console. They are experimenting to see what works and what doesn't.

At least they try.

^ Most people think they just re-hash everything but to be honest even the "same old" games gives you new things to do or are done in ways that weren't before.

I just appreciate them for what they are.

They aren't going to be Microsoft or Sony and that is ok.

Concertoine3604d ago

I love the guy but those tech demos were really underwhelming. I'm confused because all this time we thought he was working on a new IP.

thehobbyist3604d ago

He is and he showed the new IP. Project STEAM, look it up on Youtube.

Concertoine3604d ago

Oh, didnt realize he had anything to do with that. Thanks for info.

KonsoruMasuta3604d ago

S.T.E.A.M is not a Miyamoto IP.

marloc_x3604d ago (Edited 3604d ago )

I thought being able to control individual limbs on those mechs was quite cool..it is growing/testing game mechanics. Those who took these too literally and balked at the graphics, well... I really do appreciate the insight Nintendo gives us into their work:)

BlackWolf3604d ago (Edited 3604d ago )

Aren't Project Defense and Project Giant Robot his projects? If we go by that, he's working on two (possible) new IPs, instead of one.

Concertoine3604d ago

But how do either of those flesh out into full-on 60 dollar games? They both look fun for about 5 minutes or something we would expect to see in Nintendoland 2.

ChickeyCantor3604d ago

The Guard game was boring to look at. But I think the robot game looked so silly I have to try it out myself.

live2play3604d ago

he has STRONGLY hinted multiple times already that those two projects can be part of a bigger game.

he has stated that starfox can control many different mechs.

+ Show (2) more repliesLast reply 3604d ago
SG1_dapunisherX3604d ago

I just wish metroid prime come soon

modesign3604d ago

a game is only as good as the console its on,

KonsoruMasuta3604d ago

That is false.

I didn't like the Wii, but that didn't change the fact that games like Super Mario Galaxy, Xenoblade, and The Last Story were great games.

MysticStrummer3604d ago

I believe in it also. I'm positive it exists and no one can convince me otherwise.

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130°

35 years later, Mario 3 still does some things better than every Mario since

If all the world is a stage, then Mario is adept at playing all the roles – something Miyamoto was very keen to tell us.

Number1TailzFan185d ago

3 had a good balance of difficulty before crybabies stepped in and cried about the difficulty of SMW, which is why the game was made easier before release. Would also explain why most other games have been easier except for special worlds etc.. or ones you unlock after you beat the main game.

Isn't the reason we got a Doki Doki Panic sprite swap because Lost Levels was originally deemed too difficult?

ChasterMies185d ago

This is a lot of revisionist history. All games back then had to be difficult or else they would be over in less than an hour. Super Mario 3 was actually super approachable because you could use the map and warp whistles to go right to the boss. And as with Super Mario World, you could farm stages for more lives. The beautify of Super Mario 3 was the abundance of secret areas and tools like Hammer Bros. suits. You didn’t really want to rush it. The lost levels were a different beast. They were never marketed as a mainline Mario game.

qalpha184d ago

I watched an interview with a developer (I think it was for Disney's Aladdin) from years ago and he said they were required to raise the difficulty because so many games were rented back then. They didn't want the game finished quickly so you had to rent it longer. it was the home-rental equivalent of pumping more quarters into an arcade machine.

Rebel_Scum185d ago

The cry babies? It was Nintendo’s perception that yanks didnt like difficult games hence the easing of the difficulty.

ChasterMies184d ago

This is an odd statement considering the history of Japanese games that had you press X on your way to victory. Seriously, games like Ninja Gaiden in the 00s was born of the developer’s belief that Japanese gamers had grown too soft.

CrimsonWing69184d ago

Yep, it's the best 2D Mario game, in my humblest of humble opinions.

goldwyncq184d ago

Still my favorite Mario game.

Terry_B184d ago

SMB3 and Mario World are still the best Mario Games.

80°

Wii U Versions of Mario Kart 8 and Splatoon's Online Play is Back

Nintendo has recently restored Wii U Mario Kart 8 and Splatoon online after five months of being offline.

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sirusgaming.com
70°

Star Fox, a Thirty Year Reunion

WTMG's Leo Faria: "I respect the hell out of Star Fox for what it was setting out to do in 1993. You gotta love how feisty Nintendo was being, proving the naysayers wrong with their whole “bit wars” schtick. That doesn’t mean I have to like this game… as a game. It’s just not very good. It was a proof of concept, a big fat tech demo. If anything, we ended up getting Star Fox 64, one of the best games of all time (don’t at me) four years later, so that alone is enough to validate the original Star Fox‘s existence. It also marked the beginning of arguably Nintendo’s most neglected and disrespected franchise alongside F-Zero. One I sure hope won’t die with that disgraceful Wii U title as its swan song, its last hoorah. Happy anniversary, you weird, ugly, barely polygonal monstrosity. At the end of the day, we still love you."

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waytoomany.games
SimpleSlave396d ago

I would love it if Nintendo finally did a Chorus type Star Fox game at this point. I think with their characters and their "Nintendo Appeal" - whatever that is - they could bring back Star Fox as a main franchise.

The Chorus game design, or even a Crimson Skies style to a lesser extent, would make for a great template to get Star Fox up and running again and get the franchise out of the rut it's suffering from.

Sure, they can go back to the SNES/N64 era gameplay but...really? Meh. Maybe they can use that corridor gameplay style for a smaller game, released between the big releases, or as Boss Levels at the end of each free roaming chapter for that added "Cinematic Flair".

Star Fox certainly deserves better.

Godmars290396d ago

Don't you mean a No Man Sky, only not really. Bit more scripted with an open world after game just in the Lylat system.

SimpleSlave396d ago

No. The game Chorus is the perfect way to bring Star Fox out of the old ways and into the new while still retaining the charm of the series. No need to bloat the game design with a No Man Sky type of open world. That would be counterproductive and just too much of a departure for the series. We'll have another Dinosaur Planet/Star Fox Adventure in our hands and tank the series once again. No thanks.
.
Go watch a walkthrough of Chorus. That's a design Nintendo could excel at with this franchise while keeping the charm and concept close to the series origins but also moving it forward enough that it can flourish in a bigger scale. It's perfect.

closed_account396d ago (Edited 396d ago )

"It’s just not very good."

You wash that filthy mouth!

--It really was something you had to be there for and experience during the early 90's, I understand haha