Metal Gear Solid 5 Vs GTA 5: Map Size Comparison

The Phantom Pain has a map about a third of the size of GTA 5.

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thehobbyist1685d ago (Edited 1685d ago )

Yeah, except when you rule in the part that most of GTA V's map was open desert and open water

levian1685d ago

Yea but its not like GTA where you'll be freely roaming it all. This is Metal Gear after all, and that's a lot of land to have to stealthily get around in

codename131686d ago

Kojima will put thousands of secrets in there no doubt

Cam9771686d ago

No he won't.
It's 32% of GRAND THEFT AUTO V's map, if they're 'secrets', on a map that size, they'll have to put a few but not loads

Imalwaysright1686d ago (Edited 1686d ago )

I guess you've never played a MGS game. You could be on your 10th playthrough and still be surprised by something in MGS.

elhebbo161685d ago

Morrowind was a small game compared to GTA V but it was WAY more dense in terms of things to look for, caves, etc. The same thing can happen here.

Cam9771685d ago Show
mt1685d ago

it is all about density not size when it comes to MGS series.

ShinMaster1685d ago

Grand Theft Auto is no as dense.

Cam9771685d ago Show
Panthers1685d ago

The size of the map is not important. I am sure there will be some bases or facilities that are very large and complex. MGS1 seemed huge to me and that was in on a single military base.

This isnt GTA where there will be tons of un-explorable, useless buildings.

gigoran1684d ago

68% of gta5s map was.... Wait for it.... open air NOTHING!

Oh no, your argument just failed. How does that make you feel? Dude come on. Why is this even a comparison? Gtav is not the king of all games. It's a game that lots of people liked to complain about the whole time and now all of a sudden it's the example of perfection that they feel they must compare everything to. Hypocritical much?

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RamboRabbi1686d ago

A big map doesn't mean anything without an incentive for the gamer to explore. GTA games never fail to fill their worlds with intricate details that gamers like me love to find. The quirky gameplay and the stealth mechanics are the reason I love mgs, the map size is irrelevant imo but it is nice to have more freedom and not being confined to linear map levels. In summary map size does not in anyway shape or form equate to more value for money when purchasing a game like mgs imo.

Squall_231686d ago

Mgs ..The only game that i think ( big ) open world is a bad idea .. I hope kojima but some cool stuff in the game

Master of Unlocking1686d ago (Edited 1686d ago )

Comparing those 2 maps is completely pointless. You need to factor in the speed at which your character moves, how fast he will walk and run, and what vehicles will be available.
In MGS games, the character is always pretty slow, well he moves at a human pace, so even though the maps in MGS games are traditionnally quite small, it takes hours to go through them.

Whereas in GTA games, you can actually go from one end of the map to the other pretty fast, the GTA games are not realistic at all in this regard.

Bottom of the line is, you can't really calculate a kilometer in a game, for a start, let alone say it measures exactly the same as in an other game.

christian hour1685d ago

" can't really calculate a kilometer in a game, for a start, let alone say it measures exactly the same as in an other game."

This is what I was coming in here to point out, a lot of people seem to overlook this point. I'll let more versed people explain it properly but basically not everythign is to scale in video games, and not all video games share the same sliding scale as others. What is 1km in one game, might be a very small 1km in another game. And the scaling is usually based around how the game is played, or something like that. Liek I said I'm the worst person to explain this but it needs to be understood before you go comparing map sizes in numbers. Really you should compare the pixels per in-game metre between platforms and then adjust based on that or some wierd equation like that, maths is probably my worst subject :P

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