"The publisher said today that it would be releasing a single- and multiplayer demo through Xbox Live and the PlayStation Network this Thursday. The demo will be available worldwide through Xbox Live at 2 a.m. local time, and go live on Thursday as part of Sony's weekly PSN update in North America. Take-Two expects to role out the PSN demo to its global audience later this year."
Announced in 2021, the ground-up remake has seen little to no updates this year. Check out some possible explanations here.
The game was announced much too early, but also people were hounding Ubisoft about Splinter Cell for years, so they wanted placate them by making the announcement.
It's normal for games to "go dark", no reason to worry about it. In our age of social media and glut of releases everyone has to turn everything into a big deal if they don't get what they want immediately. Just be patient and let them develop the game.
And let's hope they don't turn it into a modern Ubishit game, packed with mundane boring filler, and ways to artificially extend the length of the game. Experience points, skill trees, resource collecting, grinding for equipment upgrades. None of that trash belongs in Splinter Cell.
Ubisoft and remakes seen to be cursed still waiting for Prince of Persia Sands of Time
well ... one thing's positive in that ... they're using the snowdrop engine for this remake, which looks better than Ubisoft's Anvil engine.
Snow drop is a stunning engine have been used in the Division series as well will be powering the upcoming Avatar and Star Wars Outlaws
"The Lesquin-based (France) video games company NACON and Villeurbanne-based (France) indie games developer Artefacts Studio, are today very proud and pleased to announce that their turn-based tactics/strategy game "Crown Wars: The Black Prince", is coming to PC (via Steam) and consoles (PS5 and Xbox Series X/S) on March 7th, 2024 (the Nintendo Switch version of the game will be released shortly after the PS5 and Xbox Series X/S release)." - Jonas Ek, TGG.
COG writes: Due to the high expectations on the shoulders of mammoth publishers, should they shift their efforts to smaller experiences?
There's no reason they can't release smaller projects in between large releases. They're just obsessed with only AAA blockbusters. They forgot that's how a lot the modern giant ips today got started.
Please do. I’ll take a smaller dense crafted worlds any day of the week over empty bloated bullshit that disrespects my time with lazy checklist crap.
nice
I haven't played a strategy game on a console in a long time due to the fact that there's always some element to the gameplay that is just so much more convoluted than playing it on the PC (usually it boils down to the control options). This game actually looks streamlined well enough that it could be a really fun game to play. I have been looking forward to playing a demo of this for a long time and to see this bit of news brings a bit of happiness to my gaming world.
I've been waiting for months.
any idea on game mechanics anyone?
just wondering whether this will be geared toward action or economy as with its predecessors.
but I would expect it would gear toward whatever fraction you choose. It will interesting to seeing how many people can battle against one another online, hopefully more than 4. 6, maybe 8 would be nice.