Where do new game design ideas come from? It's the kind of question that might come to mind playing PixelJunk Eden or Noby Noby Boy for the first time. Here, game creators from both titles voice their perspectives on the subject of creativity in the video game industry.
This discussion between the two creators offers various insights into their views on what matters most to creating enjoyment through game design.
Nidzumi writes: We recently had a chance to quiz Minimal House Music Producer and Graphic Designer, Baiyon. Better known with in the games industry as the man behind the music and visuals in a game succinctly known for it's unique audiovisual style, Pixeljunk Eden. We find out about cut features of Eden, what Baiyon would love to move onto and the possibility of a second encore expansion for Eden.
Q-Games is a small Kyoto, Japan based company that has come a long way since its first release of PixelJunk Racers. Since then they have released two more installations in the series: Monsters and Eden. Because of the continued success of these titles, the developers have continued to support these titles by releasing expansions.