Rotating Penguin - the developer of GZ3Doom - has just released a brand new update that improves the experience in VR, specifically by making menus easier to read and by tweaking the games head-tracking.
Release 1.8.6_g:
◾Avoid camera problem when viewing Rift mode without an actual Oculus Rift attached.
◾Merge latest changes from GZDoom upstream
◾Apply late-scheduled head tracking, to reduce latency, to make menu viewing more comfortable, and to reduce nausea in doom mods that force head position.
◾Elevate per-eye camera shift from OpenGL-only, up to renderer camera, to avoid missed textures in culling.
◾Reset pitch and roll when leaving rift mode.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.