PGNx writes: "Activision and Splash Damage bring their Battlefield competitor to consoles. Enemy Territory: QUAKE Wars, originally released for PC last fall, is a team-based shooter in the Quake universe. The backstory isn't really relevant although Splash Damage did try to flesh out some of Quake's story. What it basically boils down to is that the Strogg want to turn Earth's raw materials into a new sort of enemy called stroyent. The humans of the Global Defense Force, of course, have to make sure this doesn't happen.
QUAKE Wars gives you various primary and secondary objectives that change as the teams complete them. You'll have to take down a number of enemies, heal a fair number of teammates, blow up (or create) a structure or two, etc. The objectives are fun and make sure to utilize all of the class types, which lead for a nicely balanced game. The game automatically places you in squads if you share the same objectives as other players, which is nice. Unfortunately, the console game doesn't include the PC version's in-depth level up system. The game doesn't include class-specific vehicles and weapons or the ranking system that gave you rewards for playing. This helps simplify the game and perhaps appeal more to console audiences, but some gamers may feel like it simplifies the game a bit too much."
BLG writes, "Alongside the Wolfenstein and DOOM franchises, there are the Quake games. Known for fast-paced and insane multiplayer deathmatch action, there was a time Quake was best known for its single-player design.
That all changed as time passed (i.e., after Quake 3 Arena). Multiplayer deathmatches were never the same.
As other FPS games leaned more into improved narrative and storytelling, id Software delivered a genre-defining multiplayer experience.
Quake 3, and the iterations, will always be one of the best multiplayer series releases.
As far as campaigns, I think 1 and 4 are great, but that 2 was garbage.
Quake Champions was a joke on and didn't capitalize on much of anything that made the series great.
DSOGaming writes: "AMD has released the WHQL version of their Catalyst 12.4 drivers. These drivers introduce some new features to the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series, such as Windows XP 32/64Bit support, Level of Detail (LOD) Image Quality enhancements when Super Sampling is enabled and significant performance enhancements (up to 80%) when MLAA is enabled. In addition, there have been various fixes for Skyrim, RAGE, Enemy Territory, and STALKER: Call of Pripyat."
MadOverdose.com writes: Quake. A name synonymous with gamers and truly an important part of gaming history that alongside Unreal Tournament, helped develop competitive online multiplayer into the juggernaut that we know it as today. Of course, online gaming has grown substantially since the games original release and now spans a multitude of different genres. But this article is just going to focus on the series that bought it to the mainstream audience. Developed by id Software and released June 22nd 1996, Quake would spawn a legacy of games that would forever change the way we think about online gaming. But where is it now?
Quake......2 took up LOADS of my time when i was a teenager, it was the first online game i played, the memories
'Believe it or not, Quake was originally conceived as an RPG, focusing on melee combat and set in the medieval ages'
Yes I can completely imagine that. I can't remember the first 2 games too well but Quake 3 definitely has a medieval feel with its huge open symmetrical courts leading off to maze-like smaller passages and antechambers. One level features twin moats in to a small castle. There's at least one very futuristic level but the game definitely appears inspired by medieval times as well which, I feel , adds to its mysteriously brutal atmosphere.
I wish iD would make a true Quake game. If successful, it could become a multiplayer king this gen
The first Quake set the bar as far as fps games could go at the time. And the shambler was scary as f**k.