Many interesting titles have come out of Double Fine during their two week code-a-thon known as Amnesia Fortnight. Setting aside their current projects and freeing up developers to create a game prototype that is fresh and unique has led to the release of great games like Stacking, Costume Quest and more.
One of the most recent titles to come out of this program is Hack ‘n’ Slash, a Zelda-inspired title that replaces the standard connotation of hacking and slashing (with a sword) with computer hacking and coding, turning it into a puzzle game more than anything else. The first moments of the game start simple enough, with a girl locked in a cell as she attempts to use her sword to break out. However the game immediately turns on its head when the sword breaks, revealing a literal USB plug hidden within. Using this USB sword you make your way through the world, changing it as you need in order to thwart a wizard who is bent on controlling the world.
Having been an avid fan of Ninja Theory since the moment in 2010 when Enslaved: Odyssey to the West rocked my entire worldview, naturally, I almost peed myself with excitement when I learned that Hellblade: Senua’s Sacrifice was in production. But was I expecting too much?
Couldn't agree more. Hellblade has great graphics and an interesting concept but the gameplay was tedious, the campaign was too linear and the puzzles were awful. The combat was disappointing after Enslaved and the DMC reboot.
I found myself unable to finish the game. Despite the great visuals, and interesting premise, I couldn't stand the gameplay.
I put the combat on easy after the first few rounds, I found it awful and unresponsive.
Story was quite interesting though and the game had some great effects and ideas in it so I finished it and felt like I enjoyed rather then a slog.
Don't think I'll ever play it again though.
Our reviewers write, "Being a massive fan of the series, the announcement of Devil May Cry 5 meant the world to me. I think back to 2001, my brother and I was six years old, mesmerised in front of the TV seeing Dante on the PS2. It is a series that has stuck with me until this day. In my personal opinion, some of the games within the Devil May Cry series have been big misses, and this entry is not one of them. Hideaki Itsuno and his team at Capcom take everything that the series has been praised for and blended it to perfection into what I would call a gaming masterpiece. So how did I feel when I got the opportunity to play the fifth game in the series? Read on to find more."
As developer states, this update introduces in-game community translations [Chinese, French, Russian, Italian, and Portuguese Brazilian], the minimap, a lot of QoL features, and the updated final roadmap (with dates!).