Scott Jones reports:
''Each time I think I'm over the Ratchet & Clank games, somehow, some way, they pull me back in.
The driest character in all of videogame-dom -- the ever-resourceful Swiss Army knife/robot known as Clank -- is the star of the show this time in this PSP-only endeavor (though, if history has taught us anything, it's that these PSP-only titles usually get a PlayStation 2 port within a few months).
The game gets off to a terrific start, doling out a big, dynamic environment to explore: a just-plundered museum. (Minor spoiler: It was apparently plundered by, of all people, Ratchet. Let the intrigue begin!) The emphasis in the game's early going is, curiously, on stealth tactics. Ratchet, looking quite sharp in a tuxedo, must find a way through a gauntlet of flashlight-wielding security bots, mechanical guard dogs, and lasers in order to gather clues about Ratchet's involvement in the plundering.''
VGChartz's Adam Cartwright: "3D platformers have long been a favourite genre of mine. Growing up on the likes of Crash Bandicoot and Spyro the Dragon on PS1 means I’ve been conditioned to love the colourful, vibrant worlds and the exploration-based gameplay that often goes with the 3D platformer. In recent generations the genre has stalled, with fewer new releases and publishers unwilling to invest in new titles, and even older mascots falling by the wayside.
Yet thanks to its brilliant backwards-compatibility with PS1 and PSP games, the Vita has become something of a home for the neglected genre, with plenty of classic games playable (especially thanks to HD Remasters from the PS2 era) and a few brilliant modern titles thrown into the mix too."
When you think abit it, alot of games have side-kicks. Small parts or with you all the way. These are the top 5 most memorable side-kicks.
While replaying some old games on the psp I googled for High Impact games.Turns out that the team behind Secret Agent Clank is very funny.