Gamereactor caught up with Vlambeer's Rami Ismail and we discussed a variety of different industry related topics - including the rivalry between the three major platform holders, the state of Steam, sales culture, Early Access and Kickstarter, virtual reality and the overall state of the industry - in this extended interview.
In this ongoing article, Rogueliker will aim to collect together a selection of the best roguelite and roguelike games on PC and console.
Paul writes: "If you like a roguelike, this is an easy sell, but as Nuclear Throne eases you in gently, it’s also a damn good entry point if you want to try your luck with the genre for the first time. The graphical style won’t appeal to everyone, but the gameplay is the star here, and even if it is punishingly hard in the latter moments you’ll be having too much fun to care."
Neil writes: "It's a simple question really, but we're pretty sure the journey there won't be quite as easy. But are you up for reaching the Nuclear Throne?"
ID@Xbox backfiring and devs instead just signing with Sony. Who could have seen that coming...
Maybe some of you can't read?
"So we signed up for ID@Xbox before it was announced, so Vlambeer was one of the first studios that were reached out to, and we've been dealing with Chris Charla who is the head of ID@Xbox, and he's a wonderful guy," he explained. "He is another one of those people that you know he genuinely cares and he really wants this to succeed. I think Microsoft has some catching up to do, but I think with ID@Xbox, to be honest... to be honest, the Xbox One, the fact that it's even a viable competitor in the console market right now is a major victory for Microsoft, because E3 [2013] is going to go into the marketing history books as one of the biggest disasters in PR, ever, in any product category, ever. And then the way they turned that around, and still made Xbox One a viable platform, and a thing that people want and that people support, is going to go into the history books of marketing as a major victory for a company.
"And I think ID@Xbox is a really clever move at exactly the right time, and what Microsoft did really smartly was they branded it. ID@Xbox is an actual program with intent to help indie developers out. Indie developers get two dev kits and stuff like that. This is not different to what Sony does, ID@Xbox is not different to what Sony does, but Microsoft branded it."
There was nothing wrong with E3 2013. In fact, I thought overall it was better than Sony's. The Xbox One Reveal was the real disaster. MS has made significant changes, so many that I think continuing to talk about 2013 is just continuing to beat a very very dead horse.
Great interview ... really interesting insight from Vlambeer's Rami Ismail.
" E3 [2013] is going to go into the marketing history books as one of the biggest disasters in PR, ever, in any product category, ever. "
Think about that and really acknowledge where Microsoft is today with the XBone..
It could of been really really bad..
They are doing great after digging themselves an early grave. They even showed games last year at E3. Now they have a gamer heading the division. Things can't possibly get any worst than a year ago.