30°

Metareview -- Quake Wars vs. Quake Wars

"A Tale of Two (different) Ports" has reached its (anti-) climactic conclusion, as Enemy Territory: Quake Wars was released for PlayStation 3 and Xbox 360 this week. Development of the console ports was fractured between two different studios, and when we checked in on the games six weeks ago, Underground Development's PS3 version was lagging behind -- yet refused to be delayed. And so, broken and stuttering, the port pushed on, crossing the finish line (into the retail market) hand in hand with its Xbox 360 counterpart. A tie then? Clearly not:

VideoGamer: "Although Quake Wars on PC had a long development, it still looked great when PC gamers finally got hold of it last year. On Xbox 360 this look has been ported overly pretty much intact and, although not top of its class, Quake Wars still looks like it fits on Microsoft's console. On PS3 it's a different story altogether -- the game is simply less attractive, with fewer effects, rougher edges and a less consistent frame rate. Although minor visual differences between console games are normal, here there's a pretty big gap, with the Xbox 360 game [80/100] having a level of polish that the PS3 version [70/100] is sorely missing. PS3 owners even have to sit through an eight-minute install before they can begin playing, and this doesn't seem to help the game load any faster than the 360 version."

Cheat Code Central: "What was really weird is we were given the debug code for the 360 and the full retail copy for the PS3, but the shuttering occurred far more often on the PS3 than it did on the 360 ... The biggest differences between the PS3 [66/100] and Xbox 360 [76/100] versions are found in the menu interface and online matching. Both versions are well organized, but I'll have to give the nod to the 360 once again, as the 360 version's interface is far more accessible. I did like being able to choose from a list of available matches on the PS3 though ... Another big difference between versions is the quality of the voice chat; the PS3 produces some terrible echoes and painfully distorted feedback."

IGN: "See, unlike the Xbox 360 version [61/100], the PS3 rendition [53/100] of Quake Wars' greatest failing isn't the structure that was built under the fairly uninspired gameplay. Instead, this Quake Wars falls short because of its core gameplay and the total lack of fluidity that it brings to the table ... While it does have a lot to do with the quality of your server, the gameplay experience can be totally ruined if the map is crowded with frenetic action and a few lacking connection. We didn't have the same problem while trying to join a game on Xbox 360."

socomnick5961d ago

So basically they are saying

Xbox 360 > Ps3
for the quake wars port.

it dont matter though cause they both suck only good one is the pc version.

ali3125960d ago

Guys do not fear, Quake wars on the PS3 may not be great but just wait for the UK release of Battlefield Bad Company. This game will blow Quake Wars out of water. They probably released the Quake early to steal Battlefields thunder.

140°

Game Journalism is too corporate to trust

Game reviews have been around since the mid-1970s. Play Meter was the first of its kind. During their time, it was mainly coin-operated machines that were covered, as certain arcade games that many of us consider classics such as Space Invaders were popular. Other publications sprang up, such as Arcade Alley in 1979. From then on, gaming journalism was on the rise. Electronic Games Magazine, Famitsu, The Games Machine, Nintendo Power, and others all gave way to gaming journalism’s growing popularity and importance. In the beginning, gaming journalism was about the love of the games, the history of the product, and giving potential consumers genuine insight. The passion was there. The commitment was there. The insight was there. And most importantly, the trust was there.

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thelastgamestandingexp.com
jznrpg23h ago

That and a bunch of haters have made gaming a big negative cesspool.

lodossrage23h ago

True, that's almost as much of a problem as the gaming media itself

CrimsonIdol1h ago

There's a fair bit to hate about big corporate game companies

thorstein3h ago

They've become nothing more than corporate shills. Rather than speaking truth to power, they're just looking at the latest clickbait no matter how false it is.

The straight up lies are annoying. Then journalists claim that a lie is an opinion. Um... no.

Tacoboto2h agoShowReplies(1)
gold_drake2h ago

yea its been like this for years and only has gotten worse during covid.

they are sometimes worse than celeb. trash news ha.

"you will NOT believe what the DEV of XYZ said"

or and those are my favourites,

"XYZ game gets REMASTER TREATMENT" and you click on the link and its just a god damn mod ha.

Tacoboto1h ago

"XYZ Players are saying THIS about the new update!"

And the article is based on a single tweet from someone with an anime profile image

Profchaos2h ago

The gaming landscape today is full of corporations trying to suck as much money out of us as possible while giving us as little as possible in return that's the biggest problem I see right now and the fact the journos should be the ones calling the gross practices out now suckle at the teat of the publishers to stay in favour and maintain working relationships to avoid being blacklisted for reviews and preview events show their interests do not align with ours.

HankHill2h ago

Consume the new product and don't ask any questions.

Christopher21m ago

Always question change, always seek out facts.

90°

Dragon’s Dogma 2 Shouldn’t Let Its PS5 Pro Update Arrive Empty-Handed

Entering Q4 and with the impending release of the PS5 Pro and major AAA titles this holiday season, Dragon's Dogma 2 has a golden opportunity for DLC.

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gamerant.com
Eonjay2d ago

I have to disagree. Personally, I feel like DD2 still needs a lot of optimization. I really dislike games that try to sell a bunch of DLC when their game is still a mess.

Redgrave2d ago

This, RDR2, Bloodborne.... and of course, Life of Black Tiger.

60°

Comparing Galen Marek and Cal Kestis: Star Wars Force Users

Compare Star Wars' Galen Marek and Cal Kestis—two powerful Force users with unique journeys, combat styles, and roles in the galaxy far, far away.

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swtorstrategies.com