Not so long ago, the company began teasing its “Shinasutimikira Project,” which is believed to be an Xbox One game from Cave boss Makoto Asada.
A new Season 3 trailer has accidentally been leaked and removed, but The First Descendant fans have managed to share it with the community.
Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.
It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard
My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.
The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .
I think this will be a game aimed specifically for the Japanese launch. Not only has Japans console market declined significantly but micro always has a uphill climb without boots there. Well seems they will continue the fight, every sales region helps so good on 'em, hopefully I'm wrong and this game is one of the few homegrown games that appeal outside of Japan, we'll see.
So excited.
Exciting!
I find it ironic MSFT is announcing Japanese support before the Japanese company. XB1 is the home console the Japanese has been waiting for. XB1 is about to take over Japan!!!
What is this game? I would not know whether to get excited or not. Could someone please explain what it is?