Brian Fargo, the creator of crowdfunded project Wasteland 2, doesn't believe there's a fatigue on Kickstarter.
The inXile Entertainment founder said the most successful projects are those that only exist through crowdfunding, or fill a niche that's missing in the market, which is becoming more difficult over time.
"I think sometimes some of the projects that have failed is Kickstarter doing its job," he told Digital Spy.
"Which is saying, 'We don't really want that, or there's already too much like it'. I think it worked very well for us, and it worked well for [Broken Age's Tim] Schafer, because it's quite honest to say this game wouldn't have existed without it, period, because we're a middle-ground developer, we're not two guys.
"I think the projects that do most well on Kickstarter are things where you've been denied the ability to get it somehow, or there's a hole in the marketplace that needs to be filled with a fanbase behind it.
"Well, those holes have been filled over the past couple of years. It's getting harder to find things where people resonate and think, 'I really want some of those things'.
"I don't think it's so much it's a Kickstarter fatigue, but if there isn't a strong demand - if they think there's a bunch of those out there - then I think it's very difficult. I think that's where some people are hitting some problems."
inXile CEO Brian Fargo talked about the idea behind Clockwork Revolution and how it'll feature true reactivity based on players' actions.
"He's begging for his life. You can let him go, you can kill him, or you can kind of like shoot him and then halfway through go, okay, never mind. Forget it. When you come back to the present, he's not a serial killer, he's an advocate for victim's rights,"
"Or even something like that on a smaller scale. Maybe you went back to the past with a red hat and they're like, oh my God, we love your hat. You come back, and you started a fad. Everybody loves red hats now. It's that stuff I think is highly entertaining."
Sounds interesting from a choice, time travel mechanics. Be interesting to see how deep the mechanic goes.
Can't wait to see more.
That serial killer story snip got me even more hyped for this game!
I´m so glad that Brian decided and gave up on his plans to retire after InXile´s acquisition. He knew that XGS would allow him freedom to do whatever he wants with the necessary funds and technology, and that´s the reason why we might be getting an amazing new classic RPG IP from some of the best RPG minds in gaming!
Amazing times to be an RPG fan!
This game interests me some. I don’t like that they made a clone of Bioshock Infinite world and wished they made their own style of Steampunk.
But if the mechanics that this guy is talking about actually works and combat is well done I could be interested in this game.
Most of the Xbox games don’t interest me much at all so this one stands out a little for me. I’m sure it won’t be a system seller even if it’s good but that doesn’t mean much to me.
I take what devs say with a grain of salt as we have seen a lot of false promises for games and the end result isn’t close to what they talk about. But if done well I could actually buy a used Xbox X and a used copy of the game someday. That’s the most they would get from me. Second hand sales. I don’t expect much from Xbox and don’t trust much of what they say but who knows maybe this game is different. Not holding my breather heard lots of great things before Redfall came out and it was a big pile when released.
inXile CEO Brian Fargo talked about his opinion on using AI for story/NPC purposes. He also teased interesting concepts coming from his writers for this purpose.
Robot Cache, a new digital retailer for games founded by developer and inXile Entertainment CEO Brian Fargo, offers customers the ability to buy and sell games from its digital library using cryptocurrency or cash.
The newcomer to the digital storefront space uses blockchain technology to track games being bought and sold on the platform, kicking back a cut of the money to not only the most recent owner of said game, but also to developers.
So they get a cut? On top of already having the game sold once already?
Eff off.
I could get behind this but i think the price should be set by the seller and not the platform. But maybe im not thinking that through enough. I just woke up.
Blockchain is an interesting way to decentralize the ledger, but Robot Cache will still need to deploy copy protection on your games that prevents you from playing them without verification from a network. Is this architected in a way that you can still play the games if Robot Cache goes out of business? Not clear.
I can go to cdkeys or G2A and get PC games for cheaper. However selling your digital games sounds welcoming to some people.