Digital Foundry conducts a performance analysis on Wolfenstein: The New Order
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Wolfenstein: The New Order turns ten years old today, so we decided to play it again and discovered just how much of an extinct kind of game it is.
It's an outstanding game and so was The Old Blood. Also a lost era of gaming. Interesting, I received a physical copy of The Old Blood 9 years ago today from Poland. It was digital only in North America initially upon release so I had to import.
Wolfenstein: The New Order launched 10 years ago today, but can it stand up to the modern FPS titles it inspired?
I disagree. Its still a fantastic game, with very good gunplay and a surprisingly loveable cast of characters and a good story trough many different and interesting setpieces
All The New Order needs for my tastes is a this gen enhancement patch.
I played New Order a couple of years after launch and I give it an 8/10. The shooter holds up because it is focused on being a good shooter. There is no crafting, no RPG elements, no open world find the question mark Weapons are fun. Enemies are fun. Levels offer a nice mix of stealth and shooting. You get to be the predator; this isn’t a game about fending off waves of enemies while a robot companion unlocks a door. Most importantly, New Order is the last of a dying breed of single player shooters.
Weird all the Wolfenstein articles.
Can you guess what will be announced at Xbox showcase?
What Machine Games did with Wolfenstein franchise is awesome. The game play definitely to me , is still very fun to play !!!
Well now
"Overall image quality also looks pretty close indeed between the two consoles: there's a base 1080p native rendering resolution (unfortunately short on anti-aliasing), parity in lighting and texture work and an identical feel to the way the game plays. However, there is one interesting difference - in the comparison above, you can see an area of the game that operates at something in the region of 1440x1080 on Xbox One, while the PS4 and PC versions remain at the native 1080p resolution.
Other Xbox One shots show no upscaling at all, perhaps suggesting some kind of limited dynamic resolution - or maybe it's just a bug specific to this particular part of the game, a cut-scene that quickly segues into gameplay. What's odd is that compared to the carnage seen elsewhere in the game, the scene indicated is relatively sedate, so the notion of a dynamic framebuffer that adjusts pixel-count according to engine load (something we did see used frequently in Rage) seems unlikely. We'll play on and see whether we see any more differences along these lines."
"One thing we did notice was a one-off freezing moment on Xbox One - a spot of tearing followed by a number of duplicate frames. This appears to be an isolated bug: multiple playthroughs of the same area showed no further repeats of the problem and during standard play we see no screen-tear at all on either Xbox One or PS4 versions of the game."
http://images.eurogamer.net...
Other than that good to see both are pretty much locked to 60fps.
So, What's the issue with these sub 1080, and 1080P 30FPS.
The only difference I have seen between them is that the PC and Xbox One can multitask while running it, while the PS4 does not. Besides that they are pretty much identical.
All the tech mumbo jumbo aside the game still looks better than the PS4 version. This is truly a case of perception is reality. Whether in static or dynamic images the XB1 version looks slightly better.
Game looks great across the board on all versions. Deal with it fanboys.