An in-depth look at how YouTube's acquisition of Twitch will have a positive affect on gaming communities and Twitch's resource pool versus the negative effects of YouTube's copyright systems and the implications of a possible monopoly in streaming services.
Did You Know Gaming explains the issues of YouTube in the modern day, crowdfunding books and creating a new board game.
Service currently being tested internally.
Wasn't this touted as a feature of Stadia previously and never came to fruition? I swear I remember a whole thing about "watching a youtuber play Assassins Creed? Just hit the embedded play button and immediately jump to exactly where they are in the game!"
google should be more focusing on their google play games to function on pcs already.
i dont wanna wait any longer haha
Makes sense. Youtube is...a very big platform and been around very long lol. If I could go to a game streaming tab on my youtube app instantly, that'd be cool honestly.
Another day and another Retro Arcade vs Retro Console video.
How did Battlezone convert to home console? Vector graphics were next to impossible to create on the the consoles from the 80's. So we take a look on how they did it and if it was successful.
From a pros and cons perspective, I think the con column is much heavier. It's true that YouTube could bring functional stability, but I think the corporate influence would harm Twitch in the long run.
If the deal is somehow structured that that Twitch remains autonomous, then it could possibly work.
I think youtube will open the audience even more and get even more traction for watching esports online