Massive Entertainment's David Polfeldt has been on a quest to answer an interesting question posed to him by a journalist at E3 2013, right after the well-received announcement of his studio's Tom Clancy's The Division: "Why are Swedish developers so good?"
From GI.biz: "Former head of Ubisoft Massive David Polfeldt has left the company following a six-month sabbatical.
In an interview with Nathan Brown's newsletter Hit Points (via VGC), Polfeldt confirmed his resignation and is now working his six-month notice period at the company."
I wouldn't blame anyone that had creative vision for wanting to leave Ubisoft.
Massive boss David Polfeldt said that to cater to all tastes for The Division, you have to create a 'monster' game and it is a challenge for other games in the same genre.
Meanwhile, Massive doubled its size from The Division 1 to The Division 2, and they have their own culture separate from other Ubisoft studios.
Massive CEO David Polfeldt discussed the advantages of the cloud streaming revolution, stating that Ubisoft is extremely well positioned for the upcoming shift with its strong IP portfolio.
Ubisoft are in a good position, naturally, due to their catalogue of titles. However, it's how it's implemented that counts. If it's a bad service like uPlay was when it started, it could end up being DOA.
Now if Ubisoft were smart and partnered with a group like, say, Shadow - then that would be an excellent opportunity.
they have a great education system focusing on IT and technology.