Wolfenstein dev: PS4 and Xbox One are closer than PS3 and Xbox 360 ever were

MachineGames, developer of Wolfenstein: The New Order, has suggested that the power differences between the Xbox One and PS4 are being slightly overblown.


I reached out to the author to clarify his comment regarding power in his article and he states he was only referring to the architectural differences and not the differences in power between both consoles. He has edited the article to reflect that now.

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lifeisgamesok1704d ago (Edited 1704d ago )

Real-world results prove this exactly

Some Sony gamers praise their version of multiplats like it is 100% better than the Xbox One's copy

But if game media outlets started putting out comparisons without the name of the consoles at the bottom and released it at a later date a lot of people would have egg on their face

The differences in comparisons have been under 5% and that's not in pixel counting terms... That's good ol 20/20 vision

Derekvinyard131704d ago

After last gen, I'm happy that games are starting to work from a technical standpoint, but games like BF4 with all it's problems are starting to make me nervous. I will wait till the next Bethesda game to make my personal final verdict but so far so good minus BF4 unless u guys have had problems with ur games on ps4 & Xbone

georgeenoob1704d ago (Edited 1704d ago )

I figured since both are 1080p 60fps.

Most talented devs already understand how to develop for X1. But for the other devs when they get familiar with X1 and put out their second coming games I expect there to be no difference in the versions.

As far as exclusives go, Ryse remains the best looking next-gen title and once Halo 5 comes out and uses DX12, it's game over until Gears of War 4.

Destrania1704d ago


Keep telling yourself that and maybe one day you'll believe it. Smh.

IRetrouk1704d ago

@ george

nobody knows exactly what dx12 is going to do for the one, for pc yes but not the one, everything else you just wrote is opinion not fact, if there is no difference between multiplat games its because they went for parity, stronger hardware is stronger hardware, there is no changing that. Just get over it, move on and enjoy your games, also what do exclusives have to do with the article?

Skips1704d ago (Edited 1704d ago )

Wow, people REEEEAAAALLY need to read the article. The quote isn't what the article's trying to say it says. lmao

- "There was a much bigger difference in making a game for both PS3 and Xbox 360 back in the day than what it is now," he said. "The new platforms are much, much more similar to work with than what we're used to. So it is less of a challenge this time than it has been before." -


He's talking about similarity in architecture. Not power. XD Nowhere does he even mention power.

@green. "Most talented devs already understand how to develop for X1."

It's true their getting familiar, but that doesn't mean they're not learning to use the PS4's strengths as well. Which is why almost every mulitplat runs and looks better on PS4.

"As far as exclusives go, Ryse remains the best looking next-gen title"

If you're talking exclusively Xbone. Then you're absolutely right. But that linear 900p, 15fps game looks pretty mediocre compared to the likes of other platform exclusive games like Killzone SF and Infamous. Using Ryse doesn't really help Xbone when talking terms of power, especially considering it probably would've run in 1080p and not have atrocious dips in FPS below 20 on PS4. lol

MasterCornholio1704d ago


Thanks for exposing the truth and drowning the lies of fanboys.

Bubbles for helpful.

GiggMan1704d ago (Edited 1704d ago )

@george and whomever else. Don't believe the hype! Seriously companies always scream about the next big thing. This version is better than that version, blah blah blah is going to be a game changer and so on. It's all PR talk. They want your money.

Tell me, is there a big difference from Windows 8 and 8.1? Android 4.3 and 4.4? IOS 6 and 7? The answer is no. Software versions scale with your hardware. New hardware comes out, software follows. It doesn't necessarily make the hardware better.

Try putting the latest version of windows on an old PC. Yeah it'll work probably but it won't make that old PC better and improve performance. The same goes for DX12. My little mid range GPU probably won't see a big jump from Dx12 (if any) and I'm cool with that. I doubt the X1 will either.

Software can only do but so much. Infamous SS is technically great but it's not going to turn your black Friday special 720p Tv into the latest and greatest 1080p set from Samsung. Will it?

BadlyPackedKeebab1703d ago

I wouldn't take the fact that wolf runs the same on both. It looks like an old game running at a high res. I was really surprised how not-next-gen it is.

Malphite1703d ago

@George W. Noob: Dude stop being so defensive. Just because one game looks equal on X1 and PS4 doesn't mean that the dev team is more talented than others. If anything it's a sign that the dev didn't put much effort into making the strenghts of each console count (not surprising for a cross-gen title). Especially when the game looks average (graphically) at best.

Caffo011703d ago

Ryse best looking next-gen title? look at infamous..

Army_of_Darkness1703d ago

Just so you xbone Fannies don't get it twisted:

quote- ""There was a much bigger difference in making a game for both PS3 and Xbox 360 back in the day than what it is now," he said.

"The new platforms are much, much more similar to work with than what we're used to. So it is less of a challenge this time than it has been before."

similar System architecture, NOT Power and performance ;-)

choujij1703d ago (Edited 1703d ago )

He clarified his statement to show he was not talking about processing power. And after that small glimmer of hope... :P

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SCW19821704d ago

Your views and opinions are a one sided joke. No one cares about what you have to say because of your constant flip flopping.

IRetrouk1704d ago

Life you do understand he is not talking power, dont you? Its the author of the article that mentions power not the dev.

Angels37851704d ago (Edited 1704d ago )

AHH yes the old Hasty Generalization fallacy.....

Because a few games do not have a disparity we get to generalize that a factual numerical difference on paper for the specs of these machines are invalid.

Lets ignore watch dogs which looks twice as good as running better on ps4 and not to mention the other plentiful examples of other disparity cases.

Heck the article even says that wolfenstein is in the "minority of titles able to achieve such a high resolution and frame rate on mocrosofts console"

Developers on consoles are NOT going to go over 1080p 60fps because its not practical...Even if the ps4 could manage to do more (which it most likely can (examples being COD ghosts getting stuttering from the frame rate EXCEEDING 60 fps) the developers wouldn't because it would cause issues with people who do not have over a 1080p would have aspect ratio issues and stuttering.

Face it. This gen 1080p 60 fps is a MAXED game.

When the game is to graphically intensive...youll see the disparity between the consoles.

When its a bit lower end (like this game) we'll see some parity. Until then here are some examples of games running better vs games running worse

Theif (graphically intensive runs better on ps4 1080p vs 900p)
battlefield 4 (900p vs 720p also graphically intensive)
Assassins creed 4 (1080p vs 720p graphically intensive)
Watch dogs (900p vs 792p graphically intensive)
Call of duty Ghosts (1080p vs 720p average intensity)

Lego Marvel (lego...)
Fifa (a sports game)
Madden (sports)
NBA 2k (sports
injustice (a last gen fighter)
this game (a halfway decent looking next gen game....nowhere in the realm of other next gen games)

Even xbox on games
dead rising 3 sub hd and fps drops that have been proven by digital foundry
RYSE....dont get me started
Forza 5 (the only real 1080p 60 fps game that looks good one xbox one
nearly no excuses on this on except that it was downgraded (also proven)

Killzone shadowfall 1080p 30 fps locked
infamous second son 1080p 30 fps locked
knack 1080p 30 fps locked
Driveclub 1080p 30 fps locked

The dev is also talking about architecture not power or ability if you read past the headline.

Plus I agree with're a joke around here man. No logic, constant hypocritical statements, acting like a ps4 fan to prove a point when we all know you are a bot.

Plus you constantly lie and create your own facts or use your own opinions as facts.

What does that say about your argument if you have to make things up or result to point of view to make your means it's weak.

Concertoine1704d ago (Edited 1704d ago )

Do you know what 30 fps locked means? it means it is LOCKED at 30, doesnt go higher or lower. Most of those games you named as locked fluctuate between 25 fps and 45 fps (with the exception of KZ's MP which is 45-60 and Infamous which i believe got a 30 fps lock patch). We still dont know drive clubs performance with 30fps...

"What does that say about your argument if you have to make things up or result to point of view to make your means it's weak."

Maybe you should research a little before you do the exact same thing. You had a good post a-brewin' too. I mean i hate to be picky but when you say something that harsh then make the same mistake its a bit hypocritical. I should also say that a consistent or locked 30fps is more technically impressive than a game that dips and spikes all over the place, ruining the flow, just in case someone says that an unlocked framerate with higher numbers makes the game more impressive.

BG115791704d ago

@concertoine you had all the other ganes then. The frame wasn't locked because it fluctuated between 30 and 48fps.
Exemple infamous 2nd son. There was even a patch.

For the PS4 the game Lego the Movie, the game attained an higher definition than 1080p. It was the first game in next gen consooe that had to be downscaled to 1080p. Weird right?

XStation1704d ago

KNACK.... don't get me started.
Killzone SF Multiplayer is not in 1080p.
Forza > Driveclub. 30fps on a racing game, nah i'll pass.
Infamous (the best looking 1080p 30 fps game that looks good on the PS4 currently)
nearly no excuses on this, except that it was downgraded (proven).

Automatic791704d ago


Whatever helps you sleep better.

Aussiebeachbabe1704d ago

Assassin's creeed blag flag was 900p on xb1. In future get your facts right before you start writing a novel.

CernaML1704d ago

Just want to point out that Injustice isnt on the X1.

No_Limit1704d ago

All I know is this game is 1080p and 60fps on both consoles, which many thought wouldn't be possible, at least on the XB1. The first wave of games do suffer on these consoles but it is all due to the fact that developers are rushing games out to meet release deadline and the tools hasn't been optimize yet.

I expect many more games to be both 1080p and 60fps in the near future once all the developers get to know these hardware and getting the updated tool set.

Ju1704d ago

PS4 games - at least the ones I know - hardly ever dip below 30fps if at all. Locked means nothing but gives you a sync with your TV - which IMO is totally overblown because those games going beyond actually don't screen tear at all - the rest is "subjective perception" without holding any objective truth. Anyway, most of the games go beyond 30fps, not below in contrast to last gen where such games constantly dropped to 20 or even below.

metatronx1704d ago (Edited 1704d ago )

@XStation: are you on crack? Forza graphic is mediocre at best. Those cardboard trees lol....
Oh and ISS downgraded? I bet you don't have the game or even a PS4.

zeuanimals1703d ago (Edited 1703d ago )


This game looks like a last-gen game with it's bad textures, lighting, AA, etc., so 1080p 60fps shouldn't be hard to hit.

I don't expect many 1080p 60fps games for either console since devs are going to continue to push graphics, game worlds, etc. and they can only push those things so far before performance and resolution have to be sacrificed.

Jrmy841703d ago

Just to let you know Infamous SS can be ran unlocked above 30 FPS. Its in the options, I played the entire game like that ran perfect for me no lag at all.

Ju1703d ago

Oh, ya, KZ-SF IS 1080p. It carries all (!) the information a [email protected] would carry - but the clever temporal interpolation gives you a 30fps game with a response time of a (almost) 60fps game (in MP) without actually loosing the fidelity of a [email protected] game. This idea is actually quite mind boggling. Who ever down plays this has no clue how games work.

akbennyewu1703d ago

Did your comment on Ryse "don't get me started" get omitted because it quickly disproves your statements?

I think so.

This essentially finalizes your logical fallacy of oversimplification. Omitting facts when they clash with your theory doesn't do anyone any favors, just mention that it is a linear QTE fest in which graphical prowess is rendered irrelevant in order to fool everyone into thinking it is a turd of a game, even though the same can be said for a very short open world game such as infamous, which no one plays after the first play through, much like Ryse .

Thanks for your elitist observation anyways.

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SuperBlunt1704d ago

Almost buddy but no dice! "There was a much bigger difference in making a game for both PS3 and Xbox 360 back in the day than what it is now," he said.
"The new platforms are much, much more similar to work with than what we're used to. So it is less of a challenge this time than it has been before."

Prime1571704d ago

Lifeisgames only reads the titles. His loss and our annoyance. I doubt he'll ever come back to read these comments anyway.

MysticStrummer1704d ago

The guy wasn't talking about power. Read the article.

psforward1704d ago (Edited 1704d ago )

@lifeisgames Too bad your vision clearly isn't 20/20.

starchild1704d ago

Well to be honest you aren't going to easily notice things like resolution differences and anti-aliasing differences in low quality internet videos. Both versions need to be seen at full quality on an HD display to see the differences, and they are very noticeable then.

Also, this developer is talking about how much easier it is to develop across PS4 and Xbox One this generation due to the more similar architecture than it was last generation between PS3 and Xbox 360 with their very dissimilar architectures. They aren't talking about hardware performance.

AngelicIceDiamond1704d ago

"Wolfenstein dev: PS4 and Xbox One are closer than PS3 and Xbox 360 ever were"

I honestly believe that because the proof is in the screen shots.

There's literally little to no difference between the two.

Imo this whole parity thing is only existent with cross gen games. PS3 and 360 are not only holding back next gen but they FORCE parity between the two next gen systems.

The real games start with next gen and PC only titles.

That's when both systems will shine the most.

Destrania1704d ago (Edited 1704d ago )

You know this article had nothing to do about the power difference between PS4 and Xbone, right? Wait, you just read the headline of the article and started spewing nonsensical bs? Oh, okay.


Everyone knows the power difference is drastic between Xbone and PS4, it's just that Xbox fanboys can't accept it.

AngelicIceDiamond1704d ago (Edited 1704d ago )

@Destrania Oh I know what the story is about And that's great btw. But is what I'm saying somehow wrong?

"started spewing nonsensical bs? Oh, okay."

Your first impression of me is I'm an Xbox fan therefor I don't make sense that's cute you must be new here.

So here is my challenge for you.

Here: https://farm3.staticflickr....

Tell me where the "Drastic difference" is at I'm being serious I want you to explain to me how the PS4 looks so much better than that Xbone version.

Full detail enlighten me.

Flutterby1704d ago


You know these ppl you are replying to are themselves replying to lifeisgamesok right? They aren't talking to you, I am only saying this because it seems like you don't realise that.

Ju1703d ago (Edited 1703d ago )

There is no drastic difference. Simple. Because if you run a XO game on the PS4 it will (most likely) look exactly the same (and run 1-2fps faster). It would actually be interesting to see this the other way round... that's actually exactly what he said. The code is (can be) much closer which in fact allows you to do just that (almost). It runs reasonably well on both with the common denominator.

Ju1703d ago

There is no drastic difference. Simple. Because if you run a XO game on the PS4 it will (most likely) look exactly the same (and run 1-2fps faster). It would actually be interesting to see this the other way round...and since screen shots are so hard to judge the fps from....this is a tough argument.

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Bathyj1704d ago

Hes not talking about the power of the systems. Hes talking about architecturally. Design wise hes right, they are more similar in parts and how games are made than PS3 and X360 were because PS3 was so exotic and weird. PS4 and Xbone are both very similar in their components.

Performance/Power wise, there probably hasnt been a bigger gap between two directly competing consoles. PS4 is about 50% faster in RAM and GPU on paper. This has already translated into a real world performance gap. And is Xbone wasnt less powerful it wouldnt need bandaid solutions like esram.

I suggest you just get used to it or spend the whole gen deluding yourself. Its not like its that bad, Xbone can still be a great console, but its always going to be a weaker one, just accept it and move on.

Why o why1704d ago (Edited 1704d ago ) will never be accepted. Microsoft alone will continue to try and blur the lines. Their fans will continue to champion ANY gap closing rhetoric. Microsoft themselves could end the 'power' war but why would they. Don't worry about the truth or proof, just control and skew the perceptions. Give your fans and fanboys hope and they'll spread that notion.

starchild1703d ago

There definitely is a sizable gap between the PS4 and XB1, but the gap was even larger between the Xbox and PS2.

Bathyj1703d ago

Youre probably right Starchild. The difference is no one argued which was the more powerful console. PS2 was my sentimental favourite because i loved what Playstation did for the industry and had such a blast on PSone but I bought all my multiplats on Xbox because they looked better I and never whined about the power difference. I simply enjoyed each console for what it offered.

I just wish people could do that now. Dont delude yourself. If you prefer Xbone for whatever reason then just enjoy it and dont worry about the power difference. Just dont try to tell people it doesnt exists because it does just like it did with PS2 and Xbox. Its didnt stop PS2 having amazing games that other systems didnt have, just it Xbone can now.

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Magicite1704d ago

''Wolfenstein dev: PS4 and Xbox One are closer than PS3 and Xbox 360 ever were'' - what a load of bull$hiet!

DeadlyFire1703d ago

Well traditionally so far. PS4 versions get the full 1080p resolution over the XB1 titles in most cases.

The article itself talks about how close PS4/XB1 are to design for other than power really though. Which is kinda obvious since both are on x86 hardware this time around.

Complain all you want, but it doesn't change facts. 1.31 T flops is in XB1 GPU. Its not growing as it ages. PS4 has 1.84 T flops in its GPU. Its also not growing as it ages. Can't argue that 31 is greater than 84. That is basic math.

Ryse looks great sure, but so does Infamous SS and others. So far this gen. Ryse and Infamous are the only two games that have used MSAA for them. Ryse could have been better with some tweaks I believe. 20 fps isn't flattering for gameplay of any kind.

I personally don't care for pixel counts. I care about picture quality and performance. A solid 30 fps is better than 20 fps. 60 fps is great as well sure, but many developers see graphics as a greater selling point than 60 fps so that's what they go for instead. If they match up even in a Borderlands style graphics world then its all fine to me. PS4 will always have the advantage on those things like pixels, higher FPS stability, and graphical extras this gen. There is no way around that.

GarrusVakarian1703d ago (Edited 1703d ago )

Firstly, try reading the article.

Secondly, the difference in multiplats so far this gen is greater than they ever were in 8 years last gen. The gaps only going to wider. So glad PS4 is my main console.

I love it when an article title says something like this, and the first people to comment are X1 fanboys, who don't even bother to actually read the article before making long comments and making themselves look silly.

*Nowhere* in that article does he talk about power difference between the two consoles. He only talks about developing for them. The title is 100% misleading.

Volkama1703d ago (Edited 1703d ago )

Out of curiousity, how/why is the gap "only going to get wider"?

I thought it was pretty well established that ESRAM added some complication to optimising games for the One, so it's surely normal to assume that this complication will be mitigated over time? In that case the gap would be smaller than it is currently...

Of course both consoles will improve, and it is possible the PS4 will improve more so than the One if GPU Compute becomes well utilised or if some new techniques bring greater demands on memory bandwidth, but those are variables we can only guess at right now.

Edit: Just to clarify, I'm not denying a gap exists or will continue to exist, just wondering why it should get bigger....

Flutterby1703d ago


It's not the esram that is the problem it's the gpu and ram, because of the tiny amount of ram the games using gpu compute (which is becoming more used all the time) the xbone won't be able to keep up and it's one of the ps4s strengths so it will get wider as more games rely on it.

Volkama1703d ago (Edited 1703d ago )

@Flutterby I wasn't really questioning where the gap comes from (or claiming it could go away), more questioning the absolute statement that it will get bigger.

I don't think GPU Compute will put any huge strain on memory bandwidth. You would usually associate GPU compute with particle effects and certain physics calculations. Bandwidth is hit more by high res textures and uncompressed assets/animations.

I can see that the performance gap could widen if GPU Compute is used heavily as the PS4 definitely packs more oomph there, but the other differences are quite static.

I just don't see how it's quantifiable right now. We don't know how effectively GPU compute can be leveraged over and above what the One is capable of.

I don't think we have much basis to say which console will improve most, which is why I question it. Lukas favours the PS4 but he's quite level-headed, so I suspect he does have some logic behind the theory. I'm just curious what it is :)

Ju1703d ago (Edited 1703d ago )

ESRAM is a bandaid to actually work around limitations. If/When devs can utilize it properly it might give the XO a boost.

But simply said, there are games which can't be done (the way were done) on the PS4. Example infamous: 256MB render targets. There is simply no way the XO can pull this off. Those are high bandwidth chunks of memory which you would have to work around hard to make this work on the XO. This is an exclusive title. I doubt shared memory is used at it's max on the PS4. Optimizing into this direction will simply increase the "virtual" bandwidth in the machine - something which simply can't be done on the XO - even if "virtualization" would kick in: it simply means one memory transfer vs. no-memory transfer (which isn't as black and white as this sounds - because this still has to go through non-cacheable memory, but anyhow).

So, yeah, I think the gap will be widening - if devs actually will take the time to optimize for the PS4; but unfortunately, XO code just runs on the incentive to actually optimize specifically for it. The question will be if the XO can catch up (or even exceed??) the early PS4 games - I doubt it. The defining factor yet again is bandwidth (with large amounts of data). And this simply is a physical limitation.

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Flamingweazel1703d ago

LOL, artcile has been updated, he was talking architecture, not POWEER in which the gap is way bigger, have you been paying attention? Real world resulkts show this.

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XiSasukeUchiha1704d ago

Oh cool I definitely sense a Naruto reference coming but I don't to annoy the N4G community, so I'm saying this good job Wolfstein devs :)

GamersHeaven1704d ago

I hate when developers lie of course they want to keep every one happy so I cant fault them on that but please we all know this is not the case its called parity.

nicksetzer11704d ago (Edited 1704d ago )

It's a lie when a major multiplat dev says the differences are less than last gen ... but truth when someone says something that makes you feel fuzzy inside about your ps4?

That is called bias. True or not, doubt he is lying, each dev usually has their own engine, so maybe it is true just for their team, maybe it is true across the board .... but calling someone with actual knowledge in the subject a liar when you have no knowledge of said subject is rediculous.

MysticStrummer1704d ago

He's not talking about power. He said the architectures are more similar this gen than last. The headline is classic click bait that has nothing to do with what was said.

nicksetzer11704d ago (Edited 1704d ago )

Did I say he was? I simply said I doubt he is lying, tbh I really am not too worried either way. Sure though, the guy blindly calling devs liars without any grounds is right though.... makes sense.

I made no assumptions, I simply was speaking out for a dev who is being bashed because a fanboy didn't like what he said. Again though, not surprised you guys from this site support his flawed point of view ....

corvusmd1704d ago (Edited 1704d ago )

Today is a crazy day. I've been playing this game most of the day and loving it, but the Sony Defense force fanboys (not the same thing as just regular fans) are out in force today and seem to be really scared. It's ok to chill out, relax a little, you're acting like PS4 is getting it's ONE thing taken away from it, it looks really insecure. So what if ONE game so far multi-plat looks better on XB1...WHO CARES? The game looks great on both consoles and more importantly it's fun. Why would it bother ANY true gamer if the consoles were similar and the power gap wasn't that great? Seriously who cares?

The ONLY time you'd care about this is from a fanboy perspective. If they are closer, then that means we can get back to focusing on what is ACTUALLY important, and that is great games.

Big deal, for whatever reason this game looks better on XB1 despite BOTH being 1080p/60fps, we don't need an explanation or an excuse as to why. Just remember, next week we can get back to saying how much better PS4 is than XB1 because of Watch Dogs...which ALSO looks great on both systems and will be tons of fun.

Now, being as you have already made up your mind that I am a fanboy and don't believe I also have a PS4 and Wii U. Since I said something that can be taken as "pro xbox" and/or "negative PS4" and you just don't want to hear it, feel free to take your aggression out on me by down voting. It won't change facts, but it'll make you feel better trying to silence me. It won't matter cause I'm going back to the game now...the sooner you let go of this, the faster you can get back you enjoying gaming.

dantesparda1704d ago (Edited 1704d ago )


Sorry to burst your little fanstasyland bubble there but you just saying it looks better on the X1 doesnt make it so. The PS4 version looks to have both better AA and better/no streaming issues. Also the X1 black crushes. So technically speaking the PS4 is the better/better looking one. And thats a fact, not just some fanboy opinion. Now get back to enjoying your game and dont worry about it. Cuz you're having fun and thats all that maters, right? Also, the MS denial/defense force seems to be out in full force.

maniacmayhem1704d ago

So is "black crushes" the new buzz word we are going to hear from posters from this day out?

zeuanimals1703d ago


It's a pretty big problem for people who like to see the image on the screen. It can be fixed through software patches pretty easily if MS only realized that it is a problem and it doesn't make games "pop".

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Concertoine1704d ago

Read the article -_- he pretty much just says the architectures are more similar and easy to use.

DVS-Zev1704d ago

He's talking console architecture.

""There was a much bigger difference in making a game for both PS3 and Xbox 360 back in the day than what it is now," he said.

"The new platforms are much, much more similar to work with than what we're used to. So it is less of a challenge this time than it has been before."

But okay, as usual, the same guys like lifeisgamesok, who constantly say resolution and power differences don't mean anything, are SO quick to chime in when it suddenly does matter.

christocolus1704d ago (Edited 1704d ago )

You should read the article again cos you seem to have missed the first sentence entirely.the one where he states the differences in power are being slightly overblown.


The author claims the statement was made by the developers and besides why would he twist the developers comments? Hopefully we will get a more detailed interview soon.

IRetrouk1704d ago

No you need to read the article again not dvs, its the author who mentions power not the dev.

Angels37851704d ago

No that is how the author spun his words... He states that the ability to make games is easier. Implying that ps3's almost 100% different architecture made it harder. But now both systems are built like standard pc's therefore it's easier.

The author says the power differences to get hits and pull different words to make his point.