I have a GameFly account. It has served me well. It has allowed me to spend less than the price of a single AAA retail release per month to play as much as I want of practically whatever I want. And what I want usually ends up being the first four or five hours of several much larger fourteen-hour or even forty-hour experiences. That sounds like it should be a comfortable sample platter of the industry, an ADD fantasy of constantly-shifting and continually-expanding experiences. So why instead does it feel like being strung up and force fed the same meal for months or even years on end? Well, as you might have guessed from the title, I have some thoughts on that.
PlayStation - The Concert is a magical musical experience for fans of the brand.
Two award-winning masterpieces, together in one incredible collection.
As expected. Unless it's going to Xbox or Switch 2, we can stop hearing about these older games now? We can move on to just news about new games?
This will be the 4th time Sony sells us The Last of Us Part 1.. And the 2nd time on the PS5.
Store says I already own it. I guess it’s just a straight twin-pack. Looks like they added 4 maps to ‘No Return’.
billibil-kun: "As The Last of Us season 2 prepares to air on HBO, we've spotted a mysterious reference to a special edition of a physical PS5 game from the franchise. Here's our take on the game, which remains unclear for now."
I hope it's both ps5 games bundled with all updates including the new no return add ons for April. I'll triple dip on that.
I think you got it backwards
5 REASONS WHY JAPANESE DEVELOPED GAMES ARE BORING AND HOW TO FIX THEM
1 terrible ps2 era graphics, even on the ps4. Yet another Dynasty Warriors for instance.
Simple fix, get better artists
2 same poor controls and overly simple controls.
RPGs for instance are still feeling like tanks to play.
3 Terrible voice work both in their native language and in their english dubbings. Again Dynasty Warriors is a prime example, containing almost exclusively cringe worthy stereotypes for the voices.
4 They can't get a groove, they westernize, yet don't understand western tastes. Lost Planet is a good example
Simple fix, get some people who can come up with good ideas and WRITE good ideas, god japanese games are cliched messes when it comes to dialogue and narrative
5 not really a reason, but even the Japanese agree with me http://www.eurogamer.net/ar...
While here in the west we have games like Bioshock Infinite, Last of Us, and Xcom that offer great gameplay and stories
All these reasons could be applied to Eastern games. So I have to ask - Why the distinction?
Both American & Japanese games are boring, Canadian & European games are better.
Generalising game quality by region is the most pointless thing since racial stereotyping. Seriously pointless.
How a game entertains a person is dependent on the gamer themselves. For example, I found FF14:ARR to be sleep inducing and dull, but several others love the game. I liked Metal Gear Rising, but others don't like it because it's not "realistic" or too over the top for them to like.
I find a lot of western games boring. Asscreed 1 and Mass effect 1 boring and Halo puts me to sleep. I haven't liked any of the new Need for Speed games ever since it turned into Burn out (and because it lacks the customization seen in their underground/carbon games). Sony All Stars was a boring game and although MK9 had an amazing story, the combat was still too stiff for me to take seriously. Hawx realism was extremely boring when compared to Ace Combat: AH. I prefer Armored Core over Mech Warrior...the list goes on. It's all about preference.
Western games focus on realism and Eastern games focus on style. If you take a Jrpg and and Wrpg and compare them, you'll see the difference very clearly. Compare Final Fantasy to The Elder Scrolls or Dragon age. Most japanese RPGs look stylish and pretty. Final fantasy characters tend to be clean and do ridiculous UNREALISTIC things that are cool. Their landscapes and monsters look fantastical too. Western RPGs tend to focus on being realistic. Characters can do cool things, but are heavily grounded in realism. They can't jump 40FT in the air or shoot beams from their sword (typically). Their characters are dirty and look like actual humans. The landscape too looks realistic and the monsters must look like they would exist in real life in some way.
Is realism bad? Not at all. The Last of Us and Tomb Raider are western games that have some style to them, but still retains it's grounded realistic feel. Developers can still be creative even when grounded in realism.
Developers, east or west, must do something that draws the player into their world. How to do this is kinda hard to explain since gamers all have preferences. They can't please everyone nor should they try. That's how we end up with crap like RE6 and Dead Space 3, cause they try to please everyone.