games™ talks to the writers behind Batman: Arkham Origins, Mass Effect, Baldur’s Gate, Amnesia, Soma & BioShock about how to instil replayability in narrative-based games, and why it’s an integral part of games produciton
In a post on Twitter (or X if you’re like that), Jackson revealed that they are jumping on board a mysterious new title at Riot Games.
Riot Games dev advises the Call of Duty Ricochet team, saying "Tools to fight cheats are there, it's a matter of deploying them effectively."
I think streamers having a direct line to call and get unbanned is a major flaw in the Ricochet system.
TFT Set 12 revolves around the all-new charms, but one costs so much that, unless you play perfectly, you'll probably never get it.
Yes it matters.
I have only ever replayed a games story twice.
Once with Mass Effect 2
and 8 times with Heavy Rain
It is nice to have a game that you can go through more then once but it is not a deal breaker
Depends what you gain from replaying it again.
New Game+ is always an encouraging factor into playing a game again.
It does to me. There are certain games you can play times over and never get bored with it. Not all games possess this trait.
Does not matter much, depending on the game type...
While this maybe a plus for some shooters and mp oriented games...
Sp and story driven games don't relay on it much...Given a solid story and challenging gameplay.