190°

Eden Games explains PS3 Alone in the Dark delay

Senior producer Nour Polloni explained that the PS3 version "is not performing as well on PS3" in terms of frame rate, but reassured PS3-owners that it's "not that far off".

Polloni revealed that despite the delay, both the Xbox 360 and PS3 versions of Alone in the Dark will contain the same content.

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videogamer.com
Varsarus5864d ago

meh, another developer who doesn't know how to code for the PS3...

onewinedangel5864d ago

they are not stupid enough to released it the same month hideo's monster will .

InMyOpinion5864d ago (Edited 5864d ago )

Must be the developers. It's funny they never seem to have any problems developing for the 360. I wonder why the 360 can handle the framerate better? Must be because it's the weaker console...

Bathyj5864d ago

Yeah Jenzo. Its common knowledge Xbox is easier. Its basically a stripped down PC. PS3 isn't worse, is just different. Stop being so juvenile, I've given you credit for being better than that, but maybe I'm wrong.

Its worth keeping in mind, most of these devs are still on there 1st PS3 game not their 3rd or 4th. Cut them some slack. MGS4 looks pretty good for a first wave title wouldn't you agree.

dlx795864d ago

Why not? It's a different genre. Also it's going to be on all 3 consoles rather than one. Makes sense to me.

AllroundGamer5864d ago

an example from real life - what work will the lazy man do first, the hard one or the easy one... but an intelligent man will do the hard work first, because then the easy work would feel even more easier for him. Just like with the devs, if they would do the PS3 version first, both versions would look good.

InMyOpinion5863d ago

Thx dude, I respect that.

Metal Gear Solid 4 looks f'in amazing. How long did it take to develop? What I mean is that not all developers can afford to 're-invent the wheel' everytime they are making a game. Especially not when making a multiplatform title.

Lets hope the big multiplatform titles like Fallout 3, Soul Calibur 4 etc don't get affected in the same way.

TheKungFool5863d ago (Edited 5863d ago )

I think its unreasonable to dismiss the fact that developers have had an extra 15 months to get accustomed to the 360 architecture.

When you look at the history of EVERY console, the games get better as times goes by. Look at year one PS2 titles versus year seven PS2 titles.
Hell, look at 360 launch titles versus the stuff coming out now.

I think the differences in the multiplats have been drastically over-exagerated, at least in my personal experiences. I currently own 7 multiplat titles on my PS3, and they all look and play great.

InMyOpinion5863d ago

It's not that the difference is big, sometimes extremely hard to notice even. But who wants to buy something knowing that you get the second best version?

TheKungFool5863d ago (Edited 5863d ago )

I totally get what you're saying, but I don't personally think it matters that much, especially to the casual consumer. I've never heard of anyone buying a 360 over a PS3 just because games like "Fear" got half a point higher in a review.

I agree with you whole-heartedly that if you're lucky enough to own multiple systems, you'll obviously care more about the differences in multiplats. For example, if you owned both systems, you'd obviously buy GTA4 for 360 if you wanted to eventually have the DLC.

That said though, as a PS3 owner who won't be buying a 360, I honestly don't care about the small differences for two reasons:

1) Those differences are often exagerated. I currently own 8 multiplat titles for my PS3 and all of them look and play fantastic, regardless of the slight differences.

2) Now that devs have experience with the PS3, you're seeing those early differences dissappear; the more recent multiplats (CoD4, GTA4, DMC4 etc) don't have the issues those early ports did, and play just as well on both systems.

TheKungFool5863d ago (Edited 5863d ago )

My multiplat count was off in the earlier post because I forgot a game
(before anyone starts with the "your count changed" stuff)

ravinshield5862d ago

It dont matter you guys love to WAIT B3YOND anyways so.

+ Show (8) more repliesLast reply 5862d ago
PirateThom5864d ago

aka We're not releasing at the same time as Metal Gear Solid 4

butterfinger5864d ago

and who could blame them? lol

fredy5864d ago

kz2 release shuffle and geow2.

TripleTags5864d ago

i had some hands on for this game and have to say that its going to be a cult hit at LEAST .. its really good. PS3 owners are used to stepped releases by now :)

games4fun5864d ago

exactly lets say the game isnt choppy at all if i was looking at the release schedule i'd go

!...sh!t delay the ps3 version why didn't anyone tell me mgs4 was releasing at this time

2nd person: what do we say to our fans?
Me: i dont care make up something

sidenote: also the game may be choppy i dont mind the wait it seems like a good game i will buy later but there is no way i would buy this over mgs4

jkhan5863d ago

@Fredy,
Well mate Killzone 2 had nothing to do with Gears 2 release;) It was delayed because of Resistance2. Resistance 2 v/s. Gears 2 round 2 is still on.
I will be enjoying both games. So Enjoy ;)

+ Show (3) more repliesLast reply 5863d ago
m91058265863d ago

Having played it I can decidedly inform you that it will not, indeed, suck.

avacadosnorkel5863d ago

it's only getting delayed on one system.

And for that system (PS3) it's still going to suck after the delays.

My original post had nothing to do with the game itself.

A$$holes with all the disagrees

m91058265863d ago

Perhaps, then, a wiser post would have been "Despite all of the delays, the PS3 version will still suck." Either way, when I played the PS3 version, it ran like a dream. I think they're just avoiding competition with MGS4.

heyheyhey5864d ago

that sucks, i thought this kind of stuff was supposed to be over by now

lets hope AITD is the last one

JoelR5863d ago

well one of the best horror games of the year... if you discount

Resident Evil / Biohazard 4
Siren
splatterhouse
Deadspace
FatalFrame 4
Silent Hill 5

Relcom5864d ago

Actually i'm glad they did this. I would rather play a smooth game later than a choppy game earlier.

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230°

Embracer shuts down Alone in the Dark Reboot developers Pieces Interactive

From GameWatcher: "Embracer has shut down Pieces Interactive, the studio that recently developed the Alone in the Dark Reboot for PC, PlayStation 5, and Xbox Series X/S.

Pieces Interactive, acquired by THQ Nordic in 2017, worked on the Titan Quest franchise. Its most recent game, Alone in the Dark, received mixed critical reception at launch but was improved with subsequent patches."

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gamewatcher.com
mastershredder18h ago

Like we did not see this coming. Pieces and Alone in the Dark, had a kick me sign on their back the entire dev cycle to release. Perfect example of not reading current market trends, bad forecasting, marketing and release.

1nsomniac17h ago(Edited 17h ago)

Why is it the perfect example?? It was actually one of the few games that did all those things well. In fact considering the current environment in the industry it actually did all those things very well.

The problem was the game itself was just rough around the edges and that’s the problem we currently have in the industry it’s hard to release something like that when everybody wants perfection and the developer and publisher doesn’t have enough to pay off all the reviewers.. it has a large cult following and had potential to be exactly what survival horror fans have been crying out for while they were waiting for silent hill 2. Don’t see what market trends and forecasting has anything to do with it at all. I don’t remember it fighting in its release window either.

RaidenBlack17h ago

Alone in the Dark would've gained more praise if it released in 2022, well before Alan Wake II and other horror projects

Kurisu17h ago

The demo they released a while back didn't leave a good impression, and it seems like they were riding far too much on Jodie Comer and David Hayter to be the driving force to buy the game. They're both great actors, but their performance on this game from what I've seen felt very stiff/forced - like they were out of their comfort zones. It's a shame to see another studio closure, though, and I hope the people effected (affected? I always get it wrong) can find more work soon.

Elda16h ago

I played the demo of AITD & it wasn't good at all.

Kurisu16h ago

It was a poor demo. Too short as well.

Elda15h ago

I thought it was very boring.

Azfargh7h ago

The game itself seems a new experience going on the full game.

JEECE16h ago

Embracer's takeaway from this will probably be that they should focus on live service games.

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140°

Alone in the Dark Developer Has Been Hit With Layoffs

Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.

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nintendopal.com
coolbeans54d ago

That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.

XiNatsuDragnel54d ago

Alone in the dark is a fun game so that's unfortunate

CrimsonWing6954d ago

Correct me if I’m wrong, but isn’t that the norm after a project is done?

Terry_B53d ago

That's standard. Teams are together for a Project, after its done some..and sometimes most devs are fired until the next Project is in the works and people are needed again. Only the core members stay in the time between the hot phase of the game development.

CrimsonWing6953d ago

What’s annoying is people don’t understand how contractors work, either. All of this is uninformed knee-jerk reactions without any understanding of how employment works in this industry. There are key developers and staff that stay with a studio/publisher, but often times it’s a hire per project and then seeking new employment for a project. That’s how it’s always been…

coolbeans53d ago

That's a fair point too. I would say that in light of its tepid critical/commercial response and ongoing mass layoffs across the industry I think it's understandable for fans to worry about the longer-term implications. We'll see how it plays out in the future.

60°
6.5

Alone in the Dark (XS) Review | VGChartz

VGChartz's Lee Mehr: "In one sense, it feels strange to even think Pieces Interactive had big shoes to fill with this series' legacy. Given what's come before, did it really? And yet, even when considering the last two flops over a two-decade span, there's still something about Alone in the Dark emblazoned on a title screen that carries a sense of revered history. In that respect, perhaps this reboot's best accomplishment is in honoring that spirit through its inventive world. It's also fair to emphasize knocks against its survival-horror design, some puzzle-solving, and so on; it certainly won't be considered a trendsetter like the 1992 classic. Still, the amount of goodwill wedded to its brighter qualities makes for something that dawdles the line between unfortunately-flawed and impressively-enticing."

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vgchartz.com