Nintendo Enthusiast revealed that Triple.B.Titles had added a Wii U stretch goal to their Kickstarter — a game which simply must be seen in action, offering an unrivaled level of customization and the promise of asymmetric gameplay — a couple of weeks ago. Speaking with founder Enrique Dryere, NE find about the game’s inspirations, customization options, and just exactly what would happen should they not reach their Wii stretch goal.
COG writes: With the power to customize everything from the characters in your party to the enemies you face and the abilities you play with, Popup Dungeon is truly a limitless achievement that embraces player creativity.
BagoGames:
"Popup Dungeon is a familiar turn-based RPG, but has vast creative features and solid writing that make it stand above its generic foundation."
TSA writes: I’m about halfway through the second level of Popup Dungeon’s roguelike Tower mode when the incorporeal wizard that runs the place decides he needs to chew out his wise-cracking vampire bat employee. He suggests my party break for lunch – considerate of him – and we find ourselves transported from a grimy dungeon to a welcomingly-lit seafood buffet. My new mission, as it goes, is to scoff as many free cheese biscuits as possible before the waitress gets wise and I’m forced to actually pay for something.