Max Level: It has been over a month since the release of Dark Souls 2. I may be exaggerating, but I feel comfortable in saying that this was one of most highly anticipated sequels in recent history. After dying, learning, and dying some more, I finally know what I want to say about Dark Souls 2. Now, since he game has been out for a while, at this point there is no end to the reviews and walkthroughs. I won’t spend much time talking about the actual world or the gameplay. Instead, I will focus on simply what I did and did not like about the game. First, it must be said that both Dark Souls and Dark Souls 2 are a continuation of a game called Demon’s Souls. Demon’s Souls was the first game of its type that I had ever played, and though Dark Souls was always a welcome installation, I can’t help but compare the new ones to the old one. This comparison brings to light certain pros and cons I feel about the game.
As difficult and frustrating as it is, people should consider reliving the Dark Souls 2 experience, especially because of what's coming to the game.
Many of those who hate Dark Souls II hate it because it's not Dark Souls. The same people love Dark Souls III because it isn't Dark Souls II.
And so many of the issues at the centre of common complaints about DS2 are present in DS3 and sometimes even DS1. The hatred and bile spewed over this perfectly decent game is ludicrous.
You can also play it in VR flawlessly on PC & controller with the LukeRoss mod so… another reason to jump back in with extra immersion.
The controls felt very clunky to me, I tried playing it after beating Darksouls 3 and it didn’t feel fluid, obviously the hit detection is less superior for been an older game.
The Smelter Demon is a bombastic boss design that bolsters Dark Souls 2's roster with an experience that updates an older fight's form to function.
Man, I dunno about that. In fact, most boss fights in Dark Souls 2 were forgettable.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
I had the opposite feeling about the difficulty. I am glad they added the diminishing health, though even that can be negated pretty early on. I guess my biggest gripe with the game is enemies died after a period of time. When u realize this and realize that farming isnt an option, u often farm just in case. I would have preferred nothing but if they had to, make certain enemies disappear. They put the difficulty squarely on our shoulders, and while I appreciate the option, it takes away from the scalable brutality. Instead of trial by fire and patience rules the day, its kill enough enemies and u wont hav an issue.
That being said, it is still unlike anything else out there.
https://www.youtube.com/wat...
Watch it and thank me later. i know its offtopic but i just wanted to share this with you guys