420°

Driveclub: 1080p/30FPS is, “absolutely the best thing” for game, says director

Driveclub game director Paul Rustchynsky has confirmed to VG247 that Evolution Studios’ PS4 racer will run at 1080p and 30 frames-per-second. He has explained why he feels this is the best fit for the game.

4logpc3641d ago

so much for the delay giving them time to hit 60 FPS.

NYC_Gamer3641d ago

I doubt people will care about the game not being 1080/60fps if DC turns out to be a solid racer

-Foxtrot3641d ago (Edited 3641d ago )

I don't know man. I'm a little ticked off they've delayed it over a YEAR and they haven't hit 60fps. 3-6 months fine but an entire year.

Although saying that on the plus side look at the majority of stuff which Forza 5 had to sacrifice to hit 60FPS for example, it was lacking compared to Forza 4.

So in the end maybe this is a good choice....who knows. It was either going to be good graphics or 60fps.

Destrania3641d ago (Edited 3641d ago )

Exactly, have you guys seen this game? It looks absolutely incredible. If it's locked 30fps with no fluctuations then I'm a happy camper (racer) Can't wait for my club to take over the world! Who wants in? Haha.

Gazondaily3641d ago

I frankly don't care about the FPS as long as its a solid racer. Its not as if the delay was solely to try and reach 60fps. Here's hoping the game itself plays well.

Army_of_Darkness3641d ago

That's a little disappointing...
1 year delay and still 30fps??.......

u got owned3641d ago

so now FPS don't matter huh...

georgeenoob3641d ago

If DC was an X1 exclusive it would be torn to pieces.

Eyeco3640d ago

Strange because from what I've heard in this "community" 30FPS is suitable for every game besides Fighters/Racers/ Twitch Shooters.

Yet despite being delayed for over a year and being a racer running in 30fps, it ok as long as it's great game, I wonder if the reception would have been as civil if this was an X1 game.

GiggMan3640d ago

@Georgenoob, Maybe so, but at least it would be one of the minority of games to achieve 1080p on X1. It would also be the X1's best looking racer hands down.

I don't think it would be "torn" apart too bad.

SPARTAN33640d ago

For months now I though that was all the ps4 fans cared about.

AliTheSnake13640d ago

I love how people question "1 year and 30 fps"
LOL. You think it's that easy working on the framerates ?
30fps was probably their target since the delay.
They wanted to push the graphics instead of the framerate and that is what they did.
They can easily make it 60fps, but that would DECREASE the graphics quality.

Edsword3640d ago

I love how gamers think they are entitled to tell devs how to do their jobs. If you are not okay with the final product, don't buy it, but please don't spew about how you are Andy and the devs should have been able to hit 60fps. I'm see they did their best to and made the decision they felt was best for the game.

Bigpappy3640d ago

You must not be a PS4 gamer or are completely new here. If a raced is not 1080p\60fps, it is not next gen. I do know you are not new here, and you are a PS4 gamer, but you are way out of the loop on this one, and may be disbarred.

Keep in mind that Forza 5 (Xbox One) has achieved both marks and was available at launch. You know PS4 fans want this to be at here performance on "Superior" hardware, no?

Maddens Raiders3640d ago (Edited 3640d ago )

Im not trying to be a prude but if you guys really want your next gen racing addiction, just drive GT6 on PS3 or simply wait (I know, I know) for the announcement of GT7Prologue on PS4.

Look I've said before, I loved Evolution's work on the mighty Motorstorms (the Best Off-Road Racing series ofAll-Time) and was excited to hear that they would grace the PS4 with its first "racer", but I also new it would be simcade and not as robust as my tastes for console racing require, but I also knew it would be a place marker for me on my way to getting my hands on Project Cars and eventually the mother lode with GT(X).

I know a lot of you who aren't hard core racing fans were looking forward to this being 60fps, having real time weather & lighting etc, etc and I feel your pain. On the other hand, for those comparing this game to T10's Forza 5 - that is silly and not a real comparison. You know it and I know it, and I see what you're doing there ;) but if you're going to flaunt F5 as your representation of what a real nextgen racer is, then you're going to have to wait until the "real one" hits the PS4 from Polyphony Digital.

+ Show (10) more repliesLast reply 3640d ago
imt5583641d ago (Edited 3641d ago )

P-CARS are also 1080p/30fps on PS4/XO, confirmed last week.
Driveclub...so much visual fidelity, so much stuff going on @rock solid 30 fps... I'm fine with that. At least this game has NO DOWNGRADES!

Kayant3641d ago

"P-CARS are also 1080p/30fps on PS4/XO, confirmed last week" - No it wasn't I think you're mixing up with the crew.

There are targeting 60fps first -

“Our aim is always for the best gameplay experience possible and if that means 1080p/60fps is achievable without compromising ‘awesome stuff happening whilst racing’ then fantastic. So it’s the target yes, but it’s something every developer has to balance nearer to launch and it’ll be no different for ourselves.”

http://gamingbolt.com/proje...

3641d ago
mhunterjr3641d ago

I'd take the "downgrades", if it meant 60fps... IMO racing games need to be 60fps above all else.

It's about compromise. Forza sacrificed visual fidelity in the name of performance. Drive club did the opposite. Pick your poison.

SaturdayNightBeaver3640d ago

So much going on? What exactly except cars racing?

porkChop3640d ago

Technically it was downgraded. Not in terms of graphics though. The online player count was dropped to 6v6 from 12v12.

Bigpappy3640d ago

30fps instead of 60fps is not a downgrade on a racer. It is a freaking racer for crying out loud! The hold premise is about achieving top speed. If you have to cut something, fps should be the last thing you touch.

Well at least the game should be very playable at 30fps, but sense of speed will be hurt by this. Having pretty vista in an arcade racer could wear really fast if the cars feel under powered at 30fps.

dja1nhb3640d ago

Its got downgraded frame rate lol

+ Show (4) more repliesLast reply 3640d ago
DVS-Zev3640d ago

For what it's worth, shahid is boss of the Indie scene of playstation.And he has been right so far.Every game he deals with has been 1080p/60fps

GUTZnPAPERCUTZ3641d ago

All trolling Aside, The game just looks too visually impressive to run at 1080p AND 60fps. Both Syatems this gen are weaker then what I expected them to be, which was Infamous SS or Ryse Graphics AND 1080p/60fps. The PS4 is more capable, but both systems I would have believed 2 years ago would be hitting that benchmark off the start. Either way, Driveclub looks really Fun!

GarrusVakarian3641d ago (Edited 3641d ago )

Agreed. 60fps requires literally double the performance if im not mistaken?

I think everyone should reel back their expectations of both consoles this gen. We are going to get 1080p 30fps a lot, unless devs want to sacrifice visuals for FPS. But many devs do not want to do that, eye-candy sells.

metatronx3641d ago

Only a few games can hit 1080p/60p. But isnt Ryse run at 900p/60p or am i wrong?

hello123641d ago

Ryse was running at 1080p and 30 frames originally on the x box 1, before release, but they scaled it down to 900p and 30 frames, not sure the 30 frames if its locked at that.

The performance on Ryse is lot better since launch.

Impressive to have a launch game of this quality on x box 1 with all its problems with software and development tools.

Devs estimate Sony game tools were least a year ahead of Microsoft, before launch. Microsoft wasn't ready to come out with its console in 2013, 2014 was the scheduled release. Sony forced their hand.

imt5583641d ago (Edited 3640d ago )

@KNWS

Quote :
Ryse was running at 1080p and 30 frames originally on the x box 1, before release, but they scaled it down to 900p and 30 frames, not sure the 30 frames if its locked at that.
The performance on Ryse is lot better since launch.

Polys on Marius are cut by a double. And framerate are not stable.

Quote :
at E3 2013 even Sony games looked different at release. Killzone 1080p multiplayer lie more like 720p

I told you few days ago how work "temporal reprojected" 1080p and there is NO UPSCALING!

Here ( AGAIN ) :

KZ: SF is 1080p, both in singleplayer and multiplayer. Despite that in MP Guerilla use "temporal reprojection" for achieveing 1080p. And there is NO UPSCALING image. So, techically, MP is @1080p.

http://www.killzone.com/en_...

Unbelieveable! I'm stupid or what? Or i just talk with a wall. Probably with the wall.

+ Show (1) more replyLast reply 3641d ago
lelo3641d ago

I would prefer that they decreased the 1080p resolution and hit 60FPS.

Shuyin3641d ago

No way. Tired of low res games from past-gen.

u got owned3641d ago

agree. I would prefer a solid 60 FPS at a 900p ballpark.

WickedLester3640d ago (Edited 3640d ago )

Or hell, just give gamers the option!!! I don't understand why more companies don't do this with console games. If someone wants to run the game at 1080p/30fps they can. If another gamer wants to run the game at 900p/60fps (or whatever resolution it would take to get it to 60fps) they should have the option to do so.

SilentNegotiator3641d ago

They told us that they were targeting 60fps and made it sound like they were almost there in tweaking. This is completely ridiculous.

killzone6193640d ago

ps4 doesnt have the power to do it :/

u got owned3640d ago

@killzone619

its not that it doesn't have the power, its too early in its cycle, with better tools dev will be able to hit 1080p/60fps.

esemce3640d ago

I f**king knew that they would not be able to hit 60fps with those visuals.

All racing and fighting games are spoilt by running at 30fps.

Disagree all you like people but the Xbone and PS4 just do not have the raw power to do 1080p@60fps with this level of graphical detail, guess we have to wait for next gen or PC.

Eyeco3640d ago

Even if it was next gen it wouldn't matter, developers on consoles would rather their games LOOK good that PERFORM good, even if the PS4/XB1 were more powerful dev's will find away to maximise the graphics at the expense of the performance.

Reason being it's easier to sell a game on screenshot's and youtube video's (YT doesn't allow 60fps), that and the average consumer is clueless when it comes to 30-60FPS, all they care is if the game looks good.

1080P/60FPS on all games is a luxury reserved for thy glorious PC master race, not us small dirty peasant console gamers.

CernaML3640d ago

I cant think of a single fighter that runs at 30fps.

monkey nuts3640d ago

PGR 4 ran at 720p 30 fps and that game was way ahead of its time regarding visuals/ features. It had interchangeable weather, day and night cycles, looked amazing visually and also had a real sense of speed.
Considering DC is more or less in the same vein as The PGR series then we have nothing to worry about. Count me in.

Aceman183640d ago

Here's the funny thing about this I've played GT6, Forza 5, and NFS Most Wanted, and I can say without a doubt that NFS felt way faster than the two sim racers.

DriveClub is NOT I repeat NOT a sim racer.

Aceman183640d ago

Sorry I meant NFS Rivials Lol.

Lior3640d ago

Racers must be running at 60fps unlike other genres

Conzul3640d ago

After that trailer though, can't say I mind too much about missing out on 60fps.

The delay is hard to justify though....

JackOfAllBlades3640d ago

"1080p/30FPS is, absolutely the best thing for game" no, 1080p/60fps would be absolutely the best for the game

+ Show (8) more repliesLast reply 3640d ago
GarrusVakarian3641d ago (Edited 3641d ago )

Knew it. I said yesterday that there was no way they could get that level of graphical fidelity AND 60fps. At least now i don't have to eat my socks on a livestream, lol.

Little disappointed, but it hasn't altered my hype for the game. My pore order ain't goin' nowhere! Lol.

Ron_Danger3641d ago

It is a little disappointing, but at the same time after see the lighting engine and particle effects in the latest video, I think it's understandable. The fog blowing through the mountains as the sun passes overhead is amazing!

Destrania3641d ago (Edited 3641d ago )

I know I'm going to love this game. My hype is through the roof right now after watching that trailer yesterday, and reading the update that came out today. 1080p @ 30fps lock is more than fine by me. The social aspects and inter-connectivity of it sounds awesome as well. Can't wait to play this game.

Gazondaily3641d ago

Did you actually bet eating your socks on a livestream??! Brave man. I'd have done something like, I dunno...dance to Backstreet Boys

Bundi3641d ago

Two birds one stone kind of thing huh? Settle a bet and dance to your favorite music!

GarrusVakarian3641d ago

But i lobe Backstreet Boys, so that wouldn't have been punishment. Lmao, i joke.

(Or do i?)

Gazondaily3641d ago

@Bundi

Backstreet Boys- Everybody

I dare you to tell me this doesn't get you pumped!

Debaitable3640d ago

I love Sony but I keep my expectations real. 1080p & 60fps won't be a standard this gen. At most it will be 1080p with variable fps ~30+. Which is fine, games will look phenomenal like Driveclub.

+ Show (2) more repliesLast reply 3640d ago
AceBlazer133641d ago (Edited 3641d ago )

That's a bit disappointing . I mean nfs rivals was 30fps and still enjoyable so i can deal with it. But when the point of the delay is to get 60fps and you still don't get it, that's really underwhelming.

Gonna have to take some points off of Evolution for that.

@Lukas I assume that's what the delay was for, i'm not certain. But after seeing how nfs turned out I'm more open to 30fps.

GarrusVakarian3641d ago (Edited 3641d ago )

I don't think they actually ever confirmed that the reason for the delay was to reach 60fps, did they? I think it was just a general agreed assumption amongst fans.

Don't quote me on that though....

Dudebro903641d ago (Edited 3641d ago )

Evolution said it was a target.

Edit: To all the people disagreeing.

http://www.videogamer.com/p...

Stupid stealth disagrees.

Kayant3641d ago

It was for social features -

"DRIVECLUB will be a truly innovative, socially connected racing game, but the team requires more time in order to deliver on their vision — and I’m fully confident the game will surpass your expectations."

http://blog.eu.playstation....

Kayant3641d ago (Edited 3641d ago )

When you have them visuals something has got to give. Not much of a racing fan but for a game like this seeing as it's not trying to be a sim it should ok right?

"It’s allowed us to create some of the biggest tracks you will ever see in a racing game, with the most visually-dense environments, as well as a full global illumination system which allows us to make time of day, where shadows are cast, full-on reflections. It’s allowed us to push all those various areas"

Would be interesting to see how Project Cars comes out seeing as it's going for the extra opposite goals. Personally I think it's fine the environment/atmosphere is what got me to be interested in the game in the first place.

Volkama3641d ago (Edited 3641d ago )

Forza always targeted 60fps because it was necessary for the physics model they had in place (which is why Forza 2 was so ugly compared to other games at the time like Project Gotham) so it must have a noticable impact on gameplay.

But as you say, Drive Club doesn't claim to be a sim and I don't think you need xyz physics calculation cycles per second to make a handling model that focuses on fun.

This game seems to be fitting the same gap Project Gotham used to occupy, which is a very good thing (PGR was awesome, and we aren't short on sims already).

Kayant3641d ago

I don't know why people are so upset with 30fps because if it was a deal breaker for people this game shouldn't have been on their radar. There was little hope it was going to be 60fps given how the game looks. And from the trailer yesterday with the in-game section it's improved from the last we saw it.

Project Cars will happily welcome people if 30fps in a racer is a deal breaker for them.

heisenberguk3641d ago (Edited 3641d ago )

Oh yeah because we all know 30fps is better than 60!! What a numpty!!! All that detail will just be a blur in motion anyway so they should have gone for 60 at the cost of some detail!!!

kayoss3641d ago

Were you not there for the backlash of Forza?
"...blur in motion anyway so they should have gone for 60 at the cost of some detail!!!"
Even though gamers will be racing and everything will be passing them by at a high rate of speed. But some will stop to "smell flowers". How you think they notice the cardboard cut outs of the spectators in forza?
I'm not trolling on Forza, im just trying to point out all the negativities that Forza recieved when this was made public.

heisenberguk3641d ago

The little details are nice to look at once or twice then you forget all about them and get back to racing!! Personally I'd rather have double the frame rate!!

GarrusVakarian3641d ago

Yup, amongst us English folk.

You big numpty!

esemce3640d ago (Edited 3640d ago )

Amen brother! you are someone that actually gets it. We were stuck with console exclusives being either gimped with low resolution/framerate or low detail and 7+ years later it's the god damn same.

Gimped games on gimped consoles. For fast paced games 1080/60 or 720/60 should be a must but 30fps ffs.

Framerate should be king in a racing game but we all know eye candy sells games so that's the priority for most devs.

So glad I've also got a decent PC it's the only option if you want high detail and high framerate.

I will give it a shot on psn+ but for me it will feel ruined just like Forza Horizon did.

HugoDrax3640d ago

As an owner of both consoles, and a gamer who loves racers :-) I'm still excited for this game. I know being 1080P / 30FPS is a bummer, I agree! Still this will hold me over until Forza Horizon for XB1 releases.

So what happens if Forza Horizon XB1 hits 1080P/60FPS? Since sony fanboys on n4g considers the XB1 a console incapable of achieving that resolution and frame rate.

Anyhow, I'm currently playing wipeout on my vita and I'm still a rank 70 in Forza 5. Looking forward to more racers this gen.

Show all comments (160)
190°

60FPS on PS5: Unofficial PS5 'FPS Boost' mods are radically improving PS4 back compat

Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.

Read Full Story >>
eurogamer.net
darthv7296d ago

you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.

Psychonaut8596d ago

Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?

dveio96d ago (Edited 96d ago )

"but is it really that hard for developers to unlock the framerate?"

I guess it's not.

But it has become a profitable business if you do so.

So no one would pay for only the framerate patched to being unlocked. So studios need to offer more than that.

But this would take more time, polishing and would cost more money. So they shy away, but won't unlock the framerate, either.

That's just my personal assumption. But from what I can comprehend technically, it shouldn't be difficult to unlock framerates via a patch for older games.

... if it hadn't became a business.

RaidenBlack96d ago (Edited 96d ago )

frame-rate unlock should be free ...
We've seen many devs offer free patches and updates to pretty old PC titles, even bonuses ... so why can't devs offer the frame unlock patch for free (in consultation with the platform-producers) for a title from just a generation earlier?

Einhander197296d ago

RaidenBlack

"frame-rate unlock should be free ..."

Obviously the result of that thinking is that developers aren't even going to do it.

If they had been allowed to charge $5-10 you would see incentivized developers doing it way more often.

People just always want everything for free, but it's not free to make the patch, people have to code it then other people have to test it, and there will always be other costs involved.

If people want dollar store gaming then expect to get what you pay for.

shinoff218395d ago (Edited 95d ago )

Raiden I might be wrong but last I thought it cost money to put patches out on consoles.

As far as me paying for it, I'm not all that interested tbh. Not enough to pay for it with older games, and newer games have been pretty decent about it for the most part.

dumahim96d ago

Sounds like the modder has to go in to make changes to unlock it on a game by game basis. "Simple" enough to do it unofficially, but to have it done officially, they need someone to go in a make that change, put out a patch and put it through certification, which I believe is not necessarily a cheap thing to do. It's questionable if going through this would then give them enough sales to make it worthwhile.

Inverno96d ago

Many games still have physics tied to framerate, i think it's cause they wouldn't want to go in and do anything extra. Then there's the 10 dollar upgrades they rather charge. The problem is that there's no compromise, cause if I could mod my PS4 and all I'd lose is online play then id jailbreak it immediately. Mods have done so much for PC games and they could do the same for consoles, but manufacturers hafto be willing to compromise.

shinoff218395d ago

It's not to hard to do and there's youtube videos that break it down really well. ANyway most of us here arent able to break are console anyway due to being up to date on firmware from playing

+ Show (1) more replyLast reply 95d ago
Chocoburger96d ago

Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.

Jin_Sakai96d ago

It should be a sin to let these games sit and be stuck at 30fps.

EazyC96d ago

RDR 2 not getting a 60FPS patch for PS5 was a crime.

100°

Driveclub - Brutal Backlog

Driveclub was a headline game at the start of the PS4’s life. A fabulous game – eventually - but what now, with the servers turned off? Is it worth your time? JDR starts its engines in today’s Brutal Backlog.

Read Full Story >>
jumpdashroll.com
Abear21778d ago

Bikes expansion might be one of the most underrated games of last gen. Incredible driver and bike animations + DC weather is craze.

70°

20 Best PS4 Racing Games You Should Play

Cultured Vultures: We won't stop until everyone appreciates how brilliant Driveclub is/was.

Read Full Story >>
culturedvultures.com
Terry_B1197d ago

Are there even more than 20?

purple1011197d ago

i went to the article and theres only a couple racing games, cant find the button to move page on through all the adverts.

purple1011197d ago

ah its changed to a video now, strange, but il take it

Dfooster1196d ago

Dirt rally doesn't even make the list? Errm OK then.

Driveclub is over rated as well, with middle of the road handling and the 30fps killed it upon arrival for me.