Shuhei Yoshida Explains Morpheus Multiplayer, Calls Selling VR 'a Huge Challenge'

VRFocus - Sony Computer Entertainment (SCE) has labelled convincing consumers about virtual reality (VR) headsets such as the PlayStation 4's Project Morpheus and Oculus VR's Oculus Rift as 'a huge challenge'. SCE Head of Worldwide Studios Shuhei Yoshida said as much in a recent interview, discussing the ways the company can show off VR to potential customers through either live demos or what he calls a 'social screen'. Yoshida also detailed just how multiplayer could work with Project Morpheus VR headset on PlayStation 4.

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skeeter22751632d ago

Yoshida be like "challenge accepted"

mike32UK1632d ago

I certainly don't envy the marketing team who has to handle this! I find the prospect of morpheus fascinating and if they keep the price below £450 I'll definitely be getting one but I'd hate to attempt to sell this to people who may not be fully knowledgeable on the idea

medman1631d ago (Edited 1631d ago )

I think much like any new tech, the early adopters will be us geeks long before the device finds the mass market appeal. Price always matters, but somewhat less so to people who buy new tech just because it's new. I think more important than price, assuming the pricing will not be crushingly outrageous, is that it works and works well, not inducing nausea, vomiting, dizziness, etc. etc. in people. And it would help if it offered new experiences, not just gaming close to your eyes. I could see a huge market with vr in education, travel, exploration, etc. I would love to visit a distant country I will probably never get the opportunity to visit in reality, or explore the ocean depths or space from the comforts of my favorite recliner. How cool would it be to get to take an African Safari adventure that doesn't cost $10,000? In fact, I see those uses being much more effective than the gaming aspect of vr.

mike32UK1631d ago

Never really thought of it like that, you make some excellent points.