Sony's Shuhei Yoshida argues that Oculus & Morpheus aren't only competitors; in fact, devs of the former are basically prototyping for the latter.
Sony Music Entertainment Japan, subsidiary Aniplex, and Palworld developer Pocketpair have announced the establishment of Palworld Entertainment, a joint venture that will be responsible for developing the reach of the intellectual property and for expanding commercial business endeavors, including the global licensing and merchandising activities associated with Palworld, outside of the game.
Crazy that they’ve formed a partnership of sorts, but the game itself still haven’t been released on PlayStation
The PS1 and PS2 both had strong RPG libraries, so it’s not a huge surprise that the PSP saw numerous excellent RPG releases, covering original releases, ports, and spinoffs/sequels to major franchises.
Great list but needs to be 12 you don’t have Star Ocean First Departure and Second Story!
Sony has published a new patent about a controller that can be completely personalized by a user, including its shape and layout.
Interesting idea likely something that will never actually be produced but Sony's simply securing the paten
yeah no, the controllers need the hall effect before investing more time and money into quirks.
I'm still not fully sold on VR (and yes, I have tried the new Oculus devkit). It won't be easy to top 4K clarity if VR still produces dizziness and graphics artifacts.
Obviously since Oculus allows developers and people interested in the rift to try it out and work with it unlike the morpheus which is all locked up and top secret.
Shu is a smart man. His logic is sound and it doesn't come off as a slight to Oculus. If Morpheus was announced as pc compatible...then they would have a serious issue.
So basically Sony is bragging about how much they're going to benefit from all the hard work put in by Oculus.
No, they are competing for the same space. That "space" doesn't exist yet. Not only that, they are on different platforms. And given how expensive VR will be over the next few years the markets in the beginning will much more defined.
That's what they both want at the start. Sony builds a foundation for a market on consoles and OVR builds one on the PC. Once an overall market becomes a reality, then they can start pushing for the same "spaces", whatever they may be.
Sony has they right ideas here. They are being very serious about VR. They know that trying to be the "winner" will only be bad for VR. Its going to take slowly building a market where one doesn't exist.
VR is going to be a tough sell, and while I have no interest in the Morpheus, I am thankful it exists. Without it VR has no chance. Same is true for the Rift. With both, VR has a fighting chance.