"Autodesk's Maya is a software application used to generate 3D assets for use in movies and game development architectures. In order to know more, GamingBolt recently got in touch with Wesley Adams who is the Games Industry Marketing Specialist at Autodesk."
It's a few months from the release of Deus Ex: Mankind Divided for PS4, Xbox One and PC on August 23rd, but today you can catch a glimpse on the game in development at Eidos Montréal thanks to a new video by Autodesk.
Human Revolution is the game that made me feel neutral in a good way. The game allow me to think and feel about the world, industrial and conspiracy. Spoiler here: at the end of the game, you got 4 four endings. The three endings was about telling truth by three different perspectives. But the other ending is the one that i choose to let Humanity to know the truth by themselves.
I cannot wait for this! Almost killed me when it got delayed to August but now I know what to ask my girlfriend to get me for my birthday in September :3
"Microsoft have claimed that the power of the cloud will eventually make the Xbox One more powerful. To back up those claims they even demonstrated the technology at the recent Build 2014"
thanks but no thanks
for me this " Cloud thing " its a lie that trying to be true
for some .. Da Power of Da Cloud lol ..sorry dude u need to go back to reality
thats my opinion and i will respect urs .. :)
"thats my opinion and i will respect urs .. :)"
See that's the funny thing about opinions - if you make one with absolutely no logical explanation for it, we will still - not respect it.
You don't, i guess, "support" the cloud because you don't believe it? It's a lie that is trying to be true?...what does that even mean? aka it's a concept trying to become reality? Like hmm, all technology?
Like honestly, the problem in your "opinion" is so much I don't know where to focus. This kinda attitude of, "show me or stfu" is really strange seeing as it's directly relating to technology. When did we embrace that?
From now on I suppose, any new technological advancements that just sound too good to be true are lies trying to be true.
When they announce flying cars, remember - lie trying to be true. ;)
There is a really long list of technological and scientific predictions and promises that never turned out to be true. For example androids, AIs, FTL travel, flying cars, extraterrestrial life and many other things. It is better to keep a sceptical view of things instead of believing everything until it is in your hand right here and right now.
True cloud processing in terms of videogames is just not possible. Imagine the kind of investment it will require to install enough servers to compute the physics, lighting and particle effects for millions of games running on consoles all across the globe without any problems. Imagine the kind of internet bandwidth and connection that it will require and the costs associated with it. Finally, biggest question is what happens when you get disconnected or try to play the game without an internet connection? Does it sees a sudden downgrade in graphics and physics? Does the games stops running altogether? There are just too many potential problems and unanswered questions. MS is just trying to save face because of the promises they made regarding cloud power at the start of the generation. The cloud processing demo they showed was under perfect conditions in a corporate setting. Many things are possible in corporate and laboratory settings if you spend enough money; even creating anti-matter is possible. However, I will believe it when the consumers are able to benefit from it in real world setting.
The thing is, cloud computing and cloud gaming are not rumors, or future technologies, or pipe dreams, or wishful thinking, or anything else. They exist. They are real.
The problem is the heterogeneous nature of internet connections. Some people have amazing connections, some people have poor or inconsistent ones, some don't have internet, and a great many are in the "average" category. Until everyone's connections are average or better and constant, cloud computing and gaming will be unable to achieve mass adoption.
All of that said, the cloud is intended for those with stable and good connections. Maybe it will spur ISP's and governments to get better internet out there for people.
People need to stop worrying about disconnecting from the Internet. If you're posting on n4g then you have it and you get disconnected like, Once a year? For a few minutes? Its not a big deal. Whether you like it or not it's the future and unless you live in the worst parts of Africa you've got nothing to moan about.
Cloud computing has been proven many times now. If you can't keep up, blame our isp, not MS.
On a side note, its funny how n4g has no problems with playstation now. A service that makes you buy games you already own whilst always having to be online but I guess thats fine because its Sony
Blaze you may be onto something. Yes everyone is entitled to their opinion, but for some reason this whole "show me or stfu" attitude only seems to be aimed at MS products...which is weird because they HAVE shown demos of them, and technically there are two games using them. In fact Respawn has said several times that Titanfall couldn't run without it. Now true, TF only uses a small bit of what the cloud is said to be capable of, but we have seen demos of that as well...it was in a closed environment, but if we can harness just a bit of that, it will be a VERY welcome step forward in gaming.
The ONLY time I've seen that"stfu" attitude is in regards to DX12, Azure, and MS streaming games to phones. In each case there was a demo, and still it's a "lie", yet Playstation Now has received NONE of the same criticism, even when devs like Respawn repeatedly say that one of the reasons that TF can't play on PS4 at the moment is because they don't have a proper network to support it (btw this statement always gets called a lie, eventhough this interview is still on the Respawn website). If you look at the way these claims of "lie" are always spread, they are telling you much more than they wish too. It's always overly aggressive and trying to call into question the intelligence of anyone that believes otherwise (despite having no proof that their own statement is true)...this is called fanboy logic. It's fear. It's not that they truly believe that it doesn't work, it's that they HOPE it doesn't work, and if it does, they are trying to minimize it's importance before it can build hype and gain ground. MS has said SEVERAL times that cloud computing will start slow and as the gen goes, it will grow, they have never hidden this. Fanboys skip words like "potential" "essentially" "in the future" and try to used skewed quotes to say that MS has lied about this tech, and they even hold MS accountable for things they have never said at all. This also shows fear.
How useful/powerful will cloud gaming be? I don't know, at this point no one REALLY knows how it will do out in the real world. However, based on comments made by those that actually have true experience with it, it's promising and could really help out gaming...why would a gamer actively fight that?
Prediction: Sony Fanboys (not Gamers that have a PS4, I have a PS4...there's a difference), will fight this tech tooth and nail, and say it's all lies and will never work. In a few years, we will see our first true game running with it...maybe a Red Faction reboot or something...it'll work. Then the story will just spin to say that Sony did it first with PS Now (eventhough that's not true) and "once again MS is following PS tech innovation" (which isn't true)....then Sony will invest in cloud computing ideas, and suddenly it will be gamer gold.
Well Sucker Punch recently stated that PS4 has a CPU bottleneck, the cloud servers offer remote compute processing to handle CPU tasks, sounds beneficial for the Xbox One
@kneon: You are right, internet speeds will play a big role in all this but to be fair they did state that it will only be used to offload latency insensitive tasks like physics and lighting which can afford to be 20ms seconds out of sync
@UnbiasedOpinions
The problem with that is that even the fastest Internet connection with the lowest latency is still 1000's of times slower than interacting with a local cpu. So that means only tasks that are not very time critical can be offloaded to the cloud.
Cloud "computing" & cloud "gaming" are a different beast.
Cloud "gaming" means, games are rendered serverside and then "streamed" to the user, not much bandwidth is required for this, e.g OnLive.
Cloud "Computing" means certain elements of a game for e.g physics, weather, A.I are sent to the server, calculated serverside and then sent back to the user machine, this is where all the problems start, as lag is introduced at both ends.
I wish people would learn to to tell the difference, before slagging Sony off.
@george below
"There's opinion, then there's denial. I will not respect your "opinion"
Sorry, who's in denial????
Haha, they already having flying cars. The Jetsons they are not. They are still subject to that pesky force we call gravity. Flying cars for everyone would be a logistical nightmare. Sky crashes would mean certain death. Good luck finding a sustainable power source that can defy the laws of gravity. If you do, try fitting it into a car. Something's are just science fiction.
Show me proof of the cloud then.
If you're basing it off the "demo" shown, no specs of the "gaming rig" were given, no proof it was running on Xbox.
Was it running on an i7 or an i5 CPU? They could CERTAINLY handle what was being shown.
What we saw could have been pre-recorded.
It could have been a laptop vs a PC.
Cloud is unproven so far, and if it did work, it would have been implemented on PC ages ago. The ONE place it would actually be useful as everyone's specs vary so much.
Its interesting to see that AMD and leap computing are also moving forward with cloud gaming with their "sky cloud gaming cards and amd rapidfire technology. RapidFire: The Easy Route To Low Latency Cloud Gaming Solutions". With everybody talking and investing in the cloud it might actually work in the end.
- AMD cloud gaming: http://community.amd.com/co...
Why is there so much backlash? People being skeptical is one thing, people denying its existence is another. The baby steps of cloud(server computing/streaming) would just be the internet. A step up from that, would be sites like Netflix. Next would be computing/streaming programs. I'm hoping this takes off. I mean if I were to apply this to a PC game, maybe if you were running a low-end PC there would be an option to use the cloud to up the graphics or to somehow lessen your PC work load.
@UnbiasedOpinions
Every CPU has bottleneck, There is just an easier way to get around it on the PS4 like Mark Cerny has explained
@corvusmd
Show me where Respawn said the reason why Titanfall was not on the PS4 was because of network support, guess you missed that news about Sony unwilling to support it even though they tried to get Titanfall to them
And the reason why i think PS now gets the okay attitude and Cloud X10 power gets the stfu attitude is because, streaming games and video is clearly believeable, it has be done before and Sony are currently Beta testing it with actual PS customers.
On the other hand, Xbox fanboys dont seem to know what benefits the cloud compute is going to bring but are blowing it out of proportion. Cloud gaming does exist, Uncharted 2 multiplayer used something similar called Online Technology for good AI, quick matchmaking, faster lobbies.
Imo Sony fanboys should also stop trying to downplay the benefits of cloud compute as they know nothing about it too plus It can also be of great benefit to their console if MS implements it
I'm just happy to see a big middleware company like autodesk defending the cloud tech. These guys have been making game development software for years, they are very reputable and popular. Halo, mgs and thousands of others including other huge franchises have been using 3d studio max and maya for many years.
. I'm sure they will incorporate the cloud tech into their products at some point.
@Blaze929:
Right now, example as well as logic doesn't support what MS says they hope to achieve with Cloud computing. At one point Titanfall was presented as being the flagship for the concept, and yet once it released it did so with under par graphics and an AI which was soon called "dumb". WHich was no better than most examples of AI.
MS has been making arguments from authority. Because they dominate the software PC industry, anything they suggest is suppose to be taken and accepted as innovative and gospel.
And yet Internet Explore is considered to be the worst browser by anyone who's tried anything else, Windows 8 is hated on PCs because of its tablet-focused interface, and as a whole MS is considered to be woefully out of touch with consumers as the company tries to tell them what they want.
I don't support MS's idea of the cloud because I don't believe in it, I don't support it because I've heard more PR BS than seen actual examples. Just as I'm weary of Sony's version as they currently beta test PS Now on PS4s rather than show a stage demo off of a high-end rig.
And that's my opinion. I would like to respect your and others trying to defend "Da Cloud" but such is difficult when it seems more based on theory than delivered application.
Running a game entirely on the cloud and just sending input and audio/video back and forth is feasible, but still a big laggy for most fast paced games. However, when you start trying to offload individual calculations to the cloud is where things get messy. First of all, when you play OnLive or Gaikai, you know you have to be connected for it to work. If your connection craps out, you expect the game to as well. However, for games that utilize cloud processing, games that you should have been able to play offline now require a net connection to run smoothly.
Then you factor in other issues, like how using cloud power even in the most extremely optimal circumstances (servers in the next room connected via high bandwidth hardwire connections) still were only able to do 720p at 30fps (microsoft's recent cloud physics demo), so it also becomes a bottleneck preventing other areas of the game from looking better than they could have.
We're just not quite at the point where latency is low enough to be able to send out a request for data processing, have it process on the server, and get it back in time to render that frame. Best to just render it locally rather than relying on the cloud. Our latency jumps around, so some frames will get their result in time while others won't, and you'll end up with things like shadows/lighting lagging behind or your game slowing to a 1fps crawl because the 50000 physics objects the game was using the server to track suddenly had to be tracked locally due to a hiccup in the internet connection.
When we all have fiber optic connections ran directly to our homes, we'll be able to talk about cloud aided rendering. Even then you still face the question of how they're going to have enough servers to do cloud based rendering for tens of millions of consoles at once. The 300k virtual machines MS bragged about at the start of this generation damn sure aren't going to even put a dent in that.
@Blaze929
1- show me ! i don't want a demo that using a PC with a 32 FPS !! come on we are not kids !
2- if its a true .. what will happen if the internet speed goes down ? can i still play with the same " Wow " graphics ? what and what and what ? a lot of questions ..
so i'm sorry i can't take it as a real tech ..
and yeah Flying Cars does make sense :)
"See that's the funny thing about opinions - if you make one with absolutely no logical explanation for it, we will still - not respect it."
That's rich coming from you blaze. I seem to recall of many occasion you making comments that have absolutely no basis in reality.
Oh yes, Cloud gaming exists. I believe it'll work. It's still slower than hardware rendering and frame rate is limited. But it'll work.
It's just funny that a lot of fanboys think that every advancement in Cloud computing will apply to the Xbox One.
Every tech saavy person knows the cloud is there. But what every tech saavy person isn't buying is what Microsoft is trying to sell it as. THAT is not an opinion. That's fact. The cloud cannot anticipate with any amount of reasonable accuracy what is going to happen in a game before it happens. So all this crap about it being able to do physics calculations and AI BEFORE they happen on screen is bullshit. The cloud cannot pre-render graphics and then stream them to your Xbone BEFORE actions that would require the cloud to render these graphics happen. It's a load of shit. I don't know why Xboners are so happy to gulp down this shit that is being fed to them.
You say you will RESPECT opinions, which is obviously not true, because you originally said, "u need to get back to reality."
Netflix, Facebook, Google, Youtube, list goes on says hello...
Cloud is technology has progressed in recent years, what you could do ten years ago and what you can do now is huge.
MS moving more towards cloud based tech, is a smart move. Broadband is getting faster, bandwidth is getting bigger, adoption is getting much higher.
In the next 5-10 years, more and more of our entertainment/applications etc will move to cloud, watch what you want to watch (on demand t.v), open world games (alone or with friends).
That has nothing to do with what MS is claiming. Jeez, why is it so hard for you people to understand this. Synchronous computations locally with a server is; VERY UNFEASIBLE TO DO. It is nothing like streaming, and making or breaking a game depending on internet connection or for that matter distance to a server IS TO ALIENATING.
Cloud is just a buzzword for 'servers'. This is not about opinion, it's objective frickin facts. Stop spreading bullshit when streaming full content is fundamentally different from what MS claims the cloud can do for the Xbox One. Streaming A FULL Game is way easier and possible (already been done).
Unfortunately a lot of people are still on a networking infrastructure from beyond 10 years ago.
@Section8uk yes your statement is certainly true enough but lets not forget at one point our networking infastructure for gaming was dominated by dial modem connections until someone cut the dial up chord and said no more you need a faster connection. At some point we are going to need one of the industry leaders to do the same and say no more... in order to do this you will need 5mb+ connections. That will force consumers to demand that and thus force the ISP's to speed up their roll outs of faster internet.
@nypifisel
People like me? what a ridiculous statement to make.
Anyway it is feasible, why? because speeds are increasing, bandwidth is getting higher, adoption rates are getting bigger.
Not only that but MS is heavily investing in infrastructure, intelligent data routing, localized server farms, I could go on.
Streaming data by the way, is just that streaming it doesn't matter what is sent down your pipes, along as it gets there and in the context of gaming has a low latency.
For open world games streaming with cloud based tech, could mean that a skyscraper in the background could collapse in real time, and be updated for everyone to see using actual real world physics models.
That is a very simple example of what it will be able to do in the future.
@Dlacy13g it wasn't so long when 56k modems were the norm, now you can have 12Mbps+ on ADSL.
ISP's are already upgrading their networks, in the UK all the major ISP's are heavily investing in their networks.
@Dlacy13g Gaming on the internet has become more complex, more data is calculated on server side now, then ever before.
You could run a simple server at home, and let everyone connect. Now you pretty much have to hire a sever, unless you have a lot money to do it yourself.
You have no idea what you are typing.
Cloud gaming = servers 45252352 miles away with hardware that is better than your (PC|CONSOLE|Toaster|Microwave| etc). This server runs the software.
Then a client locally saved on your (PC|CONSOLE|Toaster|Microwave| etc) beams the data back to you as a layer 2 presentation. The client just keeps sending input command (i.e. button presses) then the server beams the information back.
Latency is the "clowds" weakness and the reason WHY it's not the dominant form of gaming. MAybe in future when all people have 1 gigabit-Ethernet connections, then this "clowd" gaming might be worth a damn.
@Omegasyde
You say that I have no idea what I am talking about, yet make this statement "Cloud gaming = servers 45252352 miles away"
Servers aren't thousands of miles away, YouTube, Netflix, BBC, Amazon, etc all use localized severs, they are usual within 100 miles or so.
"Then a client locally saved on your (PC|CONSOLE|Toaster|Microwave| etc) beams the data back to you as a layer 2 presentation. The client just keeps sending input command (i.e. button presses) then the server beams the information back."
Why are you talking about OSI layers?
Button presses aren't saved on the server either, the only data that is sent to and from is positional. Button presses etc aren't sent to and from servers.
"Latency is the "clowds" weakness and the reason WHY it's not the dominant form of gaming. MAybe in future when all people have 1 gigabit-Ethernet connections, then this "clowd" gaming might be worth a damn."
Latency is the measurement of how long it takes for a signal gets from point to point, aslong as you have a decent connection localized severs, should be able to compensate for loss of packets, sudden connection bandwidth losses etc.
While playing Titanfall I get a ping of around 50+ and around 100+ on American servers, that ping is incredibly low.
If you compare what computers from five years ago with what computers can do today, you will see there is a huge difference.
How much did your internet connection evolved compared in the same time lapse? The comparison is ridiculous.
That's is why the Cloud is not the future, but more than anything, just a step back.
It does matter how much computing power you put on the other side, if there if your internet connection limits everything.
When your "opinions" conflict with facts, they call that denial. The cloud is real nvidia, google and MS have all demoed it applications with rendering physics, graphics and advanced mathematical calculations. In fact, the technology is not new at all, just the implementation. As a statistical engineer (aka algorithmist) I have been using cloud based data construction for years, which allows me to collect billions of data point in seconds.
TO BE CLEAR I am not saying MS has perfected it, nor that their solution will work well, but it certainly isn't fake as some fanboys keep claiming.
Collecting DATA does not equal cloud gaming.
All MS is trying to state that they will eventually run a game on a server and just beam the data back to you. Your Xbox will be nothing more than a client (think office 365).
To tell you the truth it's bad news because you won't "ever" own the game, all you will be doing is leasing the game. Just like Office 365.
Literally every single thing you said is incorrect. I am not even sure how to respond to that.
1. "Consturcting" AGAIN "constructing" string algorithms based on billions of data points over a server Is synchronous cloud computing, and was simply an ecample, never claimed it was for "gaming." Without the cloud the PC would take days/weeks (in many cases would not be able to construct at all) to construct on a single very high-end pc.
2. MS is not claiming anything near what you just fantasized. They are "claiming" that their servers are able to make synchronize server/client data (ie. Physics, ai, etc)in real-time. The tech exists and doesn't require magical internet speeds. (Definitely 10Mb/s or more though) whether it will be implemented effectively or not? We will see.
It's the Cloud gamer deserves, but not the one it needs right now.
Joking aside, Cloud gaming had a lot of potential but as of right now that potential is unrealistic. With U.S. network infrastructure it's very difficult to implement. We are looking at lots of variables that make a big difference in how successful cloud gaming can be.
1. Broadband: Cloud gaming requires a fast internet access.
2. Broadband reliability: Not only we need fast internet we need it to be reliable.
3. discrepancy of the game: How to address the issue that the game will play differently for those who have access to fast internet for cloud gaming versus people who don't have access to fast internet. Do developers make two versions? or do developer alienate those who dont or cant have fast internet?
4. Maintenance and security of the Cloud gaming or cloud computing: Most likely Cloud gaming with be running off servers. How often those server needs to be maintenance and how does that affect gaming that uses the cloud? Cloud is an old concept that existed when email came along, but it was not widely use for other applications until now. How do we know we are secured?
Those are just some of my thoughts and concerns.
I think one of the worst factors against cloud computing that no one seems to not be talking about, and seems to be the most relevant in this situation is the fact that no matter how fast a persons internet connection becomes, they will always be faced with the possibility of going over their internet cap! Which in my opinion will just make gaming in the cloud tremendously more expensive all around. Not to mention that most ISP's will more than likely follow suit with higher internet access fees, hidden charges, and eventually domino effects that have even further reaching implications that extend outside of actual gaming into other areas that require internet access, like major cable companies, Netflix, Google TV, Apple TV, or maybe even just your standard internet/smart TV's. That in itself will not be a simple obstacle to overcome, because it would require a almost unanimous joint effort on the entertainment/media and, internet providers side of things, which would need the final vote of the government to even be cleared, which could take years alone, because of the political red tape that would come along with such a massive undertaking.
@Edonus
You totally missed the points.
1. You do realized that the majority of people in the U.S. Don't have high speed Internet. It's not the limitation, it's about accessibility for users.
2. Yes it's reliable for browsing Internet and watching YouTube videos, but we're talking about on the fly computing. Some people still have issues streaming Netflix let alone on the fly computing.
3. How do you make a game always online when some consumer may not have high speed Internet that are not reliable for on the fly computing. It can be scalable, but to what extent?
Sony's PS Now and Microsot's Cloud plans are all very exciting. I don't want cloud computing to completely take over, but I would like to see what developers can do with the technology.
@Am-No-Hero
Did you know that Playstation Now is on the cloud ?
After knowing that I guess you'll think cloud gaming is cool now.
Streaming games through cloud and game computing using the cloud is two different things.
Did you know that the cloud is a stupid marketing term for the "internet"?
There is no "on the cloud".
@lelo
LOL you jest..PS Now cloud tech is not nearly the same as promising to make actual hardware performance improvements.
The difference is, Sony made their hardware powerful enough to at least do 1080p resolutions on hardware intensive games. PS Now is cloud based to provide a service of game rentals, not to improve PS4 games...Do we understand yet?
@corvusmd
'The ONLY time I've seen that"stfu" attitude is in regards to DX12, Azure, and MS streaming games to phones. In each case there was a demo, and still it's a "lie", yet Playstation Now has received NONE of the same criticism'
Yup, you wait 2 years for cloud improvements, whilst the rest of us carry on gaming.
MS released X1 as the weaker hardware, hence the necessity for DX12/Cloud, so it's all on MS to prove. Why should PS4/PS Now receive criticism? I do believe most people are happy with the performance of their PS4.
Cloud based gaming is the future, for the simple reason that it will be cheaper to manufacture consoles that will do it than to keep upgrading the tech for each individual console every generation, but until the world's average internet connection speed is much higher we aren't "almost there".
I hear ms are hiring for their technical department best get your cv ready lol,and yes im being sarcastic in a big way.
yep. until google fiber is world wide this aint happening. Theres people still with dial up.
Believe it or not but the internet is still taking its first steps. Servers are not 100% reliable and average speed is not above 10mbs
Then their is the latency problem which affect most people today. Imagine the servers shut down for a few days only, that means no gaming, not even single player
From the technical perspective there is still a lot to improve. I wonder what people would think of us using the internet like we do now in 50 years
Lol....if the "cloud" is soooooooo great?!?
Why didn't Microsoft go 100% with there "always online/DRM?!?!?"
I know cuz if there online services is ever down, so does any $$$ flow from Xbox division!!
And I do have some fate in clouds power, but not 100% fate on Internet!
You are not looking at the bigger picture. Not everyone has the bandwidth to make it viable for large bits of information. Right now the average internet provider generally charges a flat fee for internet. Although some places get charged for a certain amount of bandwidth used. So once you have used that up. Well you are done for the month or you have to pay premium prices. Those fortunate to not have crappy ISP's like that still have a lower average for Bandwidth.
There are still numerous people on 5mbps connections. That's the curse of console owners as a whole, because it opens up gaming to the general consumer. Unlike computer PC gamers who always have a higher MegaBit package through their provider. So there is a balance of what is workable with the general public.
Have to say I'm with people where I have to see it in action running on X1 not PC to believe it. While forza does it to a dregree I'm still not impress with the AI based on cloud after playing forza 5 for so many hours same as titinfall. supposedly titinfall is all about the cloud but nothing is amazing about it the AI completely sucks the server is ok not great and only 6 players max. My point is as in right now even though I love my X1 the cloud thing is useless not impress with what it has done to the games or system itself. Hopefully maybe MS can show what the cloud can truly do to the system and games this E3.
I think the ai is suppose to be easy it's for new players so they can contribute.and it helps with campers they shoot easy ai show up on radar less camping more action it's just to help with the flow of the game. My opinion key word opinion it has more action then bf4 with 64 players
That's because you are attaching the technology that is advancing sharing data to only Xbox One. So far it seems that this type of file sharing is working out better than it had previously. If it continues to deliver EVERYONE is going to be using it. There is no need to not like it because MS seems to be leading the way with their faster server farms. Be open to it with gaming in general.
Why don't Dev's understand there is no " THE FUTURE", but there are billions and trillions of futures.
There isn't just one, it's a combination of many many things.
Always has been, always will be.
There will never be one thing that is the future of gaming, people are all too diverse and unique for that.
If technology didn't advance I would still have to drive to a pay phone when I get paged lol
I would rather wait for project cars as the devs claim to have super awesome ideas for cloud computing
No it's not. It isn't the future, and it isn't almost there. MS didn't back up anything. They showed very controlled demos under circumstances they haven't been transparent about.
I remember when we heard that mobile gaming was the future. How's that working out?
What?
I can't wait to see the explanation behind your statement.
To clarify: Explain please how either the cloud, or mobile gaming, is the reason I am able to post a comment.
Dis gon' be gud.
he means that, To be able to log in, post a comment, and check this website you have to connect to a server that has all this data(aka the cloud (I hate that term)). The cloud(pls kill me) is just a fancy word for saying "internet" or "server".
Hell you can tell where the term came from if you google. "network diagram"
Click bait article. I'm waiting to see how many people jump on here without reading the article first and start praising the cloud and microsoft and the xbone and saying how this is proof of the cloud making the xbone more powerful.
To the people who didn't read, this article says NOTHING to back up any of microsoft's claims about the cloud and the xbone. It simply says what we all know, cloud services will be important one day. The guy even expressed concerns about it being implemented now given the state of the internet around the world.
I don't think it should have been a Microsoft-only article. It would have been more eclectic if they also talked about OnLive and PS Now. Those are both cloud based gaming as well. A friend of mine said there is a possibility of Valve even dabbling in cloud gaming. Heck they already use cloud saves for games like TF2 and Left 4 Dead 2.
That doesn't show that mobile gaming is the future, that shows that mobile gaming is making money. Where's the GTAV, God of War, Halo, Assassin's Creed in their full console glory on mobile games hmmm?
Oh, nowhere? Ok.
@DragonKnight
"Where's the GTAV, God of War, Halo, Assassin's Creed in their full console glory on mobile games hmmm?
Oh, nowhere? Ok."
Now hold on just a second there. Haven't I seen you and many others defend the PS4's games library size by saying that indies are games and are just as important and fun to play as AAA games, and should be counted as such? And now you're downplaying mobile gaming for not having the same AAA games?
You confuse me. Just throw a "SonyToo™" at me and we'll be straight.
Way to move the goal posts creatchee. How does Dragon saying mobile isnt the future translate to your twisted indie claims? Indies are games. Mobiles are games. Are they the future of this industry? No. I forget how silky smooth Xbots are at spinning ones comments, then someone like you reminds me.
@ creatchee
Completely missing the point as usual, just to try and make a point that when you think about it holds no validity. It's just a bunch of excuses.
Indie development will go wherever it pleases, but the indies we are talking about are the ones that develop on real gaming platforms with solid control schemes and aren't hindered by the device. Octodad, Daylight, Rime, Everybody's Gone to the Rapture, Resogun, Outlast, Soma, Transistor, Helldivers.
None of these are mobile games. As usual completely misunderstanding what indie games are as a whole.
@DigitalRaptor
Before you call somebody out, you should learn how to read the English language. I was not pointing out what indies are or are not, nor was I was pointing out the quality of indies on the PS4. I was pointing out that DragonKnight had derided mobile gaming because it was missing AAA games, yet was okay with the lack of AAA games on his console of choice.
On a side note, you are very arrogant to think that you can define what real gaming is. You don't think that mobile games are real methods of gaming, but I can probably point you to a billion or more people who would emphatically disagree with you and that spend just as much gaming on their phones and tablets as we do on our consoles. Just because it's not your thing, doesn't mean that it's not somebody else's, or a multitude of somebody elses' thing. But, considering your consistent trolling and spewing of tired rhetoric in Xbox-related articles, I'm going to go ahead and write that off as an impossibility.
tl;dr
Get off of your high horse.
@creatchee: Indies have nothing to do with this. The difference between consoles and mobile gaming is that consoles have the luxury of being able to provide all kinds of gaming experiences, accommodating stuff like indies, but focusing on those real experiences that we all want and pay for. This is why mobile gaming has never taken over, this is why console gaming isn't going anywhere, and this is why your goal post shifts and irrelevant topic changes don't matter.
You're trying to defend Microsoft, and cloud gaming, by bashing the PS4 and its large offering of indie games as being no different than the offerings of mobile games. Not only is there no correlation, and not only is that completely irrelevant and off topic, but it doesn't even address cloud gaming, or any company involved in it.
So I really have only one more thing to say, and it isn't SonyToo™, it's just a question.
What in the blue hell are you talking about, because we're talking about the future of gaming here?
@DragonKnight
"You're trying to defend Microsoft, and cloud gaming, by bashing the PS4 and its large offering of indie games as being no different than the offerings of mobile games."
Read my posts above, particularly the one that isn't in response to you near the top of the comments. I'm not defending cloud gaming or computing because they don't need defending. They exist, whether you like it or not, and are achievable, again, whether you like it or not. The problem is with the internet connectivity of end users. For people with good or great connections, the cloud will open new doors. For those with poor or inconsistent connections, the cloud won't be as much of a shining light.
Also, I am not bashing the PS4 or indies. I was pointing out that you think mobile is not legitimate gaming because of its lack of AAA games, yet offer no similar comment in regards to the PS4, which also has a lack of AAA games at the moment. I never equated the two - you and a couple of the people above did, or at least accused me of doing so. On a side note, there are many mobile games out there that are full fledged releases and can provide just as much playtime as AAA games. If your mind was as "open" to that as you are to indies, maybe you wouldn't think and talk like you do.
On another note, I love Sony. I have owned their first three home consoles and will one day in the near future be the proud owner of a PS4. Some of my best and most memorable gaming moments happened while holding a PlayStation controller. Hell - I spent nearly four years of my life playing almost nothing but SOCOM. But my love of Sony does not equate to a hatred of Microsoft, like it seemingly does for you and a lot of others on this site. In fact, last gen, the 360 became my go-to console. I continued with this generation by purchasing an Xbox One first. I have no regrets and am absolutely happy with it. And, as I said, it doesn't make me hate or dislike Sony in any way, nor does my disdain for Sony fanboys.
"Not only is there no correlation, and not only is that completely irrelevant and off topic, but it doesn't even address cloud gaming, or any company involved in it."
"What in the blue hell are you talking about, because we're talking about the future of gaming here?"
You brought up mobile gaming, or rather, degraded it like you do pretty much everything not Sony-related. I merely commented on your comment.
As for the future of gaming, I think, as I said before, that cloud gaming and computing will be a great thing for people with great internet, but not as major for people with substandard connections. I also hope that maybe the cloud initiative and other factors will get ISPs and governments to get better internet service to all people instead of how it is now. It may take time, but it is getting better, and will continue to improve as time goes by.
If I can't have a physical copy of my games anymore, I will be done with gaming. I actually like to own my games and like to go back and play them whenever I feel like it.
I know, I'm strange like that.
I have always said this. I have no problem buying some of my games digitally but I want the option. The day they stop making physical copies is the day I call it quits with gaming and any new systems they make. I couldn't care less if it's sony, microsoft, nintendo or any other system manufacturer.
^You guys have summed up my concerns with cloud gaming as well. Owning the actual game data is what I would prefer, so I hope traditional game ownership doesn't go the way of the dodo.
@randomass171
And keep in mind, this is coming from a guy that has over 100 steam games but the thing is that the pc is not my main platform for this very reason.
I must, MUST have the ability to own my games physically. I have major issues with not being able to play my games if I lost my internet connection.
People act like it's impossible for these companies for whatever reason to ever go out of business or shut down services or have any sort of infrastructure issues whatsoever. As the saying goes "sh!t happens".
Give me the options. Let me choose.
It is the future. I don't know about in gaming but for computers definitely. It won't make console's more powerful but it can do many different things
Cloud "maybe" a Trojan horse to bring back there original plan of always connected and it will need drm
Because that would benefit them tremendously!
Oh wait, it wouldn't.
Stop spewing bs.
Because internet connexions will increase its speed faster than the processors in the machine... Not!!!
They had an excellent demo at the GDC. Ive enjoyed their presentations and look forward to future demos.
Cloud Computing will allow the internet to make our already powerful consoles more efficient by allowing the cloud to handle AI and physics computations.
Why is everyone so against this?
@hiptanaka:
Games will be built with this potential roadblock in mind. Games will be enhanced by cloud technology but not entirely dependent on it.
Let's let the engineers and programmers try it first before we dismiss something that could be beneficial to us.
@nypifisel:
Plenty of breakthroughs in technology were made even when they were considered unfeasible.
It's not bullshit when one of the advantages I stated has already been used in an XBO launch title.
Drivatars are a wonderful feature and make good use of cloud technology.
@kayoss:
When Xbox Live first launched, everyone criticized MS for making it available to Broadband users only. Technology that demands better access will force the companies in charge of that access to respond.
Because it makes the game dependent on an internet connection. When the servers are inevitably shut down in a few years, that "game" you paid $60 for is now a paperweight.
How is it any different from any other game now that's dependent on a internet connection?
And servers shutting down is all of a sudden a huge concern? When did this happen?
Its great if the concept works. But we all know in a real life situation that concept does not work for everyone. Take xbox one for an example. Its an innovative console. Voice commands, tv services, etc... but the problem about the xbox one is that it does not apply to everyone. How is voice commands going to work for other countries? How are tv services going to work for other countries? Beside north america and a handful of countries, the featured in the Xbox one can not be utilized by everyone. Innovation only goes as far as the people who accept it. This is the reason why Xbox one was only released in 13 countries instead of the rest of the world. This can be applied to Cloud gaming or computing. DO you alienate all the people who dont have the ability to use it?
Funny you say that, apparently the Xbox Ones are designed to react to certain accents and languages depending upon the region. Gavin from Achievement Hunter who has a thick British accent has a hard time getting his Xbox to follow directions, but if he sets his home to UK, it's able to follow his instructions more effectively.
@randomass
Like i mentioned in my post. Xbox one works for a handful of countries. But a handful of countries will do you no good when your competitor released their console in 72 countries. You see the problem there? US, Japan, and UK are not the only countries in this world that play games. If you want world market appeal and be competitive, you need to to make it appealing to the world market
I love how companies keep telling us what the future is going to look like. They seem hell-bent on shoving "the cloud" down our throats.
they've shown a DX12 demo , they've shown a cloud compute demo , i'll reserve my opinion until i see what game devs do with it , its where the rubber meets the road .
And they've done both of those demos on PC's. Why is it that if all these abilities are supposed to be beneficial to the xbox one and are supposed to be tripling and quadrupling the power of the xbox one why are they being done on PC's?
If all this capability was built into the xbox one why for the love of God can they not show just one single bloody demo on an xbone???
we've had 2 demo's most early demo's we see are running on pc's i'm sure we'll see more at E3 . kinect is a impressive piece of tech but if devs don't use it , its not very useful , i'm waiting to see what devs do with cloud and dx12 if anything , until then its no more valuable .
@johndoe
Why does it have to be shown on Xbox one or PC, when the purpose of the demo was to show how cloud computation can help improve performance of the limiting hardware? calculation are being done on the server, not on the hardware,so why would the hardware power being relevant?
Did you not see the high end pc framerate drop drastically when computing that physic heavy Scene entirely on the hardware vs a stable framerate when the computation are being done on the cloud instead? the entire demo was to show how powerful the cloud can be in handling heavy duty computation that even a high end pc couldn't handle. If it being done Xbox one, then people would say that cloud can only handle low end computation. do you see why they use high end pc?
bandwidth, speed, or stability are legitimate concerns, but that is what MS trying to solve by expanding their cloud infrastructure all over the globe (top 3 cloud infrastrucyre currently are from amazon, google and MS). Sony doesn't have the finance to compete on that front. They can howerver rent from those cloud infrastructures mentioned to ran their streaming services like PS now(like Netflix). sony cant solve connection speed, bandwith or stability with their current cloud infrastructure, on a global scale to be specific, if they even have one.
I think microsoft knows more than i do on this subject im happy to wait and see how the cloud plays out over the coming years no need to give a definite yes it will or no i won't answer at the start of it's lifetime.
Cloud gaming is indeed the future, at least a part of it. As internet connections get faster, more reliable and as data caps are either removed or less restraining, cloud gaming will only become more and more appealing to the developers as well as the average consumers.
Playstation now shows that Sony is seeing great things for the cloud, and so is Microsoft's Azure.
As for the consumers, yes, cloud gaming is some kind of DRM, on the other hand, when the technology matures enough, it will mean having the ability to play graphically demanding games on low powered hardware, may it be smartphones or tablets. It will also mean that consoles will no longer be handicapped later in their life when compared to the PC, as most of the work will be done in the cloud.
The technology might not be ready at the moment, but dismissing the cloud and its potential is short-sighted. It might still take 5 or 10 years, but it is coming.
You made a mistake there, like all MS fans...speak without even knowing what they are saying.
Cloud gaming is what Sony is doing with PS now, the game is streamed to your console, table, pc and it requires low bandwith.
Cloud computing performs tasks instead of the cpu... for example weather, ai, so it provides the dev more power to work with, since they are not using the cpu for those tasks. But most people in the world dont have a stable or powerfull enough bandwith for that and then the lag appears.
I have a 100mb connection and i still lose conection sometimes so im playing a game and then everything starts lagging because the system isnt powerfull enough to run the game without cloud computing?! No thanks
Are you implying I'm somehow a Microsoft fan simply because I believe that in the future cloud-based gaming will be a possibility?
And I did mention Playstation now as being cloud gaming.
Also, I did not call Azure cloud gaming, I simply said that Azure showed that Microsoft is interested in cloud technology.
As for internet-related issues, I did mention that the technology wasn't ready at the moment, but that it could and likely will in the future; just because you are having issues with your 100mb connection today doesn't mean that in ten years from now things will be the same.
Pretty ironic how many people complaining about the validity of the cloud spend all day on the internet.
This is going to be the thing ever for gaming the guys at MS ARE genius. Nothing else will compare to the xbox one its going to out perform even the most powerful p.c.
You are exactly the type of customer that microsoft is targeting. Congratulations.
I wonder what will happen first sending man to Mars or cloud computing!!!!(sarcasm) I do think we'll see cloud computing implemented in games in the next couple of years.
The problem is that this "future" assumes that everyone has a perfect and reliable high speed Internet connection that never fails ignoring recent fiascos as Sim City and Diablo.
But as Major Nelson says: saying one thing is actually different than doing it.
@Domination
What a stupid logic
You do know Playstation Now is a streaming service that allows you to rent games on numerous platforms, You aren't obligated to subscribe to the service and its acts as an alternative emulator to keep PS3, PS2 games going.
But i guess all playstation gamers have all past playstation games.
Did you guys know that your phone can't make a call or send a text without a connection? Therefor it is invalid technology and will never work. All these years, we never knew we were using technology that would never be valid.
Do you know that all this other stuff you people keep claiming is evidence of the cloud being not only possible but imminent is a completely different ballgame?
There's no need to sync anything realtime with incredibly low latency when using your phone. Even games streamed from online- like PS Now- can work with more latency than what's required for processes generated within your console.
It's mind boggling that you all can see a demo of something in the most perfect possible conditions, using hardware far beyond what's in consoles, in an environment that no consoles will ever be in. Nevermind how implausible it is. Nevermind the common sense understanding most of us have of how these things work.
No. You'd all rather believe in the words of a company that had been known to lie and twist truth to their advantage. You'd all rather believe in demos that don't at all resemble what you're being told the technology can and will do.
You'd all rather believe in the fantasy that is the cloud. As intangible as the trust you should have in Microsoft.
Guess the money they spent indoctrinating people last gen really paid off..
The issue isnt whether cloud, or in other words, streaming, is or is not "the future" the issue isthat MS are using the term as a way of excusing their inferior hardware for those who would otherwise want to have a more powerful system. Of course the cloud can be used to do calculations in games, but is it a feasible idea when you have people with shaky connections ir are just not online, does that mean you cant play those games if you are not online? Does it mean the developer needs to make the game so that if ur not online, somehow the calculations fall back on the system? Does it make sense for the developer in a business sense? Even if so, does MS shouting about the power of the cloud makd it so only MS can impliment it? Dact is, MS has not been very honest of late. They keep giving the more impressionable people a false hope that somehow the cloud is going to make every Xbone "3 to 4 times" more powerful, and more recently, the DX12 makes it 2X more powerful. This stuff is the stuff of fairy dust.
Hmmm... Gaming based on what if's and shoulda, woulda, coulda... Seems feasible to me... *Sarcastic smirk* SMH
;o
Did you know you can't use the internet without a connection to the cloud? Damn, so sad the internet will never work.
Cloud computing and cloud streaming, different things.
Streaming, the console receaves data and processes it. The cloud works just like your hard-drive or bluray.
Cloud computing, the processing of the information is being made trought computors connected to your console throught the internet. So it replaces the CPU, GPU and the memory of the console.
See the difference? One only needs one major upload run the game. It will work based at request from the console.
The other needs a constant echange and interaction of information second per second between the interface and the computor server. If people thought that ddr3 or ddr5's latency was bad. You should compare it to connection pin...
Of course cloud gaming is the future Square Enix, AMD, Nvidia, and Intel thinks so. Take a look at AMDs cloud gaming strategy.
http://www.slideshare.net/D...
MS do a lot of demoing and presentations but no actual games that utilize it properly
It already is.....
Not sure if you are serious, or you are just tossing around buzzwords. But DRM probably accounts for nearly 50% of all video game based transactions today. If you have ever purchased a game directly, an indie title/arcade game, or DLC it is copy controlled with a DRM licence. And if you ever have read the fine print, they can take them away from you for no reason, with no questions asked. That's just the price of doing business today.
Yes there are forms of DRM knocking about, but I don't want DRM in everything.
The guy's saying it is the future, rather than possibly "part" of the future, I wouldn't want that.
I'd like the choice of what I can support.
the effort of innovation is better than none at all. i highly commend microsoft and the xbox division for stepping out into the future instead of doing the average or the norm. that's getting old. i buy new systems to have new experiences and from what i see, microsoft is trying to give their consumers that much needed innovative experience that will bring us closer to the gaming experience and the future. this is not a comparison comment, but rather an appreciative comment for all that microsoft is doing in an effort to win the hearts of gamers. they could've given it's consumers just the x1 without cloud compute,dx12, tiled resources, ray tracing, augmented reality glasses, illumiroom, or whatever else they may decide to add to the brand.
im not saying that microsoft is the best, but they are making good strides and efforts to be the best. and that's credible in every way.
we have seen enough article praising the cloud this is getting out of control can we get games to back up this hype.
Another bread crumb trail, judging by Microsoft's history this could very well be another feeble attempt at drowning potential customers in empty promises. I wanna see games that change for the better because of this technology, because if titanfall is a foreshadowing of their future I'll surely save my money as will millions of others
The amount of people on here who think they know more then Microsofts Engingeers and Techs. make me laugh.
Or it could be the amount of B$ spewed from the fountain of information, by M$. Has alot of gamers with Z3R0 trust in what they say.
https://www.youtube.com/wat...
@Savage_Beast
I am not taking a position one way or the other, simply stating that people who are extremely talented to be able to work for MS in such leading ways are probably more keen and intelligent in this field then ANYONE on this site. If people disagree with the article that's fine, but it's comical to see people here try and tell us all that these professionals are incorrect or wrong. A lot of people on this site are either A)Arm chair game developers or B)Armchair Engineers
@s45
Thats a good question. For starters lets get one thing straight.
Cloud computations =\= cloud rendering
Now that we have that down I'll state my opinion. At the moment the only technology that was proven was PSnow with the beta that they are doing. So far Microsoft hasn't had a beta for Xbox Live compute so we dont know if the technology will work well from peoples home. However with now we have tons of videos of people using the service and playing games with it.
In conclusion until Microsoft proves that Xbox Live compute will boost the Power of the Xbox One from peoples homes I refuse to believe it. At least with sony we have proof from regular consumers that the technology works.
@masterconholio
Ps now is just like onlive a streaming service. Why onlive doesn't work well because the people has limited connection at that time, and still are. until you solve this problem, PS now will probably end up the same.
What limitations?
1. Bandwidth (your internet provider problem)
2. speed (distance data have to travel from server center to your location)
3. Stability (the amount of server to handle traffic)
4. What if my internet goes down.(internet provider problem)
5. What if the server goes down?
At least MS is trying to solve #2 & #3 by expanding their cloud infrastructure across the globe. they also solve #5 through flexible scalling of their servers depend on the traffic. Like when titanfall launch problem in Brazil, they automatically switch to north America servers to handle the load (it might not be as fast, but still better than nothing)
So do you see Sony solving any of these issues? No right and for a good reason is that they can't with their financial situation. Only large companies like google, MS, apple, amazon has that capability to do so.
So tell me why you guys are so against MS expanding cloud territory when you guys are the ones who always complain about those problems I mentioned above?
I really don't see the point in arguing about this. If it ends up working well and makes the Xbone perform better than my PC or PS4 for multiplats, then great I'll buy one.
But unless that day comes, the only thing that will actually make me purchase that weak excuse for a next-gen console, is great exclusives. Nothing else.
This conversation is simply overwhelming. So many people in denial, so many people afraid of the truth, and so many people just shooting their mouths off because of the company name at the top of the article.
Technology is changing everyday, anything at this point is possible.
Sony and Microsoft are improving from what Gakai and Onlive were doing with cloud computing. This means as Sony or Microsoft do some trial and error with cloud gaming five years from now we as gamers will see cloud computing technology becoming the norm. It's this generation were 24/7 online connectivity is required for gaming unless the gamer is planning to watch movies/music on their console.
Microsoft should have build a better machine, with a much better GPU, much better and faster ram. That was the problema of last gen.
BUT they didnt, every single component of the xbox one is average and the machine is still expensive.
Now they are paying the price. It seems they were caugth of guard by Sony.
I dont now what were they thinking an 1.30 tflop machine will always by more weak then an 1.80 tflo machine, that is doing from the start 1080p games.
What's sad is that if the extra 100$ went towards better hardware instead of Kinect the console would have been much more powerful than the PS4. But it didn't happen which is why I bought a PS4 since most of the games I play are multiplats.
Its the future...
It will work parallel to CPUs... Enhancing games and gaming engines being built around it.
Embrace technology
Can't wait! I'll even upgrade my Internet if required. I remember the first day I got cable Internet in 1997. Holy crap it was ridiculous playing Ultima Online with that bad boy! Now if cloud and dx12 will give me that same jump in performance.. sign me up.
This is a good piece. I think this is less about Microsoft as is more about "Cloud" technology growth. Autodesk is literally talking about development of 3D assets in the cloud. That is huge by itself. The acknowledgement of where gaming is going as it pertains to the "Cloud" is pretty clear. So yes there are obstacles, but entire industries outside of gaming are tackling them.
"Cloud" gaming is more than likely a year away. It'll be interesting to see what announcements we hear during E3 2014 that will have games ready for 2015, and 2016 that will have strong "Cloud" technologies behind them.
Until it works for me in my lounge room, it may as well not exist.
All these promises about the "Cloud" making my Xbox1 more powerful. Ok, great. But when? Is this like the whole DX12 promise?
"DX12 will make the Xbox1 2X more powerful!" But sorry, you have to wait 2yrs to see that improvement.
Oh f'k off! I'm off to enjoy proper "Next Gen" performance on my PS4. It's available now. No need to wait 2yrs for some BS secret sauce that may never deliver.
When MS get their shit together and deliver on all these promises, give me a call. I'll happily hand over my hard earned cash when they do. Until then stop with the PR BS.
Put your money where your mouth is MS and actually deliver on some of these promises. Because all we've been hearing for the last 6 months from launch is talk. I for one am completely fed up with the BS.
My XBox1 is up for sale if anyone wants it cheap. If and when MS deliver I'll buy another. But honestly, by that time I'll probably be able to buy a cheaper Kinectless slim model. Because at this rate it'll be 2yrs+ before the Xbox1 becomes a competitive product.
Until then I'll be gaming on the only true "Next Gen" console on the market. The one that released at lauch capable of 1080p gaming out of the box. Not reliant on some "future tech" that may never deliver, to achieve similar results.
I am playing A Link to the Past on SNES, over 20 years after launch. Could I play my favorite cloud games 20 years after I so-called purchase them? "But these are old games, time to move on." A game is a game, especially if it's fun to play.
After DLC, here comes cloud...
what exactly the game we bought?
incomplete content...downgrade pretty much everything without internet...
ask yourself, is it really the gaming future we want?
Want the nay sayers to be impressed? Do a demo with 1000 people playing games on "THE CLOUD" all at once.
Autodesk has today announced that Quantic Dream, maker of the highly acclaimed Heavy Rain videogame, has adopted Autodesk software and technology for development of the company’s next title. Both HumanIK animation middleware and Mudbox digital sculpting and texture painting software are new to the Quantic Dream production pipeline.
I bet Gears of War 4 will be the best looking game on either next gen console
That or thinking of what 343 managed on last gen hardware Halo 5 might be the best
Microsoft's job listing for Gears indicate they are going for photo realistic graphics
People seem to quickly forget how Microsoft created the best application programming interface in the past with Directx and it'll continue to lead this gen
It will be like every gen. Any game coming out in the first couple of years will not be able to hold a candle to what comes out in the last few years.
I remember when I thought GTA IV and Uncharted: Drake's Fortune was as good as it was going to get on last gen.
Ps4 will release the best looking console games this gen due to superior hardware which is dev friendly
My digital locker will only get sweeter.