MP1st - SOF Studios is showing off more gameplay action from their in-development tactical, military-inspired shooter, H-Hour: World’s Elite. In the video above, gameplay was captured from various play sessions across the UK, US, and Canada.
Take socom, and take away almost everything good about it, and I feel like this is the result... maybe it's just me though.
I think it looks pretty solid for a proof of concept. I'm sure the stiffness will be gone and it'll look better by the time it comes out next year
so you're saying this is Socom 4? the key guys that made socom 1 and 2 are making this game. Don't be fooled thinking deceased Zipper is making a return to ruin this game...
I wasn't aware it had any socom team working on it, explains why it looks similar. I still am not impressed, but this is just a showcasing, the real game may be better, apparently I am one of the few not impressed here though.
"Take socom, and take away almost everything good about it, and I feel like this is the result... maybe it's just me though" Are you on a different planet? This takes the gameplay back to it's roots, which is what the oldschool fans of the series want. We don't want the garbage that was Socom 4.
Agreed! Nick must of only played socom 4. This video looks like socom 2 to me
Yeah... wait until this is a fully formed, polished project. Proof of concept implies many things about the current state of a game. This is like completely pre-Alpha stuff.
Literally only a guy who never played Socom would say that @nicksetzer
IDK I don't like what I see so far.. I have donated around $150 for this game because I love Socom Confrontation (when it worked hahaha) but this looks and the feel of it also seem worse than confrontation and I was hoping something more. I guess I will have to wait for the beta and see it for myself.. but what I saw.. seem on the quality level to games like Counter Strike GO and that is not a good thing.. is actually very bad. but I guess we all have different standards.
This is an early beta of the low budget pitch demo. This means they aren't even producing the full game yet, not even at alpha. Feature wise and graphically it should surpass Confrontation but the gameplay will be more like SOCOM II. This means no sprint button as you movement is determined by how far you move the stick. It looks awkward because they don't even have mocapped animations yet. All of that polish will come when they are funded by a VC or publisher.
After watching this its no wonder why they cant find a publisher. Looks really dated. Besides the graphics(which I believe will improve) the gun shots sound terrible almost like ps2 quality. Im not giving up on this game yet though.
ouch. that looks bad.
they've only been working on it for a few months...
Wow this just looks horrible. Sounded so great from the original pitch. And to think, these guys were piggybacking on the Socom popularity only to serve up this trash. I mean if this is really a "proof of concept" all this is showing me is that their overall concept sucks and they have no idea what they're doing. Not a single aspect here looks like it's being done even remotely right. Really disappointed I backed this. A Socom spiritual successor this is certainly not.
I don't now but I agree.. this guys and most of their fans not me and I can see not you are blind. whoever want a true socon like experience for nexgen and see this game as it the Socom like experience are blind fanboys. I can see that most fans and even SOF studios do not accept criticism and this is the most sad part because they will never step up their quality. This looks bad and SOF's studios need to step up their quality.. maybe they can use a better engine.. this engine looks like a PS2 HD engine. very poor quality. and I don't care if is a alpha.. it will not change much from this unless they change. I'm really upset about the fans that when and test the game they all talk wonders about it but this was really bad.. they are blind.
The pitch demo is using UE3 and very low budget textures and animations. When they recieve full AAA funding from a publisher or VC they will be migrating to UE4 and adding all of the polish. This is NOT a consumer level demo, most companies won't even show this stage of development but they do so because of their open window policy.
why not use UT4 from the start? is not like is to expensive to use plus it will help them to have better demo and help them to get used to the engine from the start. I don't believe in excuses and I just don't see this game living up to the hype.. I hope I'm wrong because I want this game to be good.. I will be playing this game but a week or years will depends on how good it's..
This doesn't look good. It probably can get a pass as a Vita/3DS/PSP game but looks awful for a console game.
This is getting really ANNOYING. IT IS NOT EVEN IN PRE-ALPHA! This is what they show to publishers to spike their interest. The fulll game will run on UE4 and will most likely really decent. Get your facts straight before you talk trash, please.
you guys all understand they've probably been putting this together for 3-5 months right? obviously the graphical part is just thrown there to give you an idea how it'll play, not look. Damn...and all you guys that lived under a rock during the PS2 days, just know that Socom was the best console shooter. This game is bringing that concept back. Don't expect 4k texture resolution, just the best tactical gameplay found since the original socom 1 and 2 release.
EXACTLY!!!!^^ The game is very far from going gold. This is just how it is looking SO FAR.
Yeah, do these people not know what "proof of concept" means? This game has only been in development for a few months, NO game ever has AAA-tier graphics that early in the development phase. People need to get a grip.
No one is talking about graphics, we're talking about the rest of the game, the actual gameplay. It looks like crap.
agree with porkchop.. looks and fells like this other game that is on the psn and iphones that is like Counter Strike or even the same CSGO and that is me been nice. very bad quality
You guys are still being really pedantic about this and displaying a high level of ignorance of game development. NO GAME at this stage of development, with such a short period of dev time behind it, will display characteristics of a AAA-tier release, even from pre-alpha stages. This stage the game is in is like pre-pre-pre-alpha. This footage was just to give people who aren't in the know an idea of what the game is like. If you could see a super-early version of Killzone, Infamous, Halo, God of War, or any number of other super-polished games, they would look just as "bad" as this does. I don't see how people can honestly expect the game to even look highly-polished in such an early state, such thoughts and expectations are not based in reality.
I don't think people understand this is a proof of concept to get funding to go into production. This is not the graphical point, movement point, or sound effect point, they're aiming for. They'll work on that after they get some investors.
They'll have a hard time getting investors with this. The aiming, movement, movement speed, etc are all WAY off. I would never have backed this project had I seen this video because it's so blatantly obvious these guys have no idea what they're doing. This is gonna end up being another Takedown: Red Sabre, lots of promises and a great pitch resulting in a half-baked product.
You like the rest of the naysayers obviously don't understand PROOF OF CONCEPT. Not saying this is gonna be worlds best game but ignoring the fact this is just ,again, PROOF OF CONCEPT kinda shows a general ignorance among gamers.
That's just it. The point of this "proof of concept" is NOT to have everything working perfectly. This is an early look so that investors can see the general idea...the direction that the game is going in. That being said, it's obvious that this game takes cues from Socom. Sure, it needs a LOT of work. But, that work comes when the money to truly begin to flesh out a develop a title come. I think that you would be surprised at what some of the games that we laud as AAA titles look and play like with 5-6 months of development.
Your right but I doubt they are going to find publishers. Pub are just as shallow as console fanboys. Most likely they gonna not get funded and put on PC first than port to consoles later. Its crazy how much of a following socom had but they fell way under there goal. A lot of people I game with on PC pledged but some admitted it would of did better if it was for PC only.
maps look great... the animation is a little off tho, amongst other things... but i know it's still not even in beta stage yet, and not even CLOSE to being a finished product... so i'm not worried, i've been keeping up with the progress since the beginning, and it has come a long way... good job SOF... hopefully investors will soon realize how many people have been craving a legit current gen socom experience ever since socom 2...
There is no unequivocal doubt in my mind that this game really will live up to the hype and surpass SOCOM II. The feel is just there! It still needs work but it's pre-alpha and it already has the core dynamics.
so another win for ps4?
This is a pitch demo for publishers/VCs... keep that in mind people. As far as the speeds go I think they are just about perfect with the exception of backpedaling... I think what is making it look so unnatural is two components. First is the animation which should just be assumed to be polished later. Second is the acceleration and change of direction. There doesn't seem to be any momentum. I'm not saying to make the game overly real by greatly slowing down the change of direction or agility but it should be toned down to at most the level of an elite althlete under no external load. Overall though this is just pure awesome.
This is too much like last gen socom, where is the character animations.Is there even a new auidio team ,the guns sound like socom 2 .Atleast take the audio from confrontation .This seem like a huge step backwards .And the god forsaken noodle dance is back.,._I'M OUT.._the fuchin noodle dance ? Is thiswhat people really want from socom ?The noodle dance ._.Screw you guys.Itwas supposed to be realistic
Uh, of course it doesn't look very impressive yet, they haven't even gone full production on it yet. They already stated that it'll be built on UE4 once full development begins.
First videos for it looked like an early ps2 game. Now this is between mid and end. Hopefully they reach at least ps3 quality ^^
My, my, so many excuses in the comments for the lack of anything for this game! I thought everyone wanted retro, yes? Socom was awesome when it came out years ago. I was so pumped, it was my most anticipated game(s) for my PS2... the PS2 people! Don't know why everyone's getting a boner for this project. Ah yes it's all nostalgic, but for a throwback at this point, I'll settle for Counter Strike (of which I have yet to purchase). I do not see myself spending countless hours, never mind the $$$ just to purchase the game.
smh. You realise this is early stuff right? I mean really early.
Reading through the comments, I see why devs keep their games under wraps during the creation process.Damn idiots want games 100% over night. Freaking BF4 is past launch and is still a mess when it's ready.
Please. All you retards.. Do some research before posting stupid comments. You do realise this game isn't going to release tomorrow. or next month? This is early stuff. everything from motion capture to a new engine will be implemented later when they have found right publisher to work with. And if you really played socom 1 and 2. This should be exciting to you.
I'm surprised you can't climb over short obstacles. The sidestepping and overall movement speed needs to get toned down.
I like the speed. It makes it that much harder.
I cant wait for this game
Socom fix incoming!
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