Free-to-play (F2P) refers to video games in which players are able to play the game ( to an extent) without paying. There are several kinds of free-to-play games, but the most common is based on the freemium model. Freemium games are games were the user is granted full access to the game, but is still able to pay micro-transactions to obtain additional content. Free-to-play can be contrasted with pay-to-play, in which payment is required before using a service for the first time, which is wildly used in console gaming.
The article discusses a claim by an intellectual property (IP) expert that Nintendo likely does not hold patents strong enough to prevent the game developer Pocketpair from creating Palworld, a game that some believe resembles Pokémon. The expert suggests that Nintendo's legal challenges against Palworld could amount to nothing more than corporate bullying, as the patents Nintendo might be relying on are not robust enough to stand up to legal scrutiny. The situation could be seen as an example of a large corporation trying to exert undue influence over a smaller competitor.
Crazy how far they are willing to go over nothing rather than tell Game Freak to get their shit together and sort the quality of the mainline games out.
Personally I'd drop the two game bullshit, make a full on complete game, and take their time making the best game they can without relying on a silly battle gimmick they'll ditch after one game. Gimmicks out of battle is what they should be focusing on, beauty contests, berry making, secret bases, the underground, Seasons, events during day / night and post game content like travelling to a new location or something.
It's straight up bullying with mooney and using the government laws as a tool to do so. They should be fined.
Where does the time go?
Xbox discusses the brand licensing strategies connecting iconic video game franchises with the world’s most diverse fan base.
We asked MS, why are you so amazing and how do you come up with the ideas for creating such titles as Call of Duty and Elder Scrolls?
Yes.
Not always, but it happens more often than not
Iwata called most of them "free to start", which I think is an accurate description.
I think so, but perhaps double standards, as I really enjoy war thunder on ps,(heavy on micro transactions) but dislike GTA5 online.
I find GTA feels unbalanced, knowing players have spent hundreds in real money, building they're virtual empires, then players like me that haven't spent a penny of real money, it just doesn't feel right, to me anyway.
Do you think gamers will be able to buy they're trophies/achievements in the near future? This I would be against, but make you wonder.
Whatever it is, I simply refuse to buy "consumables", charge me $60 for everything the game has, maybe even $80, but give me everything.
Consumables: renting equipment, getting more lifes, equipment that will become obsolete when you advance in the game.