Continue Play's Jay Adams takes a look at Dungeon Keeper Mobile, EA's atrocious re-imagining of a classic franchise, designed to exploit players and make them spend as much money as possible.
EA is known for publishing some of the biggest games in the industry. From Star Wars to FIFA the company has a lot of highly-acclaimed IPs to work with. However, EA's brand has taken a sharp turn over the years and delivered some extremely dishearting games. Here are the top 5 worst EA published games.
Ah lot of those IPs could have been turned into great games but were otherwise ruined by EA.
Battlefield 4 is one of THE best shooters out there and number 1 Battlefield among with bad company. Putting that game just for the shitty launch problems is a clear invalid article for me riddle by stupidity.
The Simpsons license has so much potential and you could create some interesting and fun games out of it (see Simpsons hit & run + The Simpsons Game) but they are making fuck you money off of Tapped Out so no chance there.
Surprised me how well Hit & Run has aged as well. Despite it's numerous bugs it's still a fun and relaxing experience
Timothy of Attack of the Fanboy digs a little deeper into the idea that micro-transactions that hasten character progression are for the gamer – that the promise that games like Assassin's Creed Syndicate aren't harmed by micro-transactions isn't necessarily true.
Look at it this way, games have cost $60 US since the 1990s and in some cases cost even more. That doesn't even figure in inflation. Moreover, games cost infinitely less to develop. Crysis and Assassin's Creed 2 cost $20 million to produce, Crysis 3 cost $66 million and AC 4 cost $100 million after all the porting and remastering was finished. That happened in less than a decade. Crytek is in financial disarray and a few years ago Ubisoft swung to a loss. These are businesses, so what will it be people? Everyone will whine 100× more if they raise the prices. If anything all this article does is play on the ignorance of people who have only gamed since the 360 and PS3. Research financial realities for once. Development is inherently risky and AAA even more so.
@GreetingsfromCanada I agree if this is what keeps the base price of games at $60 I'm all for it.
Can you imagine buying some hyped games of this gen for 80 bucks. I mean 60 dollar Asscrud unity was a burn. But if I had paid anymore than that I would be full of nerd rage.
Until publishers and developers are doing all they can to push out the best possible games consistently, with less need for day one patches, I can't get behind a rate hike.
Early Access the GAMER INVESTS ON A VIDEOGAME PROYECT not buy a game. Meaning gamers publish the game not buy the game.
Chris Penwell from BagoGames writes: I get it. The install base is huge on smart phones. In fact, the Entertainment Software Association claims that 53% of American households who own a gaming system play on a smart phone with a 15% increase of smartphone and wireless device use in 2012 alone. It's worrying, and cell phone gaming alongside free-to-play has been behind the likes of micro-transactions and in-game currency within modern games.
I have a phone which basically just can be used to talk or text.It's quite old and not fancy.
So that's my background on that when I say "I don't like this rise of mobile gaming at all, infact I hate that it has become so popular and makes people stupid with too simple games"
So in a nutshell I hate what I don't really know. =)