Bound by Flame Dev Praises PS4, Eager To See What Games Will Look Like When It's Pushed To The Limit

GB: "We feel that the step up from the old generation is so strong that yes the PS4 has what it takes to really let the creativity run free."

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ZodTheRipper1662d ago

8GB GDDR5 RAM is simply insane, can't wait to see what Sony's 1st party comes up with. E3 will blow our minds this year.

KinjoTakemura1662d ago

Just imagine if a developer used 70 to 80 percent of the ram for a game along with the GPU. My mouth is watering just thinking about it.

porkChop1662d ago

It would be a much simpler game though because that would leave only 20 to 30 percent of RAM available for AI, audio processing, etc. I'd prefer the RAM to be balanced between graphics and system.

KinjoTakemura1662d ago (Edited 1662d ago )

Ps4's OS runs on 3.5GB, but games can take 1GB of ram from the OS when the game is running. So technically speaking, games have about 5.5GBs to work with right now, but that number could increase because some believe that the PS4 only needs 1 to 2 GB of RAM to run the OS while games are running.

More from Sony:

"We would like to clear up a misunderstanding regarding our “direct” and “flexible” memory systems. The article states that “flexible” memory is borrowed from the OS, and must be returned when requested – that’s not actually the case.

The actual true distinction is that:
•“Direct Memory” is memory allocated under the traditional video game model, so the game controls all aspects of its allocation
•“Flexible Memory” is memory managed by the PS4 OS on the game’s behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game’s memory, and is never used by the OS, and as it is the game’s memory it should be easy for every developer to use it.

We have no comment to make on the amount of memory reserved by the system or what it is used for."

The amount of dedicated memory for the PS4's OS maybe less than 2GB if I read the article correctly. Thoughts anyone?

porkChop1662d ago

Has nothing to do with the OS. RAM isn't only used by the GPU. CPUs use RAM for everything they do, including all their game-related tasks. If you want complex games you need RAM. Giving all the available RAM to the GPU will harm the overall game.

What you're saying would result in games that look amazing and play like crap.

psforward1662d ago

Wouldn't GPU compute help?

porkChop1662d ago (Edited 1662d ago )

GPU Compute is great, and can do many things, but it's not a complete CPU replacement. There are many CPU tasks that a GPU cannot do. You still need to utilize the CPU, and you still have to feed that CPU with RAM.

Btw, I didn't disagree with you. All you did was ask a valid question.

sovkhan1662d ago (Edited 1662d ago )

keep in mind that the source code for a game seldom exceeds 10% of all the data...the rest is mostly graphics/animation/textures/au dio and so on...

That is why, we see more and more ram on video cards.

Farsendor11662d ago

excited for this game and im excited to see what games will be announced at this upcoming e3.

mike32UK1662d ago (Edited 1662d ago )

Just watching Avatar, I can't wait to see games with this visual fidelity. I think we can get there by the end of this generation maybe, if not then the start of the next!

Edit: Also, washing this now makes me realise how far graphics have come along in such a short space of time, because this CGI isn't nearly as impressive as it was back in 2009

1662d ago Replies(1)
randomass1711662d ago

We're a looooong distance away from what you're talking about. Keep in mind that fidelity needs to be sacrificed in order to accommodate for advanced AI, larger maps and physics. We're looking at at least another three four generations at the very least before we're even close to that.

mike32UK1662d ago (Edited 1662d ago )

15-20 years? I highly disagree. We've gone from games such as Doom (on PS) in 1995 to the likes of TLOU, Ryse, Infamous and THIS in 18 (19 for infamous) years. Once that time has passed again we will almost certainly have photo realism. Something that even Avatar didn't achieve

Edit: I do realise that The Dark Sorcerer isn't actually a game, but there is not doubt in my mind that Quantic dream will reach that level of fidelity in-game, if not better

randomass1711662d ago

Just imagine indeed. Games grow over time as developers gain better understanding and skill with console architecture. PS4 will be no different.

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