MWEB GameZone takes a look at the role of realism in video games.
"Fiction by definition takes liberties with the reality it is based on. It’s not so much a mirror as a broken reflective shard jammed somewhere into reality’s skin."
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Bah, put realism in if it serves or aids in the suspension of disbelief motif of the game. You'll always have you basic - now generally called "Retro" games - which are cool, and don't need that hyper-realism. Gameplay is important firstly, but if "realism" aids the game in being what it is, then by all means, add it. just don't stuff up the gameplay component in favour of realism.
Besides, at this rate, we should be hitting the "uncanny valley" effect real soon with regards to "realism" which may just push people back into a state where they prefer less realism rather than more...
I like a stylized art style rather than super realistic graphics.