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Glint Vs. The App Store : Getting Your Game Out There

Gamesauce says: "After spending seven years at Lucasfilm’s Industrial Light & Magic, Ryan Martin decided it was time to create something on his own, something he wanted to create. He tells us the tale of creating Glint, detailing the design, development and marketing of his first attempt at self-publishing a free-to-play mobile game."

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Sketchy_Galore2099d ago

This was a great article for me as I've been looking into doing this kind of thing myself. I'm still just in the very beginning stages of learning programming and don't doubt I will get lazy and give up before long but for right now this was quite an encouraging and informative article.