660°

Three new Epic games incoming as Unreal Engine 4 looks to define a new generation | Edge

Edge:

Epic Games founder Tim Sweeney has countered the suggestion that Epic is moving away from game development by confirming the existence of three new games in the works at the developer.

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edge-online.com
Convas4069d ago (Edited 4069d ago )

“You’ll see lots of triple-A stuff coming out over time. The industry’s changing – this generation it seems like there are about a third of the number of triple-A titles in development across the industry as there was last time around – and each one seems to have about three times the budget of the previous generation. I think we’re heading towards a future where triple-A is the minority.”

WAT. Going to be an interesting generation indeed. Think about this. If in 2007, there were 60-90 AAA games planned out for (and this may be too generous an estimation) say the next 5-6 years each with an average budget of say 30 Million dollars ...

... that means now, in 2014, there are 20-30 AAA games planned for the next 5-6 years, each with an average budget of 90 Million dollars.

So publishers are now even LESS likely to take creative risks.

In other news, those that hate indies are going to be in for a bad time. Hopefully mid-tier "AA" games make a return this generation (on console that is, it's alive and well on PC) ...

Abash4069d ago

"This generation it seems like there are about a third of the number of triple-A titles in development across the industry as there was last time around – his generation it seems like there are about a third of the number of triple-A titles in development across the industry as there was last time around "

Its because publishers had little faith in next gen consoles before they were announced and hit the shelves. Now they see that the PS4 has sold 7 million in a matter of months on the Xbox One has old sold a few million so the development of way more AAA games will start now or in the near future

4069d ago
Panthers4069d ago

I hate this split between AAA and Indie. Why is it so hard for Publishers to put faith in smaller budget titles. Not indies but not AAA. If publishers still had an eye for talent and innovation then we could have more middle budget titles, some of which could be game changing.

I just miss the PS2 days when there were hundreds of titles to choose from and developers had more free reign over their projects.

Retroman4069d ago (Edited 4069d ago )

if ps4 will capture ps2 days Sony got to make more than AAA games. indies,rpg,action adventure,beat'em up's, shoot 'em ups........etc.

as Panther said: ps2 days had hundreds of titles to choose from.

MazzingerZ4069d ago

I don't think I even played a 1/3 of those called AAA games nor think I'm alone in that one so this might just be a consequence of not succeeding in milking a franchise within a short period of time or just trying to sell via hyping a game.

Not really worried, It might be åositive as might give us higher average quality per AAA game.

PS4 is the reborn of PS2 and its ease to get engines going for porting and cost effective development times gave us many jewels which are tomorrows AAA games, so no worries, there will be enough great games to choose from.

Muzikguy4068d ago

I saw something like this coming. All those "AAA" games doesn't mean they were even good. Of course there are going to be lots of games when one franchise has like 10 games by itself. All this means is devs need to get more creative. Go back to exploring genres left behind. Bring out RPGs! I think this whole thing is more to blame on publishers searching for that "COD $".

@Panthers I completely agree +1

+ Show (3) more repliesLast reply 4068d ago
CrowbaitBob4069d ago

To hate "indies" is to hate games.

hello124069d ago (Edited 4069d ago )

Indies are fine but dont stop making AAA games. Sony is a more friendly to indies and is looking to have a 50/50 ratio of indies and AAA games on the Ps4, as it stands now.

Microsoft is looking for more AAA games.

Epic claiming AAA games will be less available in the future, the minority. For me is the wrong direction and seems to me Sony and Epic are pushing for this future within gaming.

scott1824069d ago (Edited 4069d ago )

Agreed, Sony is doing a fantastic job of attracting awesome and creative indie devs to the PlayStation to greatly increase value, and also delivering the AAA titles everyone loves from first party devs. This year looks great for releases and E3 is going to be exciting.

sAVAge_bEaST4069d ago

Exactly games, are games.

“As these triple-A games are seeing fewer releases then the empty spaces in between are being filled by indie projects of all scales,” he adds. “They’re really being developed in a completely new way – rather than being built over a very long period of time and then released with a massive marketing campaign, you’re seeing a Kickstarter and then preview versions becoming available that are incrementally improved over time. It’s a really interesting time for the industry.”

kickerz4069d ago

I like AAA indies (^_^)

Utalkin2me4069d ago

Not only are Indie titles great for being creative. It's the base work of where people have to start to move forward in gaming.

Clown_Syndr0me4069d ago

Hardly.
A good game is a good game regardless of developer/budget.
Except for Outlast I'm yet to see a good indie on PS4 or X1.
Feel free to disagree, this is just my opinion after all.

levian4068d ago

I don't hate all indies. Most just don't offer what I like in a game. So far the only indie games I really like (if any can be called indie, I don't know) are Terraria, Dungeon Defenders and State of Decay.

Indies may be fun for most, but I'm not into platformers much anymore. When I first heard about indie games, my first reaction was "So people are paying for Flash games now?". For about 70% of the indie games I've seen, that still seems to be the case

+ Show (4) more repliesLast reply 4068d ago
abstractel4069d ago (Edited 4069d ago )

It's BS that there's less triple A games this generation. There's just a lot more indies than there were.

And triple A budgets don't have three times the budget, that's BS too. Look at Infamous and Suckerpunch. They still have the same relatively small team they had on Infamous 2 and pushed out an amazing triple A title with Second Son.

If anything, I think you are going to see more and more indies with better graphics than before due to the tools being so much more evolved compared to last generation.

Prime1574069d ago

It's our fault as gamers. Games like fuse and remember me that don't score and sell that well are disappearing in favor of the safe games. Yearly iterations and sequelitis are the big money makers anymore.

Business.

levian4068d ago

I didn't like Remember Me at all. A short game with generic combat made a boring experience. I got past the one memory altering scene (which I found awesome as hell, they should have made it a puzzle game about that exclusively) but I didn't make it much farther that that. A good story does not make a good game, it makes a good movie or book.

We have literally no choice in the matter, unless we start a massive petition. It's not like all gamers are going to stop buying all AAA games to prove a point. We'd be left dry of games. No Watch Dogs, Dark Souls, Destiny or The Division, no Halo, Kingdom Hearts... I just can't do it.

I'm all for signing a petition and making my voice heard though. Less 1st person shooters! More variety! How about you stop spending $30 million on games that are getting shorter and shorter in gameplay every year?

Locknuts4069d ago

I didn't see that coming. It's true though. There are so few games pushing the graphics/open world envelope beyond what could be done on the PS360. It's just getting too expensive I guess.

+ Show (2) more repliesLast reply 4068d ago
Gazondaily4069d ago

Yes it must! We need a hardcore arena fps!!

frostypants4069d ago

@Septic, didn't Cliff B. recently say he's working on a hardcore arena shooter as we speak?

randomass1714069d ago

You never know! That may still come somewhere down the line. I'm honestly surprised they didn't announce that or another Quake.

Clown_Syndr0me4069d ago

Did you play UT3? That was possibly one of the worst games of last gen.

Negative774069d ago

In your opinion. It actually played extremely well. It didn't sell well, but to call it one of the worst games of last gen is just completely off.

Clown_Syndr0me4068d ago

@Negative77 I don't know what he you played, but I found it played terribly. There was just nothing good about it. I was used to the old PC versions.

KwietStorm_BLM4069d ago

So basically they're not making anything Epic "like," but rather a handful of smaller games while they continue to love off engine licenses. And still no UT.

etownone4069d ago

Can't waits for next gen Gears using UE4

Sevir4069d ago

likely wont. considering that Black Tusk is using proprietary technology. They'll replicate the look and feel but not from importing a middleware.

xx4xx4069d ago

It likely will considering the recent job postings this week. It will also use DX12.
(Easy Internet search can show that)

Additionally, as part of the sale of Gears, Epic will be providing assistance withe engine during production.

elhebbo164069d ago

I rather have a new UT, gears is getting saturated (not saying I wouldn't want a new one just not now).

spicelicka4068d ago

Well firstly there's no 'rather'. Gears won't be made by Epic so they can come out at the same time for all we know.

And Gears won't be coming for another 2-3 years, so you don't need to worry about that. I can't wait when they show it, i really hope it pulls off what the first gears pulled off.

UT is practically dead now, which is unfortunate, I would really like to see a new UT game too. But I doubt Epic is gonna work on it anytime soon.

etownone4068d ago

I agree UT is dead.

Gears... I know I'm not alone when I say I'm looking forward to the next Gears.

I know MS will do their best to make it a AAA, just like Halo 4 proved.

The Meerkat4069d ago

I really like the style of Rime.

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90°

Epic Games Asks Judge to Force Apple to Unblock Fortnite on iOS

The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.

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simulationdaily.com
PapaBop26d ago

Damn, I'm going to need to restock my popcorn if this keeps up.

230°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

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dsogaming.com
Vits39d ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK38d ago

But will it have micro-stutters?

Vits38d ago

But of course, even compatible with VRR, so you can really feel it.

rlow138d ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac38d ago (Edited 38d ago )

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel38d ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

barom38d ago

@1nsomniac Going digital did make things cheaper though. Games are dropping in prices at much faster rate than before and you’ll find plenty of sub $10 games on sale all the time, whereas before we had to wait for “greatest hits” label. Not to mention the indies basically have a levelled playing field now.

Pyrofire9538d ago

In the same way that you make all these assumptions and judgments on the future of UE, I see you making these assumptions and disregard any opinion you hold.
I see no value.
There is nothing constructive, just ire on what was and the willingness to believe nothing will get better.
You have given up on the possibility of joy and will not find it.

Profchaos38d ago

Will it have games or just more decade long projects

IanTH38d ago (Edited 38d ago )

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH38d ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen38d ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH38d ago (Edited 38d ago )

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen38d ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno38d ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

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40°

Fortnite is coming back to iOS devices in the US after a 4-year ban

Tim Sweeney: "We will return Fortnite to the US iOS App Store next week.

Epic puts forth a peace proposal: If Apple extends the court's friction-free, Apple-tax-free framework worldwide, we'll return Fortnite to the App Store worldwide and drop current and future litigation on the topic."